Commit Graph

39 Commits

Author SHA1 Message Date
Misa 3f4df82583 Remove TinyXML-1
This removes the TinyXML source files, removes it from CMakeLists.txt,
removes all the includes, and removes the functions
FILESYSTEM_saveTiXmlDocument() and FILESYSTEM_loadTiXmlDocument() (use
FILESYSTEM_saveTiXml2Document() and FILESYSTEM_loadTiXml2Document()
instead).

Additionally I've cleaned up the tinyxml2.h include in FileSystemUtils.h
so that it doesn't actually include tinyxml2.h unnecessarily, meaning a
change to TinyXML2 shouldn't rebuild all files that include
FileSystemUtils.h.
2020-06-12 15:08:29 -04:00
Misa b17e96df7d Add FILESYSTEM_loadTiXml2Document()
Same as FILESYSTEM_saveTiXml2Document(), except for loading. Read this
as "load TinyXML2 Document", not "load TinyXML to Document".
2020-06-12 15:08:29 -04:00
Misa 45ad048756 Add FILESYSTEM_saveTiXml2Document()
This will eventually replace FILESYSTEM_saveTiXmlDocument(). Read it as
"save TinyXML2 Document", not "save TinyXML to Document".
2020-06-12 15:08:29 -04:00
Ethan Lee 43f1204407 Whitespace consistency for FileSystemUtils 2020-05-31 19:43:24 -04:00
Matt Aaldenberg b217fec3aa
Per-level custom asset loading functionality (#262) 2020-05-31 19:31:02 -04:00
Misa 9b3853bf94 Fix indentation with ifdefs and FILESYSTEM_delete()
Nested ifdefs have been indented one space accordingly, and
FILESYSTEM_delete() has been changed to use a tab instead of 4 spaces.
2020-05-18 17:11:09 -04:00
Misa bf21c13f80 Handle return values from fread() and fwrite() in PLATFORM_copyFile()
Whenever I compile with -O2, GCC gives me a warning that the return
value of fread() is being ignored. Which is a fair point, it means that
we're not doing proper error handling if something goes wrong. But I'm
also going to check the return value of fwrite() for good measure.

I believe that checking that this number is not equal to length is the
way to catch all errors and output an error message accordingly. I
didn't use ferror() or feof() mostly because I think it takes up too
much code. Also an error from fwrite() only says "Warning" because I
don't think there's much we can do if we don't fully write all bytes to
the intended file.
2020-05-18 17:11:09 -04:00
Misa f617b6d695 Fix FILESYSTEM_openDirectory command used on Haiku and *BSD
Previously:
 - Linux: xdg-open
 - Everything else: open

Now:
 - macOS and Haiku: open
 - Everything else: xdg-open

This is all according to a comment by leo60228 in PR #203.
2020-05-14 17:18:47 -04:00
Misa 2076898020 Fix deletequick() and deletetele() not deleting their files
The problem here is that we're directly using the C stdio library,
instead of using PHYSFS's stuff. So I've added a function
FILESYSTEM_delete() that does exactly that.
2020-04-26 17:20:16 -04:00
Pierre-Alain TORET 7328508436 Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
Ethan Lee 68bb84f90b Bools are hard... 2020-04-18 11:38:27 -04:00
Ethan Lee 6f26443783 Pull openDirectoryEnabled out of the openDirectory ifdefness 2020-04-18 11:37:28 -04:00
Misa ca0e9ec963 Disable "open level folder" in Steam Big Picture mode
The environment variable SteamTenfoot corresponds with the game running
in Steam Big Picture mode or SteamOS if it is defined. There's a
certification process for both full controller support and Big Picture
mode, and being able to launch a file window in Big Picture mode is an
instant cert failure.
2020-04-18 11:32:06 -04:00
Misa 6847eb3a87 Add FILESYSTEM_openDirectory() and _openDirectoryEnabled()
Have to add some includes and put these behind some ifdefs, of course.

I'm pretty sure FreeBSD and OpenBSD and Haiku are POSIX enough that the
"open" command will work on them, too.

I would've loved to make FILESYSTEM_openDirectoryEnabled a simple bool
instead of a function, but I ran into issues with putting it in the
FileSystemUtils header file, so I'll just make it a function and call it
a day.
2020-04-18 11:32:06 -04:00
Misa ec3f937f93 Handle errors from PHYSFS_readBytes()
This fixes a bug where levels in the levels list duplicate if there's an
invalid file (such as a folder) in the levels directory.

It looks like it happens because we don't free the memory if
PHYSFS_readBytes() encounters an error, even though we should. Then we
get into Undefined Behavior territory and end up reusing memory, and
here it just happens that previously, parsing the entire XML document
for each level file was enough to make the loaded file pointer point to
garbage that would fail the metadata check, but if we optimize it so we
don't parse the entire XML document, it starts reusing memory instead.
2020-04-17 19:14:44 -04:00
leo60228 94b2ebd55c
Implement command-line playtesting (#163) 2020-04-09 15:03:24 -04:00
Matt Penny dd7170dc59
Add -basedir option to specify base user directory (#154)
Useful for maintaining multiple save files or for debugging
2020-02-08 18:49:03 -05:00
leo60228 45491a03f3
Add -assets option to specify data.zip (#139)
This is useful for distributions, which may not want to put data.zip in
the same directory as the binary. This can't be distribution-specific
due to the license ("Altered source/binary versions must be plainly
marked as such, and must not be misrepresented as being the original
software.").
2020-02-02 18:28:26 -05:00
leo60228 6a17625727
Add support for Unicode rendering (#47)
This uses utfcpp combined with a custom font, in the form of a PNG and text file. By default, the game acts exactly as it did before; custom fonts can be provided by third parties.
2020-01-31 13:25:37 -05:00
Fredrik Ljungdahl 2ec1106741 Fix level editor not using LoadTiXmlDocument 2020-01-24 16:45:18 -05:00
Fredrik Ljungdahl 5862af4445 Add a null terminator to loaded TinyXML files (#117)
* Add a null terminator to loaded TinyXML files

The TinyXML parse() function expect a C-like string, including terminator.
When xml loading was changed, it loaded the file, but included no such thing.
Thus, we load the file, then reallocate the memory so that we can insert a
null terminator to it, before passing it to parse().

