From f7ca850017da75fd2b1b4b63fc6049e7202db4fe Mon Sep 17 00:00:00 2001 From: AllyTally Date: Fri, 18 Aug 2023 17:45:04 -0300 Subject: [PATCH] Update to latest commit --- desktop_version/src/LevelDebugger.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/desktop_version/src/LevelDebugger.cpp b/desktop_version/src/LevelDebugger.cpp index 16a04980..afc5d6c8 100644 --- a/desktop_version/src/LevelDebugger.cpp +++ b/desktop_version/src/LevelDebugger.cpp @@ -45,7 +45,7 @@ namespace level_debugger bool mouse_within(SDL_Rect* rect) { - SDL_Point mouse = { key.mx, key.my }; + SDL_Point mouse = { key.mousex, key.mousey }; return SDL_PointInRect(&mouse, rect); } @@ -110,8 +110,8 @@ namespace level_debugger { mouse_held = true; held_entity = i; - grabber_offset_x = key.mx - obj.entities[i].xp; - grabber_offset_y = key.my - obj.entities[i].yp; + grabber_offset_x = key.mousex - obj.entities[i].xp; + grabber_offset_y = key.mousey - obj.entities[i].yp; if (!key.keymap[SDLK_LSHIFT] && !key.keymap[SDLK_RSHIFT]) { @@ -172,8 +172,8 @@ namespace level_debugger { mouse_held = true; held_block = i; - grabber_offset_x = key.mx - obj.blocks[i].rect.x; - grabber_offset_y = key.my - obj.blocks[i].rect.y; + grabber_offset_x = key.mousex - obj.blocks[i].rect.x; + grabber_offset_y = key.mousey - obj.blocks[i].rect.y; } break; } @@ -192,8 +192,8 @@ namespace level_debugger { if (INBOUNDS_VEC(held_entity, obj.entities)) { - int new_xp = key.mx - grabber_offset_x; - int new_yp = key.my - grabber_offset_y; + int new_xp = key.mousex - grabber_offset_x; + int new_yp = key.mousey - grabber_offset_y; if (key.isDown(SDLK_LSHIFT) || key.isDown(SDLK_RSHIFT)) { @@ -211,8 +211,8 @@ namespace level_debugger if (INBOUNDS_VEC(held_block, obj.blocks)) { - int new_xp = key.mx - grabber_offset_x; - int new_yp = key.my - grabber_offset_y; + int new_xp = key.mousex - grabber_offset_x; + int new_yp = key.mousey - grabber_offset_y; if (key.isDown(SDLK_LSHIFT) || key.isDown(SDLK_RSHIFT)) { @@ -336,7 +336,7 @@ namespace level_debugger else if (hovered == -1) { render_coords(line++, "Room", game.roomx % 100, game.roomy % 100); - render_coords(line++, "Cursor", key.mx, key.my); + render_coords(line++, "Cursor", key.mousex, key.mousey); render_info(line++, "Entities", help.String(obj.entities.size())); line++;