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Fix loading levels that are... uh, just levels.

This commit is contained in:
Ethan Lee 2021-08-18 11:00:26 -04:00
parent 4154066c26
commit ea74b93f38
3 changed files with 7 additions and 2 deletions

View file

@ -241,7 +241,7 @@ bool FILESYSTEM_isMounted(const char* filename)
return PHYSFS_getMountPoint(filename) != NULL;
}
static bool FILESYSTEM_exists(const char *fname)
bool FILESYSTEM_exists(const char *fname)
{
return PHYSFS_exists(fname);
}

View file

@ -17,6 +17,7 @@ char *FILESYSTEM_getUserLevelDirectory(void);
bool FILESYSTEM_isFile(const char* filename);
bool FILESYSTEM_isMounted(const char* filename);
bool FILESYSTEM_exists(const char *filename);
void FILESYSTEM_loadZip(const char* filename);
bool FILESYSTEM_mountAssets(const char *path);

View file

@ -1769,9 +1769,13 @@ bool editorclass::load(std::string& _path)
MAYBE_FAIL(FILESYSTEM_mountAssets(game.playassets.c_str()));
}
else
{
/* "Sometimes a level is just a level." */
if (!FILESYSTEM_exists(_path.c_str()))
{
MAYBE_FAIL(FILESYSTEM_mountAssets(_path.c_str()));
}
}
if (!FILESYSTEM_loadTiXml2Document(_path.c_str(), doc))
{