Misa
2af396fb30
Consistently use angle brackets for SDL.h includes
...
That's how it should be done, because the SDL headers aren't going to be
installed in this repository. The game was a bit inconsistent before but
now it isn't anymore.
2020-07-19 21:37:40 -04:00
Misa
584f73f0a4
Add BlitSurfaceTinted()
...
This will be used to change the color of existing textures while
preserving their lightness values.
2020-06-29 19:07:45 -04:00
Misa
97b8e062ff
Move analogue mode filter update logic to fixed-timestep loop
...
Otherwise if the analogue filter is scrolling, it'll scroll by REALLY
fast.
2020-06-19 09:05:48 -04:00
Ethan Lee
f7c0321b71
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00