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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-23 04:58:30 +02:00

Remove unused argument from musicclass::playef()

Apparently the 'offset' argument did something in the 1.x Flash
versions, but now it does nothing.
This commit is contained in:
Misa 2020-04-01 16:36:35 -07:00 committed by Ethan Lee
parent 253d44ac0b
commit 16c3966ace
8 changed files with 257 additions and 257 deletions

View File

@ -3116,7 +3116,7 @@ bool entityclass::updateentities( int i )
entities[i].state = 2;
entities[i].onentity = 0;
music.playef(7,10);
music.playef(7);
}
else if (entities[i].state == 2)
{
@ -3164,7 +3164,7 @@ bool entityclass::updateentities( int i )
entities[i].life = 4;
entities[i].state = 2;
entities[i].onentity = 0;
music.playef(6,10);
music.playef(6);
/*}else if (entities[j].vy <= -0.5 && (entities[j].yp>=entities[i].yp+2)) {
entities[i].life = 4;
entities[i].state = 2; entities[i].onentity = 0;
@ -3204,7 +3204,7 @@ bool entityclass::updateentities( int i )
if (entities[i].state == 1)
{
game.coins++;
music.playef(4,10);
music.playef(4);
collect[entities[i].para] = 1;
entities[i].active = false;
@ -3218,14 +3218,14 @@ bool entityclass::updateentities( int i )
if (game.intimetrial)
{
collect[entities[i].para] = 1;
music.playef(25,10);
music.playef(25);
}
else
{
game.state = 1000;
//music.haltdasmusik();
if(music.currentsong!=-1) music.silencedasmusik();
music.playef(3,10);
music.playef(3);
collect[entities[i].para] = 1;
if (game.trinkets > game.stat_trinkets)
{
@ -3252,7 +3252,7 @@ bool entityclass::updateentities( int i )
entities[i].colour = 5;
entities[i].onentity = 0;
game.savepoint = entities[i].para;
music.playef(5,10);
music.playef(5);
game.savex = entities[i].xp - 4;
@ -3293,7 +3293,7 @@ bool entityclass::updateentities( int i )
entities[i].state = 2;
music.playef(8,10);
music.playef(8);
game.gravitycontrol = (game.gravitycontrol + 1) % 2;
game.totalflips++;
temp = getplayer();
@ -3672,7 +3672,7 @@ bool entityclass::updateentities( int i )
{
entities[i].colour = 5;
entities[i].onentity = 0;
music.playef(17,10);
music.playef(17);
entities[i].state = 0;
}
@ -3840,14 +3840,14 @@ bool entityclass::updateentities( int i )
if (game.intimetrial)
{
customcollect[entities[i].para] = 1;
music.playef(27,10);
music.playef(27);
}
else
{
game.state = 1010;
//music.haltdasmusik();
if(music.currentsong!=-1) music.silencedasmusik();
music.playef(27,10);
music.playef(27);
customcollect[entities[i].para] = 1;
}
@ -3860,7 +3860,7 @@ bool entityclass::updateentities( int i )
//if inactive, activate!
if (entities[i].tile == 1)
{
music.playef(18, 10);
music.playef(18);
entities[i].onentity = 0;
entities[i].tile = 2;
entities[i].colour = 101;
@ -5290,7 +5290,7 @@ void entityclass::entitycollisioncheck()
{
if (entityhlinecollide(i, j))
{
music.playef(8,10);
music.playef(8);
game.gravitycontrol = (game.gravitycontrol + 1) % 2;
game.totalflips++;
if (game.gravitycontrol == 0)

