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This is to make it so RNG is deterministic when played back with the same inputs in a libTAS movie even if screen effects or backgrounds are disabled. That way, Gravitron RNG is on its own system (seeded in hardreset()), separate from the constant fRandom() calls that go to visual systems and don't do anything of actual consequence. The seed is based off of SDL_GetTicks(), so RTA runners don't get the same Gravitron RNG every time. This also paves the way for a future in-built input-based recording system, which now only has to save the seed for a given recording in order for it to play back deterministically. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).