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15 commits

Author SHA1 Message Date
Misa
4e12c162d4 Add SDL2 version number to desktop_version/ README
As a partial fix for #618, adding the SDL2 version number to the README
will clarify that you need a specific version of SDL2 in order to
compile (and run) the current version of the game (2.3 at the time of
writing); in the future, the SDL2 dependency will be upgraded with each
SDL release.

This is to avoid error messages that complain about missing symbols like
SDL_zeroa() (added in SDL 2.0.14) not being present at the time of
compilation.

Closes #626.
2021-03-17 10:58:13 -04:00
Misa
33aed057ba Add note to README about "compiler quirks" only applying to 2.2
Only the 2.2 version has these problems, so you don't need to worry
about this section when compiling 2.3.
2020-06-21 20:51:04 -04:00
Ethan Lee
8826f57cc2 macOS builds also require self-built Vorbisfile 2020-01-14 10:16:15 -05:00
Terry Cavanagh
5b4de5b065
Updated link to make and play edition 2020-01-13 19:38:16 +01:00
Ethan Lee
6a7e848426 Add note about Windows .lib weirdness 2020-01-12 22:36:57 -05:00
Ethan Lee
901de4166e Linux can use -devel, unless their distro is super old 2020-01-11 11:43:36 -05:00
Elliott Saltar
525e868399 Correct "seperately" to "separately" 2020-01-10 20:46:25 -05:00
Ethan Lee
eb6604aa74 CMake might get fussy about relative paths, just use C:\ for the example 2020-01-10 19:51:41 -05:00
Ethan Lee
40716742e1 Note location of data.zip 2020-01-10 13:39:18 -05:00
Terry Cavanagh
c90b7316d6
Update README.md 2020-01-10 19:28:58 +01:00
Terry Cavanagh
07542ef91b
Update README.md 2020-01-10 19:28:27 +01:00
Ethan Lee
3e48661473 Clarify dev libs line 2020-01-10 12:14:37 -05:00
Ethan Lee
8529869801 This used to be true! 2020-01-10 12:13:07 -05:00
Ethan Lee
ac0692f989 Link to SDL2/SDL2_mixer 2020-01-10 12:12:00 -05:00
Ethan Lee
f7c0321b71 Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00