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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-03 03:23:33 +02:00

Commit Graph

  • 40f851c016 Fix discoloration when entities warp in flip mode Info Teddy 2020-02-02 14:43:42 -0800
  • 58515ea7db Fix indentation leo60228 2020-02-02 16:17:54 -0500
  • 0d6916085b Add -assets option to specify data.zip leo60228 2020-02-02 16:13:19 -0500
  • 8260bb2696 Fix Prize for the Reckless quicksand fix kludge Info Teddy 2020-02-02 02:26:49 -0800
  • 1e460721bb Fix hardcoded (19,8) all-sides warp happening in custom levels Info Teddy 2020-02-02 02:37:23 -0800
  • 84bae8c0d4 Fix hardcoded (19,8) all-sides warp happening in custom levels Info Teddy 2020-02-02 02:37:23 -0800
  • bf7a5cea57 Fix Prize for the Reckless quicksand fix kludge Info Teddy 2020-02-02 02:26:49 -0800
  • e439949d7d
    Merge pull request #135 from InfoTeddy/code-quality-improvements Terry Cavanagh 2020-02-01 00:59:59 +0100
  • 867e8ff0fe Make obj accessible from everywhere Info Teddy 2020-01-31 15:53:29 -0800
  • ab68cd98c8
    Merge pull request #134 from InfoTeddy/general-bug-fixes Terry Cavanagh 2020-01-31 23:37:06 +0100
  • 4fa62ca0aa Fix text() centering with x=-1 Info Teddy 2020-01-31 13:36:36 -0800
  • 6a17625727
    Add support for Unicode rendering (#47) leo60228 2020-01-31 13:25:37 -0500
  • 82666c0099 Retab just what was mentioned in review leo60228 2020-01-31 13:17:57 -0500
  • 2333719387 Revert "Tabinate" leo60228 2020-01-31 13:16:30 -0500
  • 0d994cb08d Revert "Missed this one" leo60228 2020-01-31 13:16:29 -0500
  • 75d6a9b745 Missed this one leo60228 2020-01-31 12:49:36 -0500
  • 22fb8138c3 Tabinate leo60228 2020-01-31 12:48:03 -0500
  • d4d968bbe0 Remove stelpjo from contributors since their font is no longer in the repo leo60228 2020-01-31 12:14:34 -0500
  • fb8c0f78da Use explicit error handling in font_idx instead of uncaught exception leo60228 2020-01-31 12:09:35 -0500
  • 961561ebf0 Remove unnecessary physfs.h include leo60228 2020-01-31 12:05:20 -0500
  • a53e413d38 Fix linealreadyemptykludge check leo60228 2020-01-31 12:04:29 -0500
  • d858972fa2 Remove font leo60228 2020-01-31 12:02:27 -0500
  • 8564b27144 Remove utf8/checked.h leo60228 2020-01-31 12:02:15 -0500
  • ad034e1087 Switch to utf8/unchecked.h leo60228 2020-01-31 12:01:53 -0500
  • f4c4107171 Move utfcpp to third_party/ leo60228 2020-01-25 14:50:14 -0500
  • c009a975b6 Add unchecked.h leo60228 2020-01-31 11:54:16 -0500
  • f3b8fb0748 Revert "Non-throwing utfcpp" leo60228 2020-01-31 11:46:30 -0500
  • 1e5a8f6142 Update font leo60228 2020-01-31 11:46:02 -0500
  • 9dce675567 Fix UTF-8 roomtext bounding box leo60228 2020-01-12 17:39:35 -0500
  • 39b2f739d6 Fix backspacing in empty script leo60228 2020-01-12 11:12:46 -0500
  • d96d1d8821 Use FILESYSTEM APIs leo60228 2020-01-12 10:44:37 -0500
  • f75bf7f859 Detect extended font based on presence of charmap leo60228 2020-01-12 10:36:18 -0500
  • ef0022c789 Non-throwing utfcpp leo60228 2020-01-12 10:30:27 -0500
  • daeac2100f Fail fast with missing font.txt leo60228 2020-01-12 10:16:42 -0500
  • 90e7df8c18 Load charset from file leo60228 2020-01-11 22:26:18 -0500
  • 35e56b4678 Fix editor leo60228 2020-01-11 21:54:16 -0500
