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1 changed files with 10 additions and 10 deletions
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@ -45,7 +45,7 @@ namespace level_debugger
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bool mouse_within(SDL_Rect* rect)
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{
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SDL_Point mouse = { key.mx, key.my };
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SDL_Point mouse = { key.mousex, key.mousey };
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return SDL_PointInRect(&mouse, rect);
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}
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@ -110,8 +110,8 @@ namespace level_debugger
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{
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mouse_held = true;
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held_entity = i;
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grabber_offset_x = key.mx - obj.entities[i].xp;
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grabber_offset_y = key.my - obj.entities[i].yp;
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grabber_offset_x = key.mousex - obj.entities[i].xp;
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grabber_offset_y = key.mousey - obj.entities[i].yp;
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if (!key.keymap[SDLK_LSHIFT] && !key.keymap[SDLK_RSHIFT])
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{
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@ -172,8 +172,8 @@ namespace level_debugger
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{
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mouse_held = true;
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held_block = i;
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grabber_offset_x = key.mx - obj.blocks[i].rect.x;
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grabber_offset_y = key.my - obj.blocks[i].rect.y;
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grabber_offset_x = key.mousex - obj.blocks[i].rect.x;
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grabber_offset_y = key.mousey - obj.blocks[i].rect.y;
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}
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break;
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}
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@ -192,8 +192,8 @@ namespace level_debugger
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{
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if (INBOUNDS_VEC(held_entity, obj.entities))
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{
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int new_xp = key.mx - grabber_offset_x;
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int new_yp = key.my - grabber_offset_y;
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int new_xp = key.mousex - grabber_offset_x;
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int new_yp = key.mousey - grabber_offset_y;
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if (key.isDown(SDLK_LSHIFT) || key.isDown(SDLK_RSHIFT))
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{
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@ -211,8 +211,8 @@ namespace level_debugger
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if (INBOUNDS_VEC(held_block, obj.blocks))
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{
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int new_xp = key.mx - grabber_offset_x;
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int new_yp = key.my - grabber_offset_y;
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int new_xp = key.mousex - grabber_offset_x;
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int new_yp = key.mousey - grabber_offset_y;
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if (key.isDown(SDLK_LSHIFT) || key.isDown(SDLK_RSHIFT))
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{
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@ -336,7 +336,7 @@ namespace level_debugger
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else if (hovered == -1)
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{
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render_coords(line++, "Room", game.roomx % 100, game.roomy % 100);
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render_coords(line++, "Cursor", key.mx, key.my);
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render_coords(line++, "Cursor", key.mousex, key.mousey);
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render_info(line++, "Entities", help.String(obj.entities.size()));
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line++;
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