1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-11-16 16:09:42 +01:00
Commit graph

1728 commits

Author SHA1 Message Date
Elliott Saltar
525e868399 Correct "seperately" to "separately" 2020-01-10 20:46:25 -05:00
Ethan Lee
d83bd1e0eb
Wait, people other than me used this folder for real? 2020-01-10 20:02:02 -05:00
Marvin Scholz
eb7920ec47 Add workaround for missing macOS 10.9 SDK 2020-01-10 19:53:11 -05:00
Marvin Scholz
51b2420181 Add partial-availability error on macOS
When building on macOS targeting an older version than the version of
the SDK currently used, this prevents accidentally using APIs that are
too new (introduced in macOS versions newer than the deployment target).
2020-01-10 19:53:11 -05:00
Ethan Lee
eb6604aa74 CMake might get fussy about relative paths, just use C:\ for the example 2020-01-10 19:51:41 -05:00
Rémi Verschelde
7d95e3298b Add .gitignore with build artifacts and data.zip 2020-01-10 19:39:45 -05:00
Rémi Verschelde
a9b1ff737c FS: Use PHYSFS_getPrefDir on Linux/FreeBSD too
Follow-up to #19 which did the change for macOS.
It appears to work as expected on Linux too.

Tested on a distro where XDG_DATA_HOME is undefined by default,
and `PHYSFS_getPrefDir` also resolves to `~/.local/share/VVVVVV/`.
The first organization parameter is unused on Linux and macOS.
2020-01-10 18:57:11 -05:00
Marvin Scholz
2cfed68fcc CONTRIBUTORS: Add myself 2020-01-10 18:41:22 -05:00
Marvin Scholz
06c6de9433 Use PHYSFS_readBytes instead of deprecated PHYSFS_read 2020-01-10 18:41:22 -05:00
Marvin Scholz
5c9c7297ed Do not use deprecated PHYSFS_getUserDir on macOS
Instead use PHYSFS_getPrefDir which does the same than the manual
concatenation done before. The organization name argument is required
but is not used on macOS.
2020-01-10 18:41:22 -05:00
Moonchild
146cdde217 Hide mouse cursor in game window 2020-01-10 17:27:08 -05:00
Ethan Lee
cb3640e505 Merge for CONTRIBUTORS.txt 2020-01-10 17:11:00 -05:00
Emmanuel Vadot
0e1e4e0252 Add myself to the CONTRIBUTORS.txt file.
Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Emmanuel Vadot
90decede25 FreeBSD: Add workaround for libsteam
Steam isn't supported on FreeBSD so add a workaround.

Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Emmanuel Vadot
699d8c4590 FreeBSD: Use the same path as Linux
Since FreeBSD is unix based we also use the concept of $HOME.
Use the same include and code as Linux.

Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Moonchild
f012f7c8b5 add myself to the contributors file, fix formatting 2020-01-10 15:07:29 -07:00
Moonchild
19339af706 avoid segfault with bad, missing, or corrupted audio 2020-01-10 14:56:21 -07:00
Christoph Böhmwalder
3f3ea6eac7 CONTRIBUTORS: add myself 2020-01-10 16:21:32 -05:00
Christoph Böhmwalder
3a961310ca actually return an error when data.zip is missing
We should return an error code when we can't find data.zip, just letting
the program crash is a little crude.
2020-01-10 16:21:32 -05:00
Ethan Lee
3b66877287 Extra newline in data.zip message 2020-01-10 14:00:45 -05:00
Ethan Lee
ec51ee7016 Messagebox on missing data.zip 2020-01-10 13:59:34 -05:00
Ethan Lee
40716742e1 Note location of data.zip 2020-01-10 13:39:18 -05:00
Terry Cavanagh
c90b7316d6
Update README.md 2020-01-10 19:28:58 +01:00
Terry Cavanagh
07542ef91b
Update README.md 2020-01-10 19:28:27 +01:00
Ethan Lee
3e48661473 Clarify dev libs line 2020-01-10 12:14:37 -05:00
Ethan Lee
8529869801 This used to be true! 2020-01-10 12:13:07 -05:00
Ethan Lee
ac0692f989 Link to SDL2/SDL2_mixer 2020-01-10 12:12:00 -05:00
Ethan Lee
f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00