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Don't close ingame menu when pressing confirm btn

For some reason, the code that handled button presses for the ingame
menu checked the confirm button in the wrong places.
This commit is contained in:
NyakoFox 2024-04-02 18:52:46 -03:00
parent 6f79f73033
commit 5f08a9c69a

View file

@ -3169,7 +3169,7 @@ void mapinput(void)
|| (game.menupage >= 20 && game.menupage <= 21)
|| (game.menupage >= 30 && game.menupage <= 32))
{
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map) || touch::button_tapped(TOUCH_BUTTON_CONFIRM)) game.press_map = true;
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;
if ((key.isDown(27) || touch::button_tapped(TOUCH_BUTTON_CANCEL)) && !game.mapheld)
{
game.mapheld = true;
@ -3192,7 +3192,7 @@ void mapinput(void)
else
{
if (key.isDown(KEYBOARD_ENTER) || key.isDown(27) || key.isDown(game.controllerButton_map)
|| touch::button_tapped(TOUCH_BUTTON_CANCEL) || touch::button_tapped(TOUCH_BUTTON_CONFIRM))
|| touch::button_tapped(TOUCH_BUTTON_CANCEL))
{
game.press_map = true;
}