Commit Graph

28 Commits

Author SHA1 Message Date
Alberto Mardegan a5575933b2 Update to latest FAudio
This fixes audio playback on big-endian machines.
2024-02-01 11:08:02 -05:00
Ethan Lee 07d4bdbc14 Update PhysicsFS to 3.2.0 2024-01-10 08:55:59 -05:00
Misa 34e7b1af61 Update FAudio to 24.01
FAudio is usually very stable, after all, our very own Ethan Lee
maintains it. This should be safe to bump.
2024-01-09 23:15:57 -08:00
Dav999 a9a1d7e1d6 Add SheenBidi submodule
I'm going to give it a shot to use this for bidi text support, it looks
like it's a pretty lightweight, compatible and low-dependency library
which is definitely a plus. We'll still need to do reshaping ourselves,
but that's the easy part compared to bidi.
2024-01-08 19:17:44 -08:00
Dav999 04f61f1bcc Update c-hashmap submodule [2023-08-02]
1 new commit:
- remove arbitrary cap of 1000 iterations in hashmap_iterate
2023-08-12 15:52:58 -07:00
Dav999-v 074d54b42b Update c-hashmap submodule [2023-03-05]
Hashmap keys are now const everywhere except for callbacks, meaning we
need less casts.
2023-03-05 13:21:43 -08:00
Dav999-v b02e4737d4 Remove utfcpp submodule
It's no longer used now that we have our own UTF-8 functions.
2023-02-27 23:00:41 -08:00
Dav999-v 19275326ce Add c-hashmap submodule (not compiled yet)
This commit is part of rewritten history of the localization branch.
The original (unsquashed) commit history can be found here:
https://github.com/Dav999-v/VVVVVV/tree/localization-orig
2022-12-31 20:04:56 -08:00
Misa d69c88e447 Update FAudio to 22.09.01
You can blame Ethan for this.
2022-09-01 20:49:21 -07:00
Misa 6148c631d3 Update third-party submodules [2022-09-01]
This updates FAudio, LodePNG, and PhysFS. All other submodules do not
have updates.

The most notable is FAudio, which updates to SDL 2.24.0 with many fixes
that, as Ethan put it, you definitely want.
2022-09-01 17:48:29 -07:00
Misa f6ede079fb Update FAudio, PhysFS, and TinyXML2 submodules
Doesn't hurt to keep things up to date. (The other submodules, UTF-CPP
and LodePNG, haven't been updated since then.) In particular, PhysFS has
worked around a bug with Windows Explorer, so people should no longer
have issues modifying their data.zip with Explorer and then being unable
to have assets in their game (as reported in icculus/physfs#24 ).
2022-05-20 22:39:58 -07:00
N00byKing f877eb3b56 Port to FAudio 2022-03-24 16:19:29 -07:00
Misa 3dd40c48cf Migrate UTF-CPP to submodule
We are no longer copy-pasting UTF-CPP source files directly.
2022-03-13 23:50:37 -07:00
Misa c39857fbc6 Migrate TinyXML2 to submodule
We are no longer copy-pasting TinyXML2 source files directly.
2022-03-13 23:50:37 -07:00
Misa 7a4dff2d75 Migrate PhysFS to submodule
This means we are no longer copy-pasting PhysFS source files directly.

Since the source files reside in a src/ subdirectory, the paths in the
CMakeLists.txt have to be adjusted.
2022-03-13 23:50:37 -07:00
Misa 7a0d3046a5 Migrate LodePNG to submodule
We are no longer copy-pasting LodePNG source files directly.

As we can't rename lodepng.cpp to lodepng.c in the submodule itself, we
need to make a wrapper file, lodepng_wrapper.c, that #includes
lodepng.cpp, but gets compiled as C.
2022-03-13 23:50:37 -07:00
Misa 38d25c0850 Update LodePNG to 20220109
This updates LodePNG to the commit pushed on January 9, 2022.
2022-02-11 11:55:39 -08:00
Misa ed4d3d0fa8 Update TinyXML2 to 9.0.0
This updates TinyXML2 to the major release tagged on June 6, 2021.
2022-02-11 11:55:39 -08:00
Misa 146678aac4 Make PhysFS RWops work with `-DBUNDLE_DEPENDENCIES=OFF`
The RWops stuff isn't a part of any standard PhysFS package (and given
that it explicitly wraps around SDL I'm not sure how you _would_ package
it). So we need to get the physfsrwops.h include in if
BUNDLE_DEPENDENCIES is off, otherwise this results in a compile-time
include-not-found failure.

Additionally, I've placed the PhysFS RWops stuff in their own extras/
folder, so none of the other PhysFS stuff gets included in a
-DBUNDLE_DEPENDENCIES=OFF build.
2021-08-31 23:09:13 -07:00
leo60228 b132f4fc6c Change physfsrwops.h SDL.h include, again 2021-08-31 15:30:23 -07:00
leo60228 5b6c4b6b28 Add physfsrwops 2021-08-31 15:30:23 -07:00
striker.sh 9188bd23d3 Support for OpenBSD
- use fseeko and ftello like FreeBSD in tinyxml2
- use current directory as basePath if NULL (OpenBSD doesn't actually support this feature it is disabled via a patch in their ports)
2021-06-13 10:48:20 -04:00
Misa 3f4df82583 Remove TinyXML-1
This removes the TinyXML source files, removes it from CMakeLists.txt,
removes all the includes, and removes the functions
FILESYSTEM_saveTiXmlDocument() and FILESYSTEM_loadTiXmlDocument() (use
FILESYSTEM_saveTiXml2Document() and FILESYSTEM_loadTiXml2Document()
instead).

Additionally I've cleaned up the tinyxml2.h include in FileSystemUtils.h
so that it doesn't actually include tinyxml2.h unnecessarily, meaning a
change to TinyXML2 shouldn't rebuild all files that include
FileSystemUtils.h.
2020-06-12 15:08:29 -04:00
Misa b67ac8a43b Add TinyXML2
This adds the TinyXML2 files, as well as updates them in CMakeLists.txt
so it will be compiled in, too. Temporarily, the old TinyXML is kept for
now.
2020-06-12 15:08:29 -04:00
AlexApps99 0e09f26451 Update dependencies 2020-03-12 19:31:14 -04:00
leo60228 6a17625727
Add support for Unicode rendering (#47)
This uses utfcpp combined with a custom font, in the form of a PNG and text file. By default, the game acts exactly as it did before; custom fonts can be provided by third parties.
2020-01-31 13:25:37 -05:00
Ethan Lee 6a0ee21082 Untested Haiku port? 2020-01-13 23:31:14 -05:00
Ethan Lee 894675c512 Create third_party folder, note it in the license text 2020-01-12 12:54:34 -05:00