mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Replace Gravitron RNG with seeded Xoshiro
This is to make it so RNG is deterministic when played back with the same inputs in a libTAS movie even if screen effects or backgrounds are disabled. That way, Gravitron RNG is on its own system (seeded in hardreset()), separate from the constant fRandom() calls that go to visual systems and don't do anything of actual consequence. The seed is based off of SDL_GetTicks(), so RTA runners don't get the same Gravitron RNG every time. This also paves the way for a future in-built input-based recording system, which now only has to save the seed for a given recording in order for it to play back deterministically.
This commit is contained in:
parent
69e36229ec
commit
fd4415317d
5 changed files with 102 additions and 13 deletions
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@ -112,6 +112,7 @@ set(VVV_SRC
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src/GlitchrunnerMode.c
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src/GlitchrunnerMode.c
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src/Network.c
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src/Network.c
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src/ThirdPartyDeps.c
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src/ThirdPartyDeps.c
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src/Xoshiro.c
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)
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)
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED")
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list(APPEND VVV_SRC src/editor.cpp)
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list(APPEND VVV_SRC src/editor.cpp)
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@ -11,6 +11,7 @@
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#include "Music.h"
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#include "Music.h"
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#include "Script.h"
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#include "Script.h"
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#include "UtilityClass.h"
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#include "UtilityClass.h"
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#include "Xoshiro.h"
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bool entityclass::checktowerspikes(int t)
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bool entityclass::checktowerspikes(int t)
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{
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{
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@ -210,7 +211,7 @@ void entityclass::generateswnwave( int t )
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if (game.deathcounts - game.swndeaths > 25) game.swndelay += 4;
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if (game.deathcounts - game.swndeaths > 25) game.swndelay += 4;
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break;
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break;
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case 1:
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case 1:
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createentity(-150, 58 + (int(fRandom() * 6) * 20), 23, 0, 0);
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createentity(-150, 58 + (int(xoshiro_rand() * 6) * 20), 23, 0, 0);
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game.swnstate = 0;
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game.swnstate = 0;
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game.swndelay = 0; //return to decision state
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game.swndelay = 0; //return to decision state
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break;
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break;
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@ -238,13 +239,13 @@ void entityclass::generateswnwave( int t )
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game.swndelay = 0; //return to decision state
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game.swndelay = 0; //return to decision state
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break;
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break;
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case 3:
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case 3:
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createentity(320+150, 58 + (int(fRandom() * 6) * 20), 23, 1, 0);
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createentity(320+150, 58 + (int(xoshiro_rand() * 6) * 20), 23, 1, 0);
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game.swnstate = 0;
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game.swnstate = 0;
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game.swndelay = 0; //return to decision state
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game.swndelay = 0; //return to decision state
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break;
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break;
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case 4:
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case 4:
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//left and right compliments
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//left and right compliments
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game.swnstate2 = int(fRandom() * 6);
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game.swnstate2 = int(xoshiro_rand() * 6);
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createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
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createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
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createentity(320+150, 58 + ((5-game.swnstate2) * 20), 23, 1, 0);
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createentity(320+150, 58 + ((5-game.swnstate2) * 20), 23, 1, 0);
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game.swnstate = 0;
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game.swnstate = 0;
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@ -319,7 +320,7 @@ void entityclass::generateswnwave( int t )
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game.swnstate3 = 0;
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game.swnstate3 = 0;
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game.swnstate4 = 0;
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game.swnstate4 = 0;
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game.swnstate2 = int(fRandom() * 100);
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game.swnstate2 = int(xoshiro_rand() * 100);
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if (game.swnstate2 < 25)
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if (game.swnstate2 < 25)
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{
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{
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//simple
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//simple
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@ -336,7 +337,7 @@ void entityclass::generateswnwave( int t )
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break;
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break;
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case 1:
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case 1:
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//complex chain
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//complex chain
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game.swnstate2 = int(fRandom() * 8);
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game.swnstate2 = int(xoshiro_rand() * 8);
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if (game.swnstate2 == 0)
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if (game.swnstate2 == 0)
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{
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{
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game.swnstate = 10;
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game.swnstate = 10;
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@ -382,7 +383,7 @@ void entityclass::generateswnwave( int t )
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break;
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break;
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case 2:
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case 2:
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//simple chain
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//simple chain
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game.swnstate2 = int(fRandom() * 6);
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game.swnstate2 = int(xoshiro_rand() * 6);
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if (game.swnstate2 == 0)
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if (game.swnstate2 == 0)
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{
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{
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game.swnstate = 23;
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game.swnstate = 23;
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@ -418,7 +419,7 @@ void entityclass::generateswnwave( int t )
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break;
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break;
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case 3:
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case 3:
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//Choose a major action
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//Choose a major action
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game.swnstate2 = int(fRandom() * 100);
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game.swnstate2 = int(xoshiro_rand() * 100);
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game.swnstate4 = 0;
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game.swnstate4 = 0;
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if (game.swnstate2 < 25)
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if (game.swnstate2 < 25)
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{
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{
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@ -435,7 +436,7 @@ void entityclass::generateswnwave( int t )
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break;
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break;
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case 4:
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case 4:
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//filler chain
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//filler chain
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game.swnstate2 = int(fRandom() * 6);
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game.swnstate2 = int(xoshiro_rand() * 6);
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if (game.swnstate2 == 0)
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if (game.swnstate2 == 0)
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{
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{
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game.swnstate = 28;
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game.swnstate = 28;
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@ -624,7 +625,7 @@ void entityclass::generateswnwave( int t )
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case 22:
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case 22:
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game.swnstate4++;
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game.swnstate4++;
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//left and right compliments
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//left and right compliments
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game.swnstate2 = int(fRandom() * 6);
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game.swnstate2 = int(xoshiro_rand() * 6);
