1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-22 17:49:43 +01:00

Replace screen_tapped with screen_down

This commit is contained in:
NyakoFox 2024-04-11 19:55:03 -03:00
parent 5f08a9c69a
commit 302bec973e
5 changed files with 12 additions and 12 deletions

View file

@ -2392,7 +2392,7 @@ void titleinput(void)
}
}
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip)
|| (!game.menustart ? touch::screen_tapped() : touch::button_tapped(TOUCH_BUTTON_CONFIRM)))
|| (!game.menustart ? touch::screen_down() : touch::button_tapped(TOUCH_BUTTON_CONFIRM)))
{
game.press_action = true;
}
@ -2648,7 +2648,7 @@ void gameinput(void)
game.press_action = false;
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_w)
|| key.isDown(KEYBOARD_s) || key.isDown(game.controllerButton_flip) || touch::screen_tapped()
|| key.isDown(KEYBOARD_s) || key.isDown(game.controllerButton_flip) || touch::screen_down()
)
{
game.press_action = true;
@ -3545,7 +3545,7 @@ void gamecompleteinput(void)
graphics.titlebg.bypos += graphics.titlebg.bscroll;
game.oldcreditposition = game.creditposition;
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_tapped())
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_down())
{
game.creditposition -= 6;
if (game.creditposition <= -Credits::creditmaxposition)
@ -3593,7 +3593,7 @@ void gamecompleteinput2(void)
//Do this here because input comes first
game.oldcreditposx = game.creditposx;
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_tapped())
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_down())
{
game.creditposx++;
game.oldcreditposx++;

View file

@ -861,7 +861,7 @@ void scriptclass::run(void)
game.hascontrol = false;
game.pausescript = true;
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_tapped()) game.jumpheld = true;
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_down()) game.jumpheld = true;
}
game.backgroundtext = false;
@ -1911,7 +1911,7 @@ void scriptclass::run(void)
game.hascontrol = false;
game.pausescript = true;
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_tapped()) game.jumpheld = true;
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_down()) game.jumpheld = true;
}
game.backgroundtext = false;
}
@ -1934,7 +1934,7 @@ void scriptclass::run(void)
game.hascontrol = false;
game.pausescript = true;
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_tapped()) game.jumpheld = true;
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_down()) game.jumpheld = true;
}
game.backgroundtext = false;
}
@ -1955,7 +1955,7 @@ void scriptclass::run(void)
game.hascontrol = false;
game.pausescript = true;
if (key.isDown(90) || key.isDown(32) || key.isDown(86)
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_tapped()) game.jumpheld = true;
|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN) || touch::screen_down()) game.jumpheld = true;
}
game.backgroundtext = false;
}

View file

@ -246,7 +246,7 @@ namespace touch
return false;
}
bool screen_tapped(void)
bool screen_down(void)
{
for (int i = 0; i < fingers.size(); i++)
{
@ -255,7 +255,7 @@ namespace touch
continue;
}
return fingers[i].pressed;
return true;
}
return false;
}

View file

@ -57,7 +57,7 @@ namespace touch
bool button_tapped(TouchButtonID button);
bool touching_right(void);
bool screen_tapped(void);
bool screen_down(void);
}
#endif /* TOUCH_H */

View file

@ -24,7 +24,7 @@ void preloaderinput(void)
{
game.press_action = false;
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_tapped()) {
if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_down()) {
game.press_action = true;
}