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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-28 15:38:30 +02:00
Commit Graph

23 Commits

Author SHA1 Message Date
Matt Penny
dd7170dc59
Add -basedir option to specify base user directory (#154)
Useful for maintaining multiple save files or for debugging
2020-02-08 18:49:03 -05:00
leo60228
45491a03f3
Add -assets option to specify data.zip (#139)
This is useful for distributions, which may not want to put data.zip in
the same directory as the binary. This can't be distribution-specific
due to the license ("Altered source/binary versions must be plainly
marked as such, and must not be misrepresented as being the original
software.").
2020-02-02 18:28:26 -05:00
leo60228
6a17625727
Add support for Unicode rendering (#47)
This uses utfcpp combined with a custom font, in the form of a PNG and text file. By default, the game acts exactly as it did before; custom fonts can be provided by third parties.
2020-01-31 13:25:37 -05:00
Fredrik Ljungdahl
2ec1106741 Fix level editor not using LoadTiXmlDocument 2020-01-24 16:45:18 -05:00
Fredrik Ljungdahl
5862af4445 Add a null terminator to loaded TinyXML files (#117)
* Add a null terminator to loaded TinyXML files

The TinyXML parse() function expect a C-like string, including terminator.
When xml loading was changed, it loaded the file, but included no such thing.
Thus, we load the file, then reallocate the memory so that we can insert a
null terminator to it, before passing it to parse().

* Tweak TinyXML file loading

Instead of first loading the file content into memory, then reallocate it
to add a null pointer, add an argument to the file load function for whether
to append a null terminator or not, defaulting to false. It still returns the
length without the null pointer in case a length ptr is passed.
2020-01-24 15:35:46 -05:00
Ethan Lee
9eebbc542e Load gamecontrollerdb.txt if available 2020-01-17 12:43:42 -05:00
Ethan Lee
6a0ee21082 Untested Haiku port? 2020-01-13 23:31:14 -05:00
Ethan Lee
ec23e4a540 Make sure all PhysFS calls are after init! 2020-01-12 10:52:42 -05:00
Dav999-v
b884b7e4e9 Replace TiXmlDocument load and save functions by PHYSFS
The TinyXml functions to load and save files don't properly support
unicode file paths on Windows, so in order to support that properly, I
saw no other option than to do the actual loading and saving via PHYSFS
(or to use the Windows API on Windows and retain doc.LoadFile and
doc.SaveFile on other OSes, but that'd be more complicated and
unnecessary, we already have PHYSFS, right?).

There are two new functions in FileSystemUtils:
bool FILESYSTEM_saveTiXmlDocument(const char *name, TiXmlDocument *doc)
bool FILESYSTEM_loadTiXmlDocument(const char *name, TiXmlDocument *doc)

Any instances of doc.SaveFile(<FULL_PATH>) have been replaced by
FILESYSTEM_saveTiXmlDocument(<VVVVVV_FOLDER_PATH>, &doc), where
<FULL_PATH> included the full path to the saves or levels directory,
and <VVVVVV_FOLDER_PATH> only includes the path relative to the VVVVVV
directory.
When loading a document, a TiXmlDocument used to be created with a full
path in its constructor and doc.LoadFile() would then be called, now a
TiXmlDocument is constructed with no path name and
FILESYSTEM_loadTiXmlDocument(<VVVVVV_FOLDER_PATH>, &doc) is called.
2020-01-12 10:44:11 -05:00
Dav999-v
ddaa5e13c8 Use wide-char Windows API functions on Windows
There's now a thin layer of UTF-16 around the WinAPI functions to get
the path to the Documents folder and to create a new directory, so that
account usernames with non-ASCII characters do not result in no VVVVVV
folder being created or used.
2020-01-12 10:44:11 -05:00
Ethan Lee
57edcf8e27 Sneaky tabbing fix 2020-01-11 22:54:12 -05:00
leo60228
acfc8c2861 Support symbolic links 2020-01-11 21:33:11 -05:00
Ethan Lee
4ef74e837a Invert the ifdef mess for getOSDirectory 2020-01-11 11:29:07 -05:00
Ethan Lee
a977f49725 Use RPATH for lib folder, use PHYSFS_getBaseDir on all platforms.
The next official VVVVVV build removes 32-bit Linux (like all my other games),
and I need to get rid of the shell script on macOS at some point, so this
basically brings it up to what my other games are doing. Plus, this probably
fixes a bug where someone tries to run their executable away from the root...
2020-01-11 11:23:49 -05:00
Brian Callahan
8aebead754 Add OpenBSD support 2020-01-11 00:25:31 -05:00
Rémi Verschelde
a9b1ff737c FS: Use PHYSFS_getPrefDir on Linux/FreeBSD too
Follow-up to #19 which did the change for macOS.
It appears to work as expected on Linux too.

Tested on a distro where XDG_DATA_HOME is undefined by default,
and `PHYSFS_getPrefDir` also resolves to `~/.local/share/VVVVVV/`.
The first organization parameter is unused on Linux and macOS.
2020-01-10 18:57:11 -05:00
Marvin Scholz
06c6de9433 Use PHYSFS_readBytes instead of deprecated PHYSFS_read 2020-01-10 18:41:22 -05:00
Marvin Scholz
5c9c7297ed Do not use deprecated PHYSFS_getUserDir on macOS
Instead use PHYSFS_getPrefDir which does the same than the manual
concatenation done before. The organization name argument is required
but is not used on macOS.
2020-01-10 18:41:22 -05:00
Emmanuel Vadot
699d8c4590 FreeBSD: Use the same path as Linux
Since FreeBSD is unix based we also use the concept of $HOME.
Use the same include and code as Linux.

Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Christoph Böhmwalder
3a961310ca actually return an error when data.zip is missing
We should return an error code when we can't find data.zip, just letting
the program crash is a little crude.
2020-01-10 16:21:32 -05:00
Ethan Lee
3b66877287 Extra newline in data.zip message 2020-01-10 14:00:45 -05:00
Ethan Lee
ec51ee7016 Messagebox on missing data.zip 2020-01-10 13:59:34 -05:00
Ethan Lee
f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00