Fix M&P builds failing
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@ -6765,8 +6765,8 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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case Menu::gameplayoptions:
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{
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#if !defined(MAKEANDPLAY)
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int offset = 0;
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#if !defined(MAKEANDPLAY)
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if (ingame_titlemode && unlock[Unlock_FLIPMODE])
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#endif
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{
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