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15 commits

Author SHA1 Message Date
Misa
78181bc676 Statically allocate strings in UtilityClass::number()
It slightly bothered me that these weren't statically allocated, so they
are now.
2020-07-06 11:19:24 -04:00
Misa
5f91bdd073 Turn splitseconds into an array
It's always 30, there's no need for it to be a vector.
2020-07-06 11:19:24 -04:00
Misa
118008d824 Move temp/temp2 off of UtilityClass, remove globaltemp
There's no reason for the temp variables to be on the class itself.
2020-07-06 11:19:24 -04:00
Misa
34e89bfcd3 Move endsWith() to UtilityClass.cpp and put it in header file
This ensures that endsWith() can be used outside of editor.cpp.

When leo60228 originally wrote endsWith(), it was static, but I asked
him on Discord just now and he more-or-less confirmed that it's fine if
it's not static. If it was static, it would be confined to
UtilityClass.cpp now instead!
2020-06-21 20:25:22 -04:00
leo60228
a99e976402 Support hex entities in metadata 2020-06-15 20:32:10 -04:00
Misa
884035fd2e Add unsigned char static_cast to argument of std::isdigit()
Apparently it results in Undefined Behavior if the argument given isn't
representable as an unsigned char. This means that (potentially) plain
char and signed chars could be unsafe to use as well.

It's rare that this could happen in practice, though. std::isdigit() is
only used by is_positive_num() which is only used by find_tag(), so
someone would have to deliberately put something crazy after an `&#` in
a custom level file in order for this to happen. Still, better to be
safe than sorry and all.
2020-06-13 01:25:17 -04:00
Misa
fdb44cc209 Add <cctype> include
This fixes a compile error that could happen where the compiler doesn't
know what std::isdigit() is, but I'm puzzled as to why this wasn't
happening earlier, 'cause I've only been reported that it happens by
only one person.
2020-06-13 01:25:17 -04:00
Misa
9b4975e396 Add is_positive_num() to UtilityClass.cpp
This is a convenience function to tell if a string is not only a number
(and can thus be passed into atoi()), but is also positive in
particular.
2020-04-17 19:14:44 -04:00
Misa
f7ff076074 Move tempstring off of Graphics, Game, and UtilityClass
Unlike, say, the scriptclass i/j/k stuff, these tempstrings are only
purely visual, and there's no known glitches to manipulate them anyway.
Thus I think it's safe to make this cleanup.
2020-04-03 10:40:50 -04:00
Misa
ea8053303d Initialize x to 0 in ss_toi()
This fixes a source of undefined behavior, where the int returned by
ss_toi() would be random garbage memory if the string passed into it
would be empty. That's because if the string is empty, there are no
characters to parse, so nothing simply gets put into x.

The easiest way to pass an empty string in to ss_toi() would be to use
script commands with empty arguments.
2020-02-20 00:05:55 -05:00
Info Teddy
37507c147f Abstract UtilityClass::number() to be more generic
Previously, it was a hardcoded list going up to fifty.

This time, it's less hardcoded. Most of the time, it will take a number,
find out its tens-place word, find out its ones-place word, and combine
the two together. There are special cases for the teens, and the numbers
zero through nine, and one hundred.

Also, now if it is given a negative value, it will just return "???"
instead.

If there are more than one hundred it will still say "Lots".
2020-01-23 10:00:26 -05:00
Marvin Scholz
882da7de28 Use SDL_HasIntersection for UtilityClass::intersects 2020-01-12 10:25:22 -05:00
Keith Stellyes
9af73a27f7 UtilityClass::number impl a bit cleaner 2020-01-11 20:17:15 -05:00
viri
5829007bed fix uninitialized member vars everywhere
also fix a spelling error of 'forground' in the graphics class buffer
2020-01-10 21:06:59 -05:00
Ethan Lee
f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00