diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index d3aa6972..cdf29e9e 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -3173,7 +3173,7 @@ void Graphics::screenshake(void) clear(); // Clear the gameplay texture so blackout() is actually black after a screenshake - if (game.gamestate == GAMEMODE) + if (game.gamestate == GAMEMODE && game.blackout) { set_render_target(gameplayTexture); clear();