Wouter
84320d241e
Add myself to the contributor list
2020-01-11 19:39:40 -05:00
Wouter
833b2fbf1d
Fix Werror always being enabled
2020-01-11 19:39:40 -05:00
Ethan Lee
901de4166e
Linux can use -devel, unless their distro is super old
2020-01-11 11:43:36 -05:00
Ethan Lee
ec070a1156
Use NULL instead of nullptr
2020-01-11 11:33:36 -05:00
Ethan Lee
4ef74e837a
Invert the ifdef mess for getOSDirectory
2020-01-11 11:29:07 -05:00
Ethan Lee
a977f49725
Use RPATH for lib folder, use PHYSFS_getBaseDir on all platforms.
...
The next official VVVVVV build removes 32-bit Linux (like all my other games),
and I need to get rid of the shell script on macOS at some point, so this
basically brings it up to what my other games are doing. Plus, this probably
fixes a bug where someone tries to run their executable away from the root...
2020-01-11 11:23:49 -05:00
Marvin Scholz
1312c10d11
Do not hardcode default macOS SDK path
...
Doing this is not necessary as CMake already looks up the default one
correctly and in fact breaks whenever you have multiple Xcode versions
installed so Xcode is not called Xcode.app.
(And it does not respect the default Xcode set using xcode-select)
The behavior now is to respect CMAKE_OSX_SYSROOT if set by the
user on the command line. If it's not set, try to use the hardcoded
path to the 10.9 SDK if it's present. If not, warn about the fact
that a different SDK is used.
2020-01-11 09:02:27 -05:00
Rémi Verschelde
a83e83ca1b
Fix warnings raised by GCC 8
2020-01-11 08:53:32 -05:00
Rémi Verschelde
d4ee5dec1a
CMake: Add ENABLE_WARNINGS and ENABLE_WERROR build options
...
ENABLE_WARNINGS is enabled by default, with `-Wall` on GCC/Clang and
`/W4` on MSVC.
ENABLE_WERROR is disabled by default, treats warnings as errors.
2020-01-11 08:53:32 -05:00
Info Teddy
441955de5f
Fix hardreset() not resetting all 100 slots in (custom)collect ( #36 )
2020-01-11 02:14:39 -05:00
Charlie
f0b931e02a
Merge branch 'master' into quick-fixes
2020-01-11 05:31:47 +00:00
Brian Callahan
8aebead754
Add OpenBSD support
2020-01-11 00:25:31 -05:00
Charlie Bruce
8595626eb1
Add myself to CONTRIBUTORS
2020-01-11 05:19:05 +00:00
Charlie Bruce
d6392ccbe3
Move PROJECT line after CMAKE_OSX_DEPLOYMENT_TARGET line
...
This is suggested by the documentation: https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_DEPLOYMENT_TARGET.html
2020-01-11 05:18:29 +00:00
Charlie Bruce
1a6ce2617a
On macOS, use default SDK if version 10.9 is not installed.
2020-01-11 05:18:29 +00:00
Charlie Bruce
3011911f80
Revert C++11 code to older standard for improved compatibility
2020-01-11 05:18:29 +00:00
Daniel Lee
66716fef37
small indentation correction to match surrounding code
2020-01-10 22:41:15 -05:00
Daniel Lee
98fe133228
CONTRIBUTORS: Add myself
2020-01-10 22:41:15 -05:00
Daniel Lee
4ebf7926f2
fix Victoria typo "scentists" in the Secret Lab
2020-01-10 22:41:15 -05:00
Daniel Lee
03205987f7
some small menu fixes
...
- Return in Unlock Play Modes goes to Game Options instead of the main menu
- changing some Graphics Options settings no longer plays two menu select sounds, which was really loud :(
- Return in Game Pad Options plays the menu select sound
- turning off Screen Effects plays the menu select sound
2020-01-10 22:41:15 -05:00
viri
669072f9bf
add viri to CONTRIBUTORS.txt
2020-01-10 21:06:59 -05:00
viri
5829007bed
fix uninitialized member vars everywhere
...
also fix a spelling error of 'forground' in the graphics class buffer
2020-01-10 21:06:59 -05:00
Elliott Saltar
fb41d93835
Add my name to the CONTRIBUTORS file (might want to change my GitHub username eventually...)
