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10 commits

Author SHA1 Message Date
leo60228
f3b26904ec Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
Misa
c278f05397 Remove duplicate function musicclass::stopmusic()
It is an exact duplicate of musicclass::haltdasmusik(), so use that
function instead and update callers. Looks like
musicclass::haltdasmusik() came first, anyway (musicclass::stopmusic()
was only used in editor.cpp).
2020-04-03 19:19:45 -04:00
Misa
34395435f0 Remove unused function musicclass::loopmusic()
Maybe back in the Flash days, you had to loop music manually instead of
having SDL_mixer handle it? Or something?
2020-04-03 19:19:45 -04:00
Misa
d3cdd33605 Remove unused function musicclass::processmusicfade()
It's a function that does nothing, and is also used by nothing.
2020-04-03 10:40:50 -04:00
Misa
eea2232c12 Remove outdated comments from Music.h and Music.cpp
Lots of stuff from the Flash version, especially in Music.h.
2020-04-03 10:40:50 -04:00
Misa
16c3966ace Remove unused argument from musicclass::playef()
Apparently the 'offset' argument did something in the 1.x Flash
versions, but now it does nothing.
2020-04-03 10:40:50 -04:00
Misa
253d44ac0b Remove unused function musicclass::initefchannels()
It's a function that does nothing, used by no one.
2020-04-03 10:40:50 -04:00
Info Teddy
5a316d65e6 Allow using help/graphics/music/game/key/map/obj everywhere
This commit makes `help`, `graphics`, `music`, `game`, `key`, `map`, and
`obj` essentially static global objects that can be used everywhere.
This is useful in case we ever need to add a new function in the future,
so we don't have to bother with passing a new argument in which means we
have to pass a new argument in to the function that calls that function
which means having to pass a new argument into the function that calls
THAT function, etc. which is a real headache when working on fan mods of
the source code.

Note that this changes NONE of the existing function signatures, it
merely just makes those variables accessible everywhere in the same way
`script` and `ed` are.

Also note that some classes had to be initialized after the filesystem
was initialized, but C++ would keep initializing them before the
filesystem got initialized, because I *had* to put them at the top of
`main.cpp`, or else they wouldn't be global variables.

The only way to work around this was to use entityclass's initialization
style (which I'm pretty sure entityclass of all things doesn't need to
be initialized this way), where you actually initialize the class in an
`init()` function, and so then you do `graphics.init()` after the
filesystem initialization, AFTER doing `Graphics graphics` up at the
top.

I've had to do this for `graphics` (but only because its child
GraphicsResources `grphx` needs to be initialized this way), `music`,
and `game`. I don't think this will affect anything. Other than that,
`help`, `key`, and `map` are still using the C++-intended method of
having ClassName::ClassName() functions.
2020-01-29 07:58:23 -05:00
Info Teddy
5419e822d8 Stop the game from freezing if we play a song during a fadeout (#61) 2020-01-12 22:33:58 -05:00
Ethan Lee
f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00