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Replace Gravitron RNG with seeded Xoshiro

This is to make it so RNG is deterministic when played back with the
same inputs in a libTAS movie even if screen effects or backgrounds are
disabled.

That way, Gravitron RNG is on its own system (seeded in hardreset()),
separate from the constant fRandom() calls that go to visual systems and
don't do anything of actual consequence.

The seed is based off of SDL_GetTicks(), so RTA runners don't get the
same Gravitron RNG every time. This also paves the way for a future
in-built input-based recording system, which now only has to save the
seed for a given recording in order for it to play back
deterministically.
This commit is contained in:
Misa 2021-08-21 19:51:19 -07:00
parent 69e36229ec
commit fd4415317d
5 changed files with 102 additions and 13 deletions

View file

@ -112,6 +112,7 @@ set(VVV_SRC
src/GlitchrunnerMode.c src/GlitchrunnerMode.c
src/Network.c src/Network.c
src/ThirdPartyDeps.c src/ThirdPartyDeps.c
src/Xoshiro.c
) )
if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED") if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
list(APPEND VVV_SRC src/editor.cpp) list(APPEND VVV_SRC src/editor.cpp)

View file

@ -11,6 +11,7 @@
#include "Music.h" #include "Music.h"
#include "Script.h" #include "Script.h"
#include "UtilityClass.h" #include "UtilityClass.h"
#include "Xoshiro.h"
bool entityclass::checktowerspikes(int t) bool entityclass::checktowerspikes(int t)
{ {
@ -210,7 +211,7 @@ void entityclass::generateswnwave( int t )
if (game.deathcounts - game.swndeaths > 25) game.swndelay += 4; if (game.deathcounts - game.swndeaths > 25) game.swndelay += 4;
break; break;
case 1: case 1:
createentity(-150, 58 + (int(fRandom() * 6) * 20), 23, 0, 0); createentity(-150, 58 + (int(xoshiro_rand() * 6) * 20), 23, 0, 0);
game.swnstate = 0; game.swnstate = 0;
game.swndelay = 0; //return to decision state game.swndelay = 0; //return to decision state
break; break;
@ -238,13 +239,13 @@ void entityclass::generateswnwave( int t )
game.swndelay = 0; //return to decision state game.swndelay = 0; //return to decision state
break; break;
case 3: case 3:
createentity(320+150, 58 + (int(fRandom() * 6) * 20), 23, 1, 0); createentity(320+150, 58 + (int(xoshiro_rand() * 6) * 20), 23, 1, 0);
game.swnstate = 0; game.swnstate = 0;
game.swndelay = 0; //return to decision state game.swndelay = 0; //return to decision state
break; break;
case 4: case 4:
//left and right compliments //left and right compliments
game.swnstate2 = int(fRandom() * 6); game.swnstate2 = int(xoshiro_rand() * 6);
createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0); createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
createentity(320+150, 58 + ((5-game.swnstate2) * 20), 23, 1, 0); createentity(320+150, 58 + ((5-game.swnstate2) * 20), 23, 1, 0);
game.swnstate = 0; game.swnstate = 0;
@ -319,7 +320,7 @@ void entityclass::generateswnwave( int t )
game.swnstate3 = 0; game.swnstate3 = 0;
game.swnstate4 = 0; game.swnstate4 = 0;
game.swnstate2 = int(fRandom() * 100); game.swnstate2 = int(xoshiro_rand() * 100);
if (game.swnstate2 < 25) if (game.swnstate2 < 25)
{ {
//simple //simple
@ -336,7 +337,7 @@ void entityclass::generateswnwave( int t )
break; break;
case 1: case 1:
//complex chain //complex chain
game.swnstate2 = int(fRandom() * 8); game.swnstate2 = int(xoshiro_rand() * 8);
if (game.swnstate2 == 0) if (game.swnstate2 == 0)
{ {
game.swnstate = 10; game.swnstate = 10;
@ -382,7 +383,7 @@ void entityclass::generateswnwave( int t )
break; break;
case 2: case 2:
//simple chain //simple chain
game.swnstate2 = int(fRandom() * 6); game.swnstate2 = int(xoshiro_rand() * 6);
if (game.swnstate2 == 0) if (game.swnstate2 == 0)
{ {
game.swnstate = 23; game.swnstate = 23;
@ -418,7 +419,7 @@ void entityclass::generateswnwave( int t )
break; break;
case 3: case 3:
//Choose a major action //Choose a major action
game.swnstate2 = int(fRandom() * 100); game.swnstate2 = int(xoshiro_rand() * 100);
game.swnstate4 = 0; game.swnstate4 = 0;
if (game.swnstate2 < 25) if (game.swnstate2 < 25)
{ {
@ -435,7 +436,7 @@ void entityclass::generateswnwave( int t )
break; break;
case 4: case 4:
//filler chain //filler chain
game.swnstate2 = int(fRandom() * 6); game.swnstate2 = int(xoshiro_rand() * 6);
if (game.swnstate2 == 0) if (game.swnstate2 == 0)
{ {
game.swnstate = 28; game.swnstate = 28;
@ -624,7 +625,7 @@ void entityclass::generateswnwave( int t )
case 22: case 22:
game.swnstate4++; game.swnstate4++;
//left and right compliments //left and right compliments
game.swnstate2 = int(fRandom() * 6); game.swnstate2 = int(xoshiro_rand() * 6);
createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0); createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
createentity(320 + 150, 58 + ((5 - game.swnstate2) * 20), 23, 1, 0); createentity(320 + 150, 58 + ((5 - game.swnstate2) * 20), 23, 1, 0);
if(game.swnstate4<=12) if(game.swnstate4<=12)
@ -685,7 +686,7 @@ void entityclass::generateswnwave( int t )
break; break;
case 28: case 28:
game.swnstate4++; game.swnstate4++;
game.swnstate2 = int(fRandom() * 6); game.swnstate2 = int(xoshiro_rand() * 6);
createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0); createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
if(game.swnstate4<=6) if(game.swnstate4<=6)
{ {
@ -701,7 +702,7 @@ void entityclass::generateswnwave( int t )
break; break;
case 29: case 29:
game.swnstate4++; game.swnstate4++;
game.swnstate2 = int(fRandom() * 6); game.swnstate2 = int(xoshiro_rand() * 6);
gravcreate(game.swnstate2, 1); gravcreate(game.swnstate2, 1);
if(game.swnstate4<=6) if(game.swnstate4<=6)
{ {
@ -717,7 +718,7 @@ void entityclass::generateswnwave( int t )
break; break;
case 30: case 30:
game.swnstate4++; game.swnstate4++;
game.swnstate2 = int(fRandom() * 3); game.swnstate2 = int(xoshiro_rand() * 3);
gravcreate(game.swnstate2, 0); gravcreate(game.swnstate2, 0);
gravcreate(5-game.swnstate2, 0); gravcreate(5-game.swnstate2, 0);
if(game.swnstate4<=2) if(game.swnstate4<=2)
@ -734,7 +735,7 @@ void entityclass::generateswnwave( int t )
break; break;
case 31: case 31:
game.swnstate4++; game.swnstate4++;
game.swnstate2 = int(fRandom() * 3); game.swnstate2 = int(xoshiro_rand() * 3);
gravcreate(game.swnstate2, 1); gravcreate(game.swnstate2, 1);
gravcreate(5-game.swnstate2, 1); gravcreate(5-game.swnstate2, 1);
if(game.swnstate4<=2) if(game.swnstate4<=2)