2020-01-10 20:46:25 -05:00
Elliott Saltar
525e868399
Correct "seperately" to "separately"
2020-01-10 20:46:25 -05:00
Ethan Lee
d83bd1e0eb
Wait, people other than me used this folder for real?
2020-01-10 20:02:02 -05:00
Marvin Scholz
eb7920ec47
Add workaround for missing macOS 10.9 SDK
2020-01-10 19:53:11 -05:00
Marvin Scholz
51b2420181
Add partial-availability error on macOS
...
When building on macOS targeting an older version than the version of
the SDK currently used, this prevents accidentally using APIs that are
too new (introduced in macOS versions newer than the deployment target).
2020-01-10 19:53:11 -05:00
Ethan Lee
eb6604aa74
CMake might get fussy about relative paths, just use C:\ for the example
2020-01-10 19:51:41 -05:00
Rémi Verschelde
7d95e3298b
Add .gitignore with build artifacts and data.zip
2020-01-10 19:39:45 -05:00
Rémi Verschelde
a9b1ff737c
FS: Use PHYSFS_getPrefDir on Linux/FreeBSD too
...
Follow-up to #19 which did the change for macOS.
It appears to work as expected on Linux too.
Tested on a distro where XDG_DATA_HOME is undefined by default,
and `PHYSFS_getPrefDir` also resolves to `~/.local/share/VVVVVV/`.
The first organization parameter is unused on Linux and macOS.
2020-01-10 18:57:11 -05:00
Marvin Scholz
2cfed68fcc
CONTRIBUTORS: Add myself
2020-01-10 18:41:22 -05:00
Marvin Scholz
06c6de9433
Use PHYSFS_readBytes instead of deprecated PHYSFS_read
2020-01-10 18:41:22 -05:00
Marvin Scholz
5c9c7297ed
Do not use deprecated PHYSFS_getUserDir on macOS
...
Instead use PHYSFS_getPrefDir which does the same than the manual
concatenation done before. The organization name argument is required
but is not used on macOS.
2020-01-10 18:41:22 -05:00
Moonchild
146cdde217
Hide mouse cursor in game window
2020-01-10 17:27:08 -05:00
Ethan Lee
cb3640e505
Merge for CONTRIBUTORS.txt
2020-01-10 17:11:00 -05:00
Emmanuel Vadot
0e1e4e0252
Add myself to the CONTRIBUTORS.txt file.
...
Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Emmanuel Vadot
90decede25
FreeBSD: Add workaround for libsteam
...
Steam isn't supported on FreeBSD so add a workaround.
Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Emmanuel Vadot
699d8c4590
FreeBSD: Use the same path as Linux
...
Since FreeBSD is unix based we also use the concept of $HOME.
Use the same include and code as Linux.
Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Moonchild
f012f7c8b5
add myself to the contributors file, fix formatting
2020-01-10 15:07:29 -07:00
Moonchild
19339af706
avoid segfault with bad, missing, or corrupted audio
2020-01-10 14:56:21 -07:00
Christoph Böhmwalder
3f3ea6eac7
CONTRIBUTORS: add myself
2020-01-10 16:21:32 -05:00
Christoph Böhmwalder
3a961310ca
actually return an error when data.zip is missing
...
We should return an error code when we can't find data.zip, just letting
the program crash is a little crude.
2020-01-10 16:21:32 -05:00
Ethan Lee
3b66877287
Extra newline in data.zip message
2020-01-10 14:00:45 -05:00
Ethan Lee
ec51ee7016
Messagebox on missing data.zip
2020-01-10 13:59:34 -05:00
Ethan Lee
40716742e1
Note location of data.zip
2020-01-10 13:39:18 -05:00
Terry Cavanagh
c90b7316d6
Update README.md
2020-01-10 19:28:58 +01:00
Terry Cavanagh
07542ef91b
Update README.md
2020-01-10 19:28:27 +01:00
Ethan Lee
3e48661473
Clarify dev libs line
2020-01-10 12:14:37 -05:00
Ethan Lee
8529869801
This used to be true!
2020-01-10 12:13:07 -05:00
Ethan Lee
ac0692f989
Link to SDL2/SDL2_mixer
2020-01-10 12:12:00 -05:00