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Combine declaration/initialization of color in two FillRect()s
Just a small simplification, so it's both declared and initialized on the same line.
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1 changed files with 2 additions and 4 deletions
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@ -353,8 +353,7 @@ SDL_Surface* ApplyFilter( SDL_Surface* _src )
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void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w, const int _h, const int r, int g, int b )
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void FillRect( SDL_Surface* _surface, const int _x, const int _y, const int _w, const int _h, const int r, int g, int b )
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{
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{
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SDL_Rect rect = {Sint16(_x),Sint16(_y),Sint16(_w),Sint16(_h)};
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SDL_Rect rect = {Sint16(_x),Sint16(_y),Sint16(_w),Sint16(_h)};
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Uint32 color;
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Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
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color = SDL_MapRGB(_surface->format, r, g, b);
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SDL_FillRect(_surface, &rect, color);
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SDL_FillRect(_surface, &rect, color);
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}
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}
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@ -377,8 +376,7 @@ void FillRect( SDL_Surface* _surface, const int x, const int y, const int w, con
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void FillRect( SDL_Surface* _surface, SDL_Rect& _rect, const int r, int g, int b )
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void FillRect( SDL_Surface* _surface, SDL_Rect& _rect, const int r, int g, int b )
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{
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{
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Uint32 color;
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Uint32 color = SDL_MapRGB(_surface->format, r, g, b);
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color = SDL_MapRGB(_surface->format, r, g, b);
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SDL_FillRect(_surface, &_rect, color);
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SDL_FillRect(_surface, &_rect, color);
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}
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}
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