View File

@ -915,7 +915,7 @@ void Game::updatestate()
if(obj.entities[obj.getplayer()].tile == 0)
{
obj.entities[obj.getplayer()].tile = 144;
music.playef(2, 10);
music.playef(2);
}
state = 0;
break;
@ -1293,7 +1293,7 @@ void Game::updatestate()
break;
case 50:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
graphics.addline("this message?");
graphics.textboxtimer(60);
@ -1301,7 +1301,7 @@ void Game::updatestate()
statedelay = 100;
break;
case 51:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
graphics.addline("there? Are you ok?");
graphics.textboxtimer(60);
@ -1309,7 +1309,7 @@ void Game::updatestate()
statedelay = 100;
break;
case 52:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
graphics.addline("and need assistance!");
graphics.textboxtimer(60);
@ -1317,14 +1317,14 @@ void Game::updatestate()
statedelay = 100;
break;
case 53:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 54:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
graphics.addline("D.S.S. Souleye! Please respond!");
graphics.textboxtimer(60);
@ -1332,14 +1332,14 @@ void Game::updatestate()
statedelay = 100;
break;
case 55:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
graphics.textboxtimer(60);
state++;
statedelay = 100;
break;
case 56:
music.playef(15, 10);
music.playef(15);
graphics.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
graphics.textboxtimer(60);
state=50;
@ -1423,7 +1423,7 @@ void Game::updatestate()
obj.removetrigger(85);
//Init final stretch
state++;
music.playef(9, 10);
music.playef(9);
music.play(2);
obj.flags[72] = 1;
@ -1516,7 +1516,7 @@ void Game::updatestate()
if (obj.entities[i].onroof > 0 && gravitycontrol == 1)
{
gravitycontrol = 0;
music.playef(1, 10);
music.playef(1);
}
if (obj.entities[i].onground > 0)
{
@ -1538,13 +1538,13 @@ void Game::updatestate()
graphics.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
state++;
music.playef(12, 10);
music.playef(12);
}
break;
case 104:
graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 106:
@ -1553,7 +1553,7 @@ void Game::updatestate()
graphics.addline("way out, but I keep going");
graphics.addline("around in circles...");
state++;
music.playef(2, 10);
music.playef(2);
graphics.textboxactive();
i = obj.getcompanion();
obj.entities[i].tile = 54;
@ -1564,7 +1564,7 @@ void Game::updatestate()
graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
graphics.addline("teleporter key!");
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 110:
@ -1575,7 +1575,7 @@ void Game::updatestate()
obj.entities[i].state = 1;
graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
}
@ -1634,7 +1634,7 @@ void Game::updatestate()
if (obj.entities[i].onground > 0 && gravitycontrol == 0)
{
gravitycontrol = 1;
music.playef(1, 10);
music.playef(1);
}
if (obj.entities[i].onroof > 0)
{
@ -1654,34 +1654,34 @@ void Game::updatestate()
graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
state++;
music.playef(14, 10);
music.playef(14);
break;
case 124:
graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
graphics.addline("I can't get it to go anywhere...");
state++;
music.playef(2, 10);
music.playef(2);
graphics.textboxactive();
i = obj.getcompanion(); //obj.entities[i].tile = 66; obj.entities[i].state = 0;
break;
case 126:
graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 128:
graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
graphics.addline("codex for our ship!");
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 130:
graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
state++;
music.playef(14, 10);
music.playef(14);
graphics.textboxactive();
i = obj.getcompanion();
obj.entities[i].tile = 6;
@ -1698,7 +1698,7 @@ void Game::updatestate()
case 200:
//Init final stretch
state++;
music.playef(9, 10);
music.playef(9);
//music.play(2);
obj.flags[72] = 1;
@ -2148,7 +2148,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 2501:
//Activating a teleporter 2
@ -2157,7 +2157,7 @@ void Game::updatestate()
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
