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Fix mixed indentation in Screen.cpp
Screen.cpp now consistently uses tabs.
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4657760c2d
commit
ef234d3fc0
1 changed files with 29 additions and 29 deletions
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@ -19,18 +19,18 @@ extern "C"
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Screen::Screen()
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{
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m_window = NULL;
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m_renderer = NULL;
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m_screenTexture = NULL;
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m_screen = NULL;
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isWindowed = true;
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stretchMode = 0;
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isFiltered = false;
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filterSubrect.x = 1;
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filterSubrect.y = 1;
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filterSubrect.w = 318;
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filterSubrect.h = 238;
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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m_window = NULL;
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m_renderer = NULL;
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m_screenTexture = NULL;
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m_screen = NULL;
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isWindowed = true;
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stretchMode = 0;
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isFiltered = false;
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filterSubrect.x = 1;
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filterSubrect.y = 1;
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filterSubrect.w = 318;
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filterSubrect.h = 238;
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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// Uncomment this next line when you need to debug -flibit
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// SDL_SetHintWithPriority(SDL_HINT_RENDER_DRIVER, "software", SDL_HINT_OVERRIDE);
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@ -84,9 +84,9 @@ Screen::Screen()
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240
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);
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badSignalEffect = false;
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badSignalEffect = false;
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glScreen = true;
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glScreen = true;
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}
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void Screen::ResizeScreen(int x, int y)
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@ -160,30 +160,30 @@ void Screen::GetWindowSize(int* x, int* y)
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void Screen::UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect )
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{
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if((buffer == NULL) && (m_screen == NULL) )
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{
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return;
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}
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if((buffer == NULL) && (m_screen == NULL) )
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{
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return;
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}
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if(badSignalEffect)
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{
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buffer = ApplyFilter(buffer);
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}
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if(badSignalEffect)
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{
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buffer = ApplyFilter(buffer);
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}
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FillRect(m_screen, 0x000);
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BlitSurfaceStandard(buffer,NULL,m_screen,rect);
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FillRect(m_screen, 0x000);
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BlitSurfaceStandard(buffer,NULL,m_screen,rect);
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if(badSignalEffect)
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{
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SDL_FreeSurface(buffer);
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}
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if(badSignalEffect)
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{
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SDL_FreeSurface(buffer);
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}
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}
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const SDL_PixelFormat* Screen::GetFormat()
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{
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return m_screen->format;
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return m_screen->format;
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}
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void Screen::FlipScreen()
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