  • 7d17ee4ca5 Include utf8/checked.h directly instead of using wrapper header leo60228 2020-01-11 21:39:13 -0500
  • 2210525852 Remove utfcpp dotfiles leo60228 2020-01-11 21:36:15 -0500
  • e2e8034896 Revert tinyxml default change leo60228 2020-01-11 21:35:21 -0500
  • 16a94ab7c3 Fix accidentally changed character in titlerender.cpp leo60228 2020-01-11 21:34:45 -0500
  • d1faae874b Remove unnecessary utfcpp components leo60228 2020-01-11 21:29:33 -0500
  • 77310bfb98 Remove unnecessary utfcpp files leo60228 2020-01-11 21:23:15 -0500
  • c5a09c372a Remove #include "tinyxml.h" from main.cpp leo60228 2020-01-11 21:18:21 -0500
  • 42c17345a6 Add myself and Stelpjo to CONTRIBUTORS.txt leo60228 2020-01-11 20:20:44 -0500
  • e91392fc73 Unicode rendering leo60228 2020-01-11 19:04:50 -0500
  • 98ac1fdb53 Set customwarpmode when createentitying warp lines Info Teddy 2020-01-30 19:41:53 -0800
  • c8fc2eb4da Set customwarpmode when createentitying warp lines Info Teddy 2020-01-30 19:41:53 -0800
  • 4be6d58b82 Reset warp directions when exiting playtesting Info Teddy 2020-01-30 19:06:16 -0800
  • c843870ea3 Reset warp directions when exiting playtesting Info Teddy 2020-01-30 19:06:16 -0800
  • 98151b4c2f
    Merge pull request #126 from FredrIQ/master Terry Cavanagh 2020-01-30 15:36:18 +0100
  • 5a316d65e6 Allow using help/graphics/music/game/key/map/obj everywhere Info Teddy 2020-01-28 23:35:03 -0800
  • 906e35244b Display menu text darker if mouse cursor is off Allison Fleischer 2020-01-29 00:04:11 -0800
  • 03a4c3362a Add graphics option to toggle mouse cursor Allison Fleischer 2020-01-28 23:17:13 -0800
  • cbbaa2c0b4
    Display menu text darker if mouse cursor is off Allison Fleischer 2020-01-29 00:04:11 -0800
  • 95e7a88cf5 Allow using help/graphics/music/game/key/map/obj everywhere Info Teddy 2020-01-28 23:35:03 -0800
  • 4f47410862 Add graphics option to toggle mouse cursor Allison Fleischer 2020-01-28 23:17:13 -0800
  • 5afba66d2e
    Merge pull request #127 from InfoTeddy/general-bug-fixes Terry Cavanagh 2020-01-28 19:16:33 +0100
  • 47ebbf15ab Don't redraw H/V warp BG if gotorooming to same room in customs Info Teddy 2020-01-27 14:46:11 -0800
  • 12497f6478
    Added a general exception for any package of the Make and Play edition Terry Cavanagh 2020-01-27 14:27:24 +0100
  • 3cfa7b0c60 Fix and improve handling of cancelling roomtext/scripttext input Fredrik Ljungdahl 2020-01-27 11:15:25 +0100
  • 757fd49283 Draw editor entities according to ingame order Fredrik Ljungdahl 2020-01-27 02:15:49 +0100
  • 84f5646c66 Draw editor entities according to ingame order Fredrik Ljungdahl 2020-01-27 02:15:49 +0100
  • 7f3d16801c Remove from M&P the room data of Final Level/Lab/Overworld/Tower Info Teddy 2020-01-26 08:37:12 -0800
  • 7628e5d1ed Remove from M&P the room data of Final Level/Lab/Overworld/Tower Info Teddy 2020-01-26 08:37:12 -0800
  • 3697487f47 Fix minor issue with respawning into a tower Fredrik Ljungdahl 2020-01-25 19:20:37 +0100
  • b79f0daa5f Move y-position assignment into its most intended branch Info Teddy 2020-01-25 18:24:04 -0800
  • 2709de9cf0 Make fast path using FillRect() when opaque Info Teddy 2020-01-24 23:30:51 -0800
  • 2f85c2a8dc Draw room names with text outline Info Teddy 2020-01-24 20:56:05 -0800