View file

@ -2,6 +2,7 @@
#include "Script.h" #include "Script.h"
#include <limits.h> #include <limits.h>
#include <SDL_timer.h>
#include "editor.h" #include "editor.h"
#include "Entity.h" #include "Entity.h"
@ -13,6 +14,7 @@
#include "Map.h" #include "Map.h"
#include "Music.h" #include "Music.h"
#include "UtilityClass.h" #include "UtilityClass.h"
#include "Xoshiro.h"
scriptclass::scriptclass(void) scriptclass::scriptclass(void)
{ {
@ -3377,6 +3379,8 @@ void scriptclass::hardreset(void)
{ {
const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2); const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);
xoshiro_seed(SDL_GetTicks());
//Game: //Game:
game.hascontrol = true; game.hascontrol = true;
game.gravitycontrol = 0; game.gravitycontrol = 0;

View file

@ -0,0 +1,62 @@
#include <stdint.h>
/* Implements the xoshiro128+ PRNG. */
static uint32_t rotl(const uint32_t x, const int k)
{
return (x << k) | (x >> (32 - k));
}
static uint32_t s[4];
static uint32_t splitmix32(uint32_t* x)
{
uint32_t z = (*x += 0x9e3779b9UL);
z = (z ^ (z >> 15)) * 0xbf58476dUL;
z = (z ^ (z >> 13)) * 0x94d049bbUL;
return z ^ (z >> 16);
}
static void seed(
const uint32_t s0,
const uint32_t s1,
const uint32_t s2,
const uint32_t s3
) {
s[0] = s0;
s[1] = s1;
s[2] = s2;
s[3] = s3;
}
uint32_t xoshiro_next(void)
{
const uint32_t result = s[0] + s[3];
const uint32_t t = s[1] << 9;
s[2] ^= s[0];
s[3] ^= s[1];
s[1] ^= s[2];
s[0] ^= s[3];
s[2] ^= t;
s[3] = rotl(s[3], 11);
return result;
}
void xoshiro_seed(uint32_t s)
{
const uint32_t s0 = splitmix32(&s);
const uint32_t s1 = splitmix32(&s);
const uint32_t s2 = splitmix32(&s);
const uint32_t s3 = splitmix32(&s);
seed(s0, s1, s2, s3);
}
float xoshiro_rand(void)
{
return ((float) xoshiro_next()) / ((float) UINT32_MAX);
}

View file

@ -0,0 +1,21 @@
#ifndef XOSHIRO_H
#define XOSHIRO_H
#ifdef __cplusplus
extern "C"
{
#endif
#include <stdint.h>
void xoshiro_seed(uint32_t s);
uint32_t xoshiro_next(void);
float xoshiro_rand(void);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* XOSHIRO_H */