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https://github.com/TerryCavanagh/VVVVVV.git
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Reduce memory footprint in FILESYSTEM_mountAssets
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parent
1252781a81
commit
4154066c26
1 changed files with 37 additions and 32 deletions
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@ -512,55 +512,38 @@ void FILESYSTEM_unmountAssets(void);
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bool FILESYSTEM_mountAssets(const char* path)
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{
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char filename[MAX_PATH];
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char zip_data[MAX_PATH];
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const char* zip_normal;
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char virtual_path[MAX_PATH];
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const char* real_path;
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char dir[MAX_PATH];
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VVV_between(path, "levels/", filename, ".vvvvvv");
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real_path = PHYSFS_getRealDir(path);
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/* Check for a zipped up level pack first */
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SDL_snprintf(
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zip_data,
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sizeof(zip_data),
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virtual_path,
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sizeof(virtual_path),
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"levels/%s.data.zip",
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filename
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);
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zip_normal = PHYSFS_getRealDir(path);
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SDL_snprintf(
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dir,
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sizeof(dir),
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"levels/%s/",
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filename
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);
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if (FILESYSTEM_exists(zip_data))
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if (FILESYSTEM_exists(virtual_path))
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{
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printf("Custom asset directory is .data.zip at %s\n", zip_data);
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printf("Asset directory is .data.zip at %s\n", virtual_path);
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if (!FILESYSTEM_mountAssetsFrom(zip_data))
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if (!FILESYSTEM_mountAssetsFrom(virtual_path))
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{
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return false;
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}
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MAYBE_FAIL(graphics.reloadresources());
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}
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else if (zip_normal != NULL && endsWith(zip_normal, ".zip"))
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else if (real_path != NULL && endsWith(real_path, ".zip"))
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{
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printf("Custom asset directory is .zip at %s\n", zip_normal);
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/* This is a base zip, probably the official data.zip */
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printf("Asset directory is .zip at %s\n", real_path);
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if (!FILESYSTEM_mountAssetsFrom(zip_normal))
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{
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return false;
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}
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MAYBE_FAIL(graphics.reloadresources());
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}
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else if (FILESYSTEM_exists(dir))
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{
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printf("Custom asset directory exists at %s\n", dir);
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if (!FILESYSTEM_mountAssetsFrom(dir))
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if (!FILESYSTEM_mountAssetsFrom(real_path))
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{
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return false;
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}
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@ -569,7 +552,29 @@ bool FILESYSTEM_mountAssets(const char* path)
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}
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else
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{
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puts("Custom asset directory does not exist");
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/* If it's not a level or base zip, look for a level folder */
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SDL_snprintf(
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virtual_path,
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sizeof(virtual_path),
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"levels/%s/",
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filename
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);
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if (FILESYSTEM_exists(virtual_path))
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{
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printf("Asset directory exists at %s\n", virtual_path);
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if (!FILESYSTEM_mountAssetsFrom(virtual_path))
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{
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return false;
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}
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MAYBE_FAIL(graphics.reloadresources());
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}
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else
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{
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/* Wasn't a level zip, base zip, or folder! */
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puts("Asset directory does not exist");
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}
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}
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return true;
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