Add `createentity` case 100 for backwards compatibility
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@ -2156,6 +2156,9 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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entityclonefix(&entity);
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entityclonefix(&entity);
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break;
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break;
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case 100: // Invalid enemy, but gets treated as a teleporter
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entity.type = EntityType_TELEPORTER;
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break;
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}
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}
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entity.lerpoldxp = entity.xp;
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entity.lerpoldxp = entity.xp;
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