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Remove unnecessary music.init() from asset mounting code
graphics.reloadresources() already does music.init().
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@ -1650,7 +1650,6 @@ bool editorclass::load(std::string& _path)
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printf("Custom asset directory exists at %s\n", zippath.c_str());
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FILESYSTEM_mount(zippath.c_str());
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graphics.reloadresources();
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music.init();
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} else if (zip_path != "data.zip" && !endsWith(zip_path, "/data.zip") && endsWith(zip_path, ".zip")) {
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printf("Custom asset directory is .zip at %s\n", zip_path.c_str());
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PHYSFS_File* zip = PHYSFS_openRead(zip_path.c_str());
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