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Fix loading levels that are... uh, just levels.
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parent
4154066c26
commit
ea74b93f38
3 changed files with 7 additions and 2 deletions
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@ -241,7 +241,7 @@ bool FILESYSTEM_isMounted(const char* filename)
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return PHYSFS_getMountPoint(filename) != NULL;
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}
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static bool FILESYSTEM_exists(const char *fname)
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bool FILESYSTEM_exists(const char *fname)
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{
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return PHYSFS_exists(fname);
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}
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@ -17,6 +17,7 @@ char *FILESYSTEM_getUserLevelDirectory(void);
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bool FILESYSTEM_isFile(const char* filename);
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bool FILESYSTEM_isMounted(const char* filename);
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bool FILESYSTEM_exists(const char *filename);
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void FILESYSTEM_loadZip(const char* filename);
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bool FILESYSTEM_mountAssets(const char *path);
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@ -1769,9 +1769,13 @@ bool editorclass::load(std::string& _path)
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MAYBE_FAIL(FILESYSTEM_mountAssets(game.playassets.c_str()));
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}
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else
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{
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/* "Sometimes a level is just a level." */
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if (!FILESYSTEM_exists(_path.c_str()))
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{
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MAYBE_FAIL(FILESYSTEM_mountAssets(_path.c_str()));
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}
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}
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if (!FILESYSTEM_loadTiXml2Document(_path.c_str(), doc))
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{
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