music.playef(10);
break;
case 2502:
//Activating a teleporter 2
@ -2220,7 +2220,7 @@ void Game::updatestate()
hascontrol = false;
graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 2512:
@ -2228,7 +2228,7 @@ void Game::updatestate()
hascontrol = false;
graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
state++;
music.playef(11, 10);
music.playef(11);
graphics.textboxactive();
break;
case 2514:
@ -2247,28 +2247,28 @@ void Game::updatestate()
statedelay = 30;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 3001:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3002:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3003:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3004:
//Activating a teleporter 2
@ -2277,7 +2277,7 @@ void Game::updatestate()
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
music.playef(10);
break;
case 3005:
//Activating a teleporter 2
@ -3291,28 +3291,28 @@ void Game::updatestate()
statedelay = 30;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 3512:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3513:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3514:
//Activating a teleporter 2
state++;
statedelay = 15;
flashlight = 5;
music.playef(9, 10);
music.playef(9);
break;
case 3515:
//Activating a teleporter 2
@ -3326,7 +3326,7 @@ void Game::updatestate()
obj.entities[i].invis = true;
//we're done here!
music.playef(10, 10);
music.playef(10);
statedelay = 60;
break;
case 3516:
@ -3388,7 +3388,7 @@ void Game::updatestate()
statedelay = 10;
flashlight = 5;
screenshake = 10;
music.playef(9, 10);
music.playef(9);
break;
case 4001:
//Activating a teleporter 2
@ -3397,7 +3397,7 @@ void Game::updatestate()
flashlight = 5;
screenshake = 0;
//we're done here!
music.playef(10, 10);
music.playef(10);
break;
case 4002:
//Activating a teleporter 2
@ -3431,7 +3431,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4011:
//Activating a teleporter 2
@ -3439,7 +3439,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4012:
//Activating a teleporter 2
@ -3520,7 +3520,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4021:
//Activating a teleporter 2
@ -3528,7 +3528,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4022:
//Activating a teleporter 2
@ -3596,7 +3596,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4031:
//Activating a teleporter 2
@ -3604,7 +3604,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4032:
//Activating a teleporter 2
@ -3672,7 +3672,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4041:
//Activating a teleporter 2
@ -3680,7 +3680,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4042:
//Activating a teleporter 2
@ -3753,7 +3753,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4051:
//Activating a teleporter 2
@ -3761,7 +3761,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4052:
//Activating a teleporter 2
@ -3834,7 +3834,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4061:
//Activating a teleporter 2
@ -3842,7 +3842,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4062:
//Activating a teleporter 2
@ -3913,7 +3913,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4071:
//Activating a teleporter 2
@ -3921,7 +3921,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4072:
//Activating a teleporter 2
@ -3989,7 +3989,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4081:
//Activating a teleporter 2
@ -3997,7 +3997,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4082:
//Activating a teleporter 2
@ -4065,7 +4065,7 @@ void Game::updatestate()
statedelay = 15;
flashlight = 5;
screenshake = 90;
music.playef(9, 10);
music.playef(9);
break;
case 4091:
//Activating a teleporter 2
@ -4073,7 +4073,7 @@ void Game::updatestate()
statedelay = 0;
flashlight = 5;
screenshake = 0;
music.playef(10, 10);
music.playef(10);
break;
case 4092:
//Activating a teleporter 2
@ -4799,7 +4799,7 @@ void Game::deathsequence()
gameoverdelay = 60;
}
deathcounts++;
music.playef(2,10);
music.playef(2);
obj.entities[i].invis = true;
if (map.finalmode)
{