* Tweak TinyXML file loading

Instead of first loading the file content into memory, then reallocate it
to add a null pointer, add an argument to the file load function for whether
to append a null terminator or not, defaulting to false. It still returns the
length without the null pointer in case a length ptr is passed.
2020-01-24 15:35:46 -05:00
Ethan Lee 9eebbc542e Load gamecontrollerdb.txt if available 2020-01-17 12:43:42 -05:00
Ethan Lee 6a0ee21082 Untested Haiku port? 2020-01-13 23:31:14 -05:00
Ethan Lee ec23e4a540 Make sure all PhysFS calls are after init! 2020-01-12 10:52:42 -05:00
Dav999-v b884b7e4e9 Replace TiXmlDocument load and save functions by PHYSFS
The TinyXml functions to load and save files don't properly support
unicode file paths on Windows, so in order to support that properly, I
saw no other option than to do the actual loading and saving via PHYSFS
(or to use the Windows API on Windows and retain doc.LoadFile and
doc.SaveFile on other OSes, but that'd be more complicated and
unnecessary, we already have PHYSFS, right?).

There are two new functions in FileSystemUtils:
bool FILESYSTEM_saveTiXmlDocument(const char *name, TiXmlDocument *doc)
bool FILESYSTEM_loadTiXmlDocument(const char *name, TiXmlDocument *doc)

Any instances of doc.SaveFile(<FULL_PATH>) have been replaced by
FILESYSTEM_saveTiXmlDocument(<VVVVVV_FOLDER_PATH>, &doc), where
<FULL_PATH> included the full path to the saves or levels directory,
and <VVVVVV_FOLDER_PATH> only includes the path relative to the VVVVVV
directory.
When loading a document, a TiXmlDocument used to be created with a full
path in its constructor and doc.LoadFile() would then be called, now a
TiXmlDocument is constructed with no path name and
FILESYSTEM_loadTiXmlDocument(<VVVVVV_FOLDER_PATH>, &doc) is called.
2020-01-12 10:44:11 -05:00
Dav999-v ddaa5e13c8 Use wide-char Windows API functions on Windows
There's now a thin layer of UTF-16 around the WinAPI functions to get
the path to the Documents folder and to create a new directory, so that
account usernames with non-ASCII characters do not result in no VVVVVV
folder being created or used.
2020-01-12 10:44:11 -05:00
Ethan Lee 57edcf8e27 Sneaky tabbing fix 2020-01-11 22:54:12 -05:00
leo60228 acfc8c2861 Support symbolic links 2020-01-11 21:33:11 -05:00
Ethan Lee 4ef74e837a Invert the ifdef mess for getOSDirectory 2020-01-11 11:29:07 -05:00
Ethan Lee a977f49725 Use RPATH for lib folder, use PHYSFS_getBaseDir on all platforms.
The next official VVVVVV build removes 32-bit Linux (like all my other games),
and I need to get rid of the shell script on macOS at some point, so this
basically brings it up to what my other games are doing. Plus, this probably
fixes a bug where someone tries to run their executable away from the root...
2020-01-11 11:23:49 -05:00
Brian Callahan 8aebead754 Add OpenBSD support 2020-01-11 00:25:31 -05:00
Rémi Verschelde a9b1ff737c FS: Use PHYSFS_getPrefDir on Linux/FreeBSD too
Follow-up to #19 which did the change for macOS.
It appears to work as expected on Linux too.

Tested on a distro where XDG_DATA_HOME is undefined by default,
and `PHYSFS_getPrefDir` also resolves to `~/.local/share/VVVVVV/`.
The first organization parameter is unused on Linux and macOS.
2020-01-10 18:57:11 -05:00
Marvin Scholz 06c6de9433 Use PHYSFS_readBytes instead of deprecated PHYSFS_read 2020-01-10 18:41:22 -05:00
Marvin Scholz 5c9c7297ed Do not use deprecated PHYSFS_getUserDir on macOS
Instead use PHYSFS_getPrefDir which does the same than the manual
concatenation done before. The organization name argument is required
but is not used on macOS.
2020-01-10 18:41:22 -05:00
Emmanuel Vadot 699d8c4590 FreeBSD: Use the same path as Linux
Since FreeBSD is unix based we also use the concept of $HOME.
Use the same include and code as Linux.

Signed-off-by: Emmanuel Vadot <manu@freebsd.org>
2020-01-10 17:08:38 -05:00
Christoph Böhmwalder 3a961310ca actually return an error when data.zip is missing
We should return an error code when we can't find data.zip, just letting
the program crash is a little crude.
2020-01-10 16:21:32 -05:00
Ethan Lee 3b66877287 Extra newline in data.zip message 2020-01-10 14:00:45 -05:00
Ethan Lee ec51ee7016 Messagebox on missing data.zip 2020-01-10 13:59:34 -05:00
Ethan Lee f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00