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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Replace float scale with int scale
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parent
302bec973e
commit
ec57bda0dd
4 changed files with 10 additions and 9 deletions
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@ -1995,11 +1995,11 @@ static void menuactionpress(void)
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music.playef(Sound_CRY);
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music.playef(Sound_CRY);
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break;
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break;
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case 1:
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case 1:
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touch::scale += 0.5;
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touch::scale += 5;
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music.playef(Sound_VIRIDIAN);
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music.playef(Sound_VIRIDIAN);
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if (touch::scale > 2)
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if (touch::scale > 20)
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{
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{
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touch::scale = 0.5;
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touch::scale = 5;
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}
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}
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game.savestatsandsettings_menu();
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game.savestatsandsettings_menu();
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break;
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break;
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@ -775,9 +775,10 @@ static void menurender(void)
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font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change the scale of the UI buttons."), tr, tg, tb);
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font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change the scale of the UI buttons."), tr, tg, tb);
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char buffer[SCREEN_WIDTH_CHARS + 1];
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char buffer[SCREEN_WIDTH_CHARS + 1];
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float scale = (float)touch::scale / 10.0;
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vformat_buf(buffer, sizeof(buffer), loc::gettext("Current scale: {scale}.{extra}x"), "scale:int, extra:int",
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vformat_buf(buffer, sizeof(buffer), loc::gettext("Current scale: {scale}.{extra}x"), "scale:int, extra:int",
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(int)touch::scale,
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(int) scale,
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(int)((float)((float)touch::scale - (int)touch::scale) * 10)
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(int) ((float) ((float) scale - (int) scale) * 10)
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);
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);
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font::print(PR_CEN, -1, 75, buffer, tr, tg, tb);
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font::print(PR_CEN, -1, 75, buffer, tr, tg, tb);
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break;
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break;
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@ -15,7 +15,7 @@ namespace touch
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{
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{
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std::vector<VVV_Finger> fingers;
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std::vector<VVV_Finger> fingers;
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TouchButton buttons[NUM_TOUCH_BUTTONS];
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TouchButton buttons[NUM_TOUCH_BUTTONS];
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float scale;
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int scale;
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int get_rect(TouchButton* button, SDL_Rect* rect)
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int get_rect(TouchButton* button, SDL_Rect* rect)
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{
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{
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@ -35,12 +35,12 @@ namespace touch
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int scale_x = rect.w / SCREEN_WIDTH_PIXELS;
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int scale_x = rect.w / SCREEN_WIDTH_PIXELS;
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int scale_y = rect.h / SCREEN_HEIGHT_PIXELS;
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int scale_y = rect.h / SCREEN_HEIGHT_PIXELS;
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return SDL_ceil(SDL_min(scale_x, scale_y) * scale);
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return SDL_ceil(SDL_min(scale_x, scale_y) * ((float) scale / 10.f));
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}
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}
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void init(void)
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void init(void)
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{
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{
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scale = 1;
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scale = 10;
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for (int i = 0; i < NUM_TOUCH_BUTTONS; i++)
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for (int i = 0; i < NUM_TOUCH_BUTTONS; i++)
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{
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{
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@ -46,7 +46,7 @@ namespace touch
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{
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{
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extern std::vector<VVV_Finger> fingers;
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extern std::vector<VVV_Finger> fingers;
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extern TouchButton buttons[NUM_TOUCH_BUTTONS];
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extern TouchButton buttons[NUM_TOUCH_BUTTONS];
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extern float scale;
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extern int scale;
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void refresh_buttons(void);
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void refresh_buttons(void);
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void reset(void);
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void reset(void);
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