File diff suppressed because it is too large Load Diff

View File

@ -27,11 +27,11 @@ void titlelogic()
}
else if (game.menudest == "gameover2")
{
music.playef(11, 10);
music.playef(11);
}
else if (game.menudest == "timetrialcomplete3")
{
music.playef(3, 10);
music.playef(3);
}
game.createmenu(game.menudest);
}
@ -120,7 +120,7 @@ void gamecompletelogic2()
map.colstate = 10;
game.gamestate = 1;
graphics.fademode = 4;
music.playef(18, 10);
music.playef(18);
game.createmenu("gamecompletecontinue");
map.nexttowercolour();
}
@ -310,9 +310,9 @@ void towerlogic()
{
game.hascontrol = false;
}
if(game.timetrialcountdown == 120) music.playef(21, 10);
if(game.timetrialcountdown == 90) music.playef(21, 10);
if(game.timetrialcountdown == 60) music.playef(21, 10);
if(game.timetrialcountdown == 120) music.playef(21);
if(game.timetrialcountdown == 90) music.playef(21);
if(game.timetrialcountdown == 60) music.playef(21);
if (game.timetrialcountdown == 30)
{
switch(game.timetriallevel)
@ -336,7 +336,7 @@ void towerlogic()
music.play(15);
break;
}
music.playef(22, 10);
music.playef(22);
}
}
@ -351,7 +351,7 @@ void towerlogic()
{
obj.entities[i].tile = 144;
}
music.playef(2, 10);
music.playef(2);
}
}
}
@ -549,7 +549,7 @@ void gamelogic()
//change player to sad
int i = obj.getplayer();
obj.entities[i].tile = 144;
music.playef(2, 10);
music.playef(2);
}
if (obj.upset > 301) obj.upset = 301;
}
@ -639,7 +639,7 @@ void gamelogic()
game.swndelay = 0;
if (game.swntimer >= game.swnrecord)
{
if (game.swnmessage == 0) music.playef(25, 10);
if (game.swnmessage == 0) music.playef(25);
game.swnmessage = 1;
game.swnrecord = game.swntimer;
}
@ -765,7 +765,7 @@ void gamelogic()
NETWORK_unlockAchievement("vvvvvvsupgrav5");
game.swnbestrank = 1;
game.swnmessage = 2+30;
music.playef(26, 10);
music.playef(26);
}
}
else if (game.swntimer >= 300 && game.swnrank == 1)
@ -776,7 +776,7 @@ void gamelogic()
NETWORK_unlockAchievement("vvvvvvsupgrav10");
game.swnbestrank = 2;
game.swnmessage = 2+30;
music.playef(26, 10);
music.playef(26);
}
}
else if (game.swntimer >= 450 && game.swnrank == 2)
@ -787,7 +787,7 @@ void gamelogic()
NETWORK_unlockAchievement("vvvvvvsupgrav15");
game.swnbestrank = 3;
game.swnmessage = 2+30;
music.playef(26, 10);
music.playef(26);
}
}
else if (game.swntimer >= 600 && game.swnrank == 3)
@ -798,7 +798,7 @@ void gamelogic()
NETWORK_unlockAchievement("vvvvvvsupgrav20");
game.swnbestrank = 4;
game.swnmessage = 2+30;
music.playef(26, 10);
music.playef(26);
}
}
else if (game.swntimer >= 900 && game.swnrank == 4)
@ -809,7 +809,7 @@ void gamelogic()
NETWORK_unlockAchievement("vvvvvvsupgrav30");
game.swnbestrank = 5;
game.swnmessage = 2+30;
music.playef(26, 10);
music.playef(26);
}
}
else if (game.swntimer >= 1800 && game.swnrank == 5)
@ -820,7 +820,7 @@ void gamelogic()
NETWORK_unlockAchievement("vvvvvvsupgrav60");
game.swnbestrank = 6;
game.swnmessage = 2+30;
music.playef(26, 10);
music.playef(26);
}
}
@ -904,9 +904,9 @@ void gamelogic()
{
game.hascontrol = false;
}
if(game.timetrialcountdown == 120) music.playef(21, 10);
if(game.timetrialcountdown == 90) music.playef(21, 10);
if(game.timetrialcountdown == 60) music.playef(21, 10);
if(game.timetrialcountdown == 120) music.playef(21);
if(game.timetrialcountdown == 90) music.playef(21);
if(game.timetrialcountdown == 60) music.playef(21);
if (game.timetrialcountdown == 30)
{
switch(game.timetriallevel)
@ -930,7 +930,7 @@ void gamelogic()
music.play(15);
break;
}
music.playef(22, 10);
music.playef(22);
}
}
@ -945,7 +945,7 @@ void gamelogic()
{
obj.entities[i].tile = 144;
}
music.playef(2, 10);
music.playef(2);
}
}
}

