Now that the language files are fairly stable, we should be able to do
this without any accidental reverts taking place (if any do happen, it
should be easy to see and prevent)
*subject to changes
Also, Traditional Chinese is current using the Simplified Chinese graphics, which is acceptable but not ideal:
Obey -> 服從 (ok to use simplified 服从)
Lies -> 謊言 (ok to use simplified 谎言)
The other words are the same for Simplified Chinese and Traditional Chinese.
commit 3d6802add8
Author: Dav999 <dav999.tolp@gmail.com>
Date: Thu Oct 19 17:16:01 2023 +0200
Change AVOID to FAINIC in Irish
commit 21fd84f479
Author: Dav999 <dav999.tolp@gmail.com>
Date: Thu Oct 19 17:04:27 2023 +0200
Partial final strings for Esperanto
This does not yet include the new localization credits, but I already
had all the other strings.
commit 45382a358c
Author: Dav999 <dav999.tolp@gmail.com>
Date: Thu Oct 19 17:01:30 2023 +0200
Final strings for Dutch
I also decided to change AVOID from ONTWIJKEN to ONTWIJK, to make it
a bit more fitting as if it's an actual word enemy with length
restrictions, heh. (Not that it's an abbreviation - it's just an
imperative instead of an infinitive. And those terms I had to look up)
These were causing false alarms in translations for one reason or
another (either to force translations to not wordwrap for style
reasons, or to stay on the safe side if an adjacent string was also
long), so they can be raised now.
I really thought I was going to need to block changing the language
in-game altogether, but activity zone prompts are now fixed and the
only obvious problem I can think of right now is having a dialogue
open, so I just disable the language option if a textbox is displayed.
(like how the map menu only has the save option if a script is running)
This adds the following new strings from #993:
- The level editor is not currently supported on Steam Deck, as it
requires a keyboard and mouse to use.
- The level editor is not currently supported on this device, as it
requires a keyboard and mouse to use.
Unfortunately this means most languages won't be quite 100% anymore
for a bit, and updates come in which don't have this string yet.
But at least we can track it really well. In the next couple of
commits, when a language is updated with all new strings except for
these, I'll call them 99.9% instead of 100% (I did not get an actual
percentage).