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Fix the game texture clearing during menu shaking
Because of how `blackout` works, screen shaking must clear the gameplay buffer. `blackout` simply pauses rendering, so if the gameplay buffer gets cleared, then the screen will just be black, otherwise it'll look like the game is "frozen". VVVVVV only uses `blackout` during screen shaking, so it works as intended. However, when reimplementing this behavior in the move to using the SDL_Renderer system, I failed to notice that since my implementation always clears the gameplay buffer when shaking, if you open the menu during a shake, instead of seeing gameplay during the transition animation, you only see black. This has been fixed with a simple `game.blackout` check before clearing the gameplay buffer.
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@ -3173,7 +3173,7 @@ void Graphics::screenshake(void)
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clear();
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clear();
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// Clear the gameplay texture so blackout() is actually black after a screenshake
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// Clear the gameplay texture so blackout() is actually black after a screenshake
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if (game.gamestate == GAMEMODE)
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if (game.gamestate == GAMEMODE && game.blackout)
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{
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{
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set_render_target(gameplayTexture);
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set_render_target(gameplayTexture);
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clear();
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clear();
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