View File

@ -460,7 +460,7 @@ void musicclass::changemusicarea(int x, int y)
}
}
void musicclass::playef(int t, int offset)
void musicclass::playef(int t)
{
// efchannel[currentefchan] = efchan[t].play(offset);
// currentefchan++;

View File

@ -35,7 +35,7 @@ public:
//public var nicefade:int, nicechange:int;
void playef(int t, int offset = 0);
void playef(int t);
std::vector<SoundTrack> soundTracks;
std::vector<MusicTrack> musicTracks;

View File

@ -240,7 +240,7 @@ void scriptclass::run()
}
if (words[0] == "playef")
{
music.playef(ss_toi(words[1]), ss_toi(words[2]));
music.playef(ss_toi(words[1]));
}
if (words[0] == "play")
{
@ -1200,39 +1200,39 @@ void scriptclass::run()
{
if (words[1] == "player")
{
music.playef(11, 10);
music.playef(11);
}
else if (words[1] == "cyan")
{
music.playef(11, 10);
music.playef(11);
}
else if (words[1] == "red")
{
music.playef(16, 10);
music.playef(16);
}
else if (words[1] == "green")
{
music.playef(12, 10);
music.playef(12);
}
else if (words[1] == "yellow")
{
music.playef(14, 10);
music.playef(14);
}
else if (words[1] == "blue")
{
music.playef(13, 10);
music.playef(13);
}
else if (words[1] == "purple")
{
music.playef(15, 10);
music.playef(15);
}
else if (words[1] == "cry")
{
music.playef(2, 10);
music.playef(2);
}
else if (words[1] == "terminal")
{
music.playef(20, 10);
music.playef(20);
}
}
else if (words[0] == "blackout")
@ -1880,7 +1880,7 @@ void scriptclass::run()
{
//music.silencedasmusik();
music.haltdasmusik();
music.playef(3,10);
music.playef(3);
game.trinkets++;
obj.collect[ss_toi(words[1])] = 1;
@ -1916,7 +1916,7 @@ void scriptclass::run()
}
else if (words[0] == "foundlab")
{
music.playef(3,10);
music.playef(3);
graphics.textboxremovefast();

View File

@ -4059,7 +4059,7 @@ void editorinput()
}
else if (game.currentmenuoption == 4)
{
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_settings");
map.nexttowercolour();
}
@ -4069,14 +4069,14 @@ void editorinput()
if (game.currentmenuoption == 0)
{
//Change level description stuff
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_desc");
map.nexttowercolour();
}
else if (game.currentmenuoption == 1)
{
//Enter script editormode
music.playef(11, 10);
music.playef(11);
ed.scripteditmod=true;
ed.clearscriptbuffer();
key.enabletextentry();
@ -4090,7 +4090,7 @@ void editorinput()
}
else if (game.currentmenuoption == 2)
{
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_music");
map.nexttowercolour();
if(ed.levmusic>0) music.play(ed.levmusic);
@ -4127,7 +4127,7 @@ void editorinput()
}
else if (game.currentmenuoption == 5)
{
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_quit");
map.nexttowercolour();
}
@ -4149,11 +4149,11 @@ void editorinput()
{
music.haltdasmusik();
}
music.playef(11, 10);
music.playef(11);
}
else if (game.currentmenuoption == 1)
{
music.playef(11, 10);
music.playef(11);
music.fadeout();
game.createmenu("ed_settings");
map.nexttowercolour();
@ -4181,14 +4181,14 @@ void editorinput()
else if (game.currentmenuoption == 1)
{
//Quit without saving
music.playef(11, 10);
music.playef(11);
music.fadeout();
graphics.fademode = 2;
}
else if (game.currentmenuoption == 2)
{
//Go back to editor
music.playef(11, 10);
music.playef(11);
game.createmenu("ed_settings");
map.nexttowercolour();
}