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createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
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createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
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createentity(320 + 150, 58 + ((5 - game.swnstate2) * 20), 23, 1, 0);
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createentity(320 + 150, 58 + ((5 - game.swnstate2) * 20), 23, 1, 0);
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if(game.swnstate4<=12)
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if(game.swnstate4<=12)
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@ -685,7 +686,7 @@ void entityclass::generateswnwave( int t )
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break;
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break;
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case 28:
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case 28:
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game.swnstate4++;
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game.swnstate4++;
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game.swnstate2 = int(fRandom() * 6);
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game.swnstate2 = int(xoshiro_rand() * 6);
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createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
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createentity(-150, 58 + (game.swnstate2 * 20), 23, 0, 0);
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if(game.swnstate4<=6)
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if(game.swnstate4<=6)
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{
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{
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@ -701,7 +702,7 @@ void entityclass::generateswnwave( int t )
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break;
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break;
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case 29:
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case 29:
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game.swnstate4++;
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game.swnstate4++;
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game.swnstate2 = int(fRandom() * 6);
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game.swnstate2 = int(xoshiro_rand() * 6);
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gravcreate(game.swnstate2, 1);
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gravcreate(game.swnstate2, 1);
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if(game.swnstate4<=6)
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if(game.swnstate4<=6)
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{
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{
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@ -717,7 +718,7 @@ void entityclass::generateswnwave( int t )
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break;
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break;
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case 30:
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case 30:
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game.swnstate4++;
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game.swnstate4++;
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game.swnstate2 = int(fRandom() * 3);
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game.swnstate2 = int(xoshiro_rand() * 3);
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gravcreate(game.swnstate2, 0);
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gravcreate(game.swnstate2, 0);
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gravcreate(5-game.swnstate2, 0);
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gravcreate(5-game.swnstate2, 0);
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if(game.swnstate4<=2)
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if(game.swnstate4<=2)
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@ -734,7 +735,7 @@ void entityclass::generateswnwave( int t )
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break;
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break;
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case 31:
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case 31:
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game.swnstate4++;
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game.swnstate4++;
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game.swnstate2 = int(fRandom() * 3);
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game.swnstate2 = int(xoshiro_rand() * 3);
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gravcreate(game.swnstate2, 1);
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gravcreate(game.swnstate2, 1);
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gravcreate(5-game.swnstate2, 1);
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gravcreate(5-game.swnstate2, 1);
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if(game.swnstate4<=2)
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if(game.swnstate4<=2)
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@ -2,6 +2,7 @@
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#include "Script.h"
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#include "Script.h"
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#include <limits.h>
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#include <limits.h>
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#include <SDL_timer.h>
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#include "editor.h"
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#include "editor.h"
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#include "Entity.h"
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#include "Entity.h"
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@ -13,6 +14,7 @@
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#include "Map.h"
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#include "Map.h"
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#include "Music.h"
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#include "Music.h"
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#include "UtilityClass.h"
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#include "UtilityClass.h"
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#include "Xoshiro.h"
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scriptclass::scriptclass(void)
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scriptclass::scriptclass(void)
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{
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{
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@ -3377,6 +3379,8 @@ void scriptclass::hardreset(void)
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{
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{
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const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);
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const bool version2_2 = GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2);
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xoshiro_seed(SDL_GetTicks());
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//Game:
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//Game:
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game.hascontrol = true;
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game.hascontrol = true;
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game.gravitycontrol = 0;
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game.gravitycontrol = 0;
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62
desktop_version/src/Xoshiro.c
Normal file
62
desktop_version/src/Xoshiro.c
Normal file
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@ -0,0 +1,62 @@
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#include <stdint.h>
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/* Implements the xoshiro128+ PRNG. */
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static uint32_t rotl(const uint32_t x, const int k)
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{
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return (x << k) | (x >> (32 - k));
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}
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static uint32_t s[4];
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static uint32_t splitmix32(uint32_t* x)
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{
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uint32_t z = (*x += 0x9e3779b9UL);
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z = (z ^ (z >> 15)) * 0xbf58476dUL;
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z = (z ^ (z >> 13)) * 0x94d049bbUL;
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return z ^ (z >> 16);
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}
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static void seed(
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const uint32_t s0,
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const uint32_t s1,
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const uint32_t s2,
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const uint32_t s3
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) {
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s[0] = s0;
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s[1] = s1;
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s[2] = s2;
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s[3] = s3;
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}
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uint32_t xoshiro_next(void)
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{
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const uint32_t result = s[0] + s[3];
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const uint32_t t = s[1] << 9;
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s[2] ^= s[0];
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s[3] ^= s[1];
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s[1] ^= s[2];
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s[0] ^= s[3];
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s[2] ^= t;
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s[3] = rotl(s[3], 11);
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return result;
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}
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void xoshiro_seed(uint32_t s)
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{
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const uint32_t s0 = splitmix32(&s);
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const uint32_t s1 = splitmix32(&s);
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const uint32_t s2 = splitmix32(&s);
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const uint32_t s3 = splitmix32(&s);
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seed(s0, s1, s2, s3);
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}
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float xoshiro_rand(void)
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{
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return ((float) xoshiro_next()) / ((float) UINT32_MAX);
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}
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21
desktop_version/src/Xoshiro.h
Normal file
21
desktop_version/src/Xoshiro.h
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@ -0,0 +1,21 @@
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#ifndef XOSHIRO_H
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#define XOSHIRO_H
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#include <stdint.h>
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void xoshiro_seed(uint32_t s);
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uint32_t xoshiro_next(void);
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float xoshiro_rand(void);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* XOSHIRO_H */
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