  • df83c2d494 Add an accessibility option to be able to see through the roomname Info Teddy 2020-01-24 20:43:04 -0800
  • c49ae404af Convert roomname background to a surface, then draw that Info Teddy 2020-01-24 20:32:55 -0800
  • f6fa8dd84c De-duplicate the roomname printing code in the editor Info Teddy 2020-01-24 20:26:34 -0800
  • 48a81f1e16 Move y-position assignment into its most intended branch Info Teddy 2020-01-25 18:24:04 -0800
  • 3a47ae40fd Fix minor issue with respawning into a tower Fredrik Ljungdahl 2020-01-25 19:20:37 +0100
  • 10a44071dc Make fast path using FillRect() when opaque Info Teddy 2020-01-24 23:30:51 -0800
  • 7b31b673c7 Draw room names with text outline Info Teddy 2020-01-24 20:56:05 -0800
  • 58a743d89e Add an accessibility option to be able to see through the roomname Info Teddy 2020-01-24 20:43:04 -0800
  • b00fb54b5f Convert roomname background to a surface, then draw that Info Teddy 2020-01-24 20:32:55 -0800
  • a9e2c6573c De-duplicate the roomname printing code in the editor Info Teddy 2020-01-24 20:26:34 -0800
  • 4ea4a1e615 Move skipblocks default setting to obj.init() Fredrik Ljungdahl 2020-01-25 02:26:00 +0100
  • 9296547feb Fix tower quicksave bug (only appeared in some builds) Fredrik Ljungdahl 2020-01-25 00:18:15 +0100
  • 9f0e656265 Move skipblocks default setting to obj.init() Fredrik Ljungdahl 2020-01-25 02:26:00 +0100
  • 76dd9485cf Fix tower quicksave bug (only appeared in some builds) Fredrik Ljungdahl 2020-01-25 00:18:15 +0100
  • 2ec1106741 Fix level editor not using LoadTiXmlDocument Fredrik Ljungdahl 2020-01-24 22:12:45 +0100
  • 467bb0662a Fix level editor not using LoadTiXmlDocument Fredrik Ljungdahl 2020-01-24 22:12:45 +0100
  • 5862af4445 Add a null terminator to loaded TinyXML files (#117) Fredrik Ljungdahl 2020-01-24 21:35:46 +0100
  • e2b068698d Tweak TinyXML file loading Fredrik Ljungdahl 2020-01-24 21:28:55 +0100
  • 3dee27db7b Remove superfluous whitespace in entity XML data in level files (#119) Dav999-v 2020-01-24 19:25:21 +0000
  • 86ef830027 Remove superfluous whitespace in entity XML data in level files Dav999-v 2020-01-24 18:55:23 +0100
  • dca9cb8e2f Merge branch 'master' of https://github.com/TerryCavanagh/VVVVVV Dav999 2020-01-24 18:40:21 +0100
  • 9cf5112f0d Added myself to CONTRIBUTORS.txt Stelpjo 2020-01-24 12:21:59 -0500
  • 09af7c2b5f Added an apostrophe to 'controllers' in game options Stelpjo 2020-01-24 12:13:23 -0500
  • 58e3bcca24 Added myself to CONTRIBUTORS.txt Stelpjo 2020-01-24 12:21:59 -0500
  • 740bc53087 Added an apostrophe to 'controllers' in game options Stelpjo 2020-01-24 12:13:23 -0500
  • 779396a483 Add a null terminator to loaded TinyXML files Fredrik Ljungdahl 2020-01-24 17:56:22 +0100
  • a02d776b00 Make foundtrinket() be accurate in custommode Info Teddy 2020-01-23 06:50:09 -0800
  • 37507c147f Abstract UtilityClass::number() to be more generic Info Teddy 2020-01-23 06:45:50 -0800
  • cd7cc317b5 Up the trinkets/crewmates limit to 100 Info Teddy 2020-01-23 06:43:53 -0800
  • 4906f50ccd Make foundtrinket() be accurate in custommode Info Teddy 2020-01-23 06:50:09 -0800
  • 0f4449cd8d Abstract UtilityClass::number() to be more generic Info Teddy 2020-01-23 06:45:50 -0800
  • 74a1afbc5a Up the trinkets/crewmates limit to 100 Info Teddy 2020-01-23 06:43:53 -0800