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remove two-argument setstate

This commit is contained in:
AllyTally 2022-12-07 21:10:12 -04:00 committed by Misa Elizabeth Kai
parent af3e5be09b
commit f659eca818
3 changed files with 17 additions and 20 deletions

View file

@ -724,15 +724,6 @@ void Game::setstate(const int gamestate)
}
}
void Game::setstate(const int gamestate, const int delay)
{
if (!statelocked)
{
state = gamestate;
statedelay = delay;
}
}
void Game::incstate()
{
if (!statelocked)
@ -1072,7 +1063,8 @@ void Game::updatestate(void)
break;
case 31:
//state = 55; setstatedelay(50);
setstate(0, 0);
setstate(0);
setstatedelay(0);
if (!obj.flags[6])
{
obj.flags[6] = true;
@ -1080,7 +1072,8 @@ void Game::updatestate(void)
obj.flags[5] = true;
startscript = true;
newscript="communicationstation";
setstate(0, 0);
setstate(0);
setstatedelay(0);
}
obj.removetrigger(31);
break;
@ -2308,7 +2301,8 @@ void Game::updatestate(void)
}
break;
case 3011:
setstate(3070, 0);
setstate(3070);
setstatedelay(0);
break;
case 3020:
@ -2349,7 +2343,8 @@ void Game::updatestate(void)
}
break;
case 3025:
setstate(3070, 0);
setstate(3070);
setstatedelay(0);
break;
case 3040:
@ -2389,7 +2384,8 @@ void Game::updatestate(void)
}
break;
case 3045:
setstate(3070, 0);
setstate(3070);
setstatedelay(0);
break;
case 3050:
@ -2496,7 +2492,8 @@ void Game::updatestate(void)
}
break;
case 3065:
setstate(3070, 0);
setstate(3070);
setstatedelay(0);
break;
@ -2790,7 +2787,8 @@ void Game::updatestate(void)
{
unlockAchievement("vvvvvvmaster"); //bloody hell
unlocknum(20);
setstate(3520, 0);
setstate(3520);
setstatedelay(0);
}
else
{
@ -2943,7 +2941,7 @@ void Game::updatestate(void)
break;
}
case 4003:
state++;
state = 0;
statedelay = 0;
teleport_to_new_area = true;
unlockstate();

View file

@ -161,8 +161,6 @@ public:
void setstate(int gamestate);
void setstate(int gamestate, int delay);
void incstate();
void setstatedelay(int delay);

View file

@ -2632,7 +2632,8 @@ static void mapmenuactionpress(const bool version2_2)
}
//which teleporter script do we use? it depends on the companion!
game.setstate(4000, 0);
game.setstate(4000);
game.setstatedelay(0);
game.lockstate();
}
break;