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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix mixed indentation in Input.cpp
There is a lot to be had for this one.
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e56b0d9f39
commit
dd8cf0f200
1 changed files with 444 additions and 444 deletions
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@ -231,7 +231,7 @@ void titleinput()
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if (game.currentmenuname == "mainmenu")
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{
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#if defined(MAKEANDPLAY)
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#if defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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//Bring you to the normal playmenu
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@ -270,7 +270,7 @@ void titleinput()
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graphics.fademode = 2;
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}
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}
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#elif !defined(MAKEANDPLAY)
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#elif !defined(MAKEANDPLAY)
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#if defined(NO_CUSTOM_LEVELS)
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if (game.currentmenuoption == 0)
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{
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@ -390,8 +390,8 @@ void titleinput()
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}
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#endif
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}
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#endif
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#if !defined(NO_CUSTOM_LEVELS)
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#endif
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#if !defined(NO_CUSTOM_LEVELS)
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else if(game.currentmenuname=="levellist")
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{
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if(game.currentmenuoption==game.nummenuoptions-1){
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@ -429,7 +429,7 @@ void titleinput()
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}
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}
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}
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#endif
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#endif
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else if(game.currentmenuname=="quickloadlevel")
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{
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if(game.currentmenuoption==0){//continue save
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@ -445,7 +445,7 @@ void titleinput()
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map.nexttowercolour();
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}
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}
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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else if(game.currentmenuname=="playerworlds")
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{
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#if !defined(NO_EDITOR)
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@ -471,7 +471,7 @@ void titleinput()
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//This code should:
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// - Minimise the game
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// - Open the levels folder for whatever operating system we're on
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SDL_assert(0 && "Remove open level dir");
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SDL_assert(0 && "Remove open level dir");
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}*/else if(game.currentmenuoption==2){
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//back
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@ -495,7 +495,7 @@ SDL_assert(0 && "Remove open level dir");
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}
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#endif
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}
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#endif
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#endif
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else if(game.currentmenuname=="errornostart"){
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music.playef(11);
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game.createmenu("mainmenu");
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@ -843,19 +843,19 @@ SDL_assert(0 && "Remove open level dir");
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//Add extra menu for mmmmmm mod
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if(music.mmmmmm){
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#if defined(MAKEANDPLAY)
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#if defined(MAKEANDPLAY)
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game.menuoptions[3] = "soundtrack";
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game.menuoptionsactive[3] = true;
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game.menuoptions[4] = "return";
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game.menuoptionsactive[4] = true;
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game.nummenuoptions = 5;
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#elif !defined(MAKEANDPLAY)
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#elif !defined(MAKEANDPLAY)
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game.menuoptions[4] = "soundtrack";
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game.menuoptionsactive[4] = true;
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game.menuoptions[5] = "return";
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game.menuoptionsactive[5] = true;
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game.nummenuoptions = 6;
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#endif
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#endif
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}
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map.nexttowercolour();
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@ -869,7 +869,7 @@ SDL_assert(0 && "Remove open level dir");
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else if (game.currentmenuname == "options")
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{
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#if defined(MAKEANDPLAY)
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#if defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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//accessibility options
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@ -926,7 +926,7 @@ SDL_assert(0 && "Remove open level dir");
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}
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}
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#elif !defined(MAKEANDPLAY)
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#elif !defined(MAKEANDPLAY)
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if (game.currentmenuoption == 0)
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{
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//accessibility options
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@ -988,7 +988,7 @@ SDL_assert(0 && "Remove open level dir");
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map.nexttowercolour();
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}
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}
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#endif
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#endif
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}
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else if (game.currentmenuname == "unlockmenutrials")
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{
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@ -1431,19 +1431,19 @@ SDL_assert(0 && "Remove open level dir");
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//Add extra menu for mmmmmm mod
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if(music.mmmmmm){
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#if defined(MAKEANDPLAY)
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#if defined(MAKEANDPLAY)
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game.menuoptions[3] = "soundtrack";
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game.menuoptionsactive[3] = true;
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game.menuoptions[4] = "return";
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game.menuoptionsactive[4] = true;
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game.nummenuoptions = 5;
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#elif !defined(MAKEANDPLAY)
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#elif !defined(MAKEANDPLAY)
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game.menuoptions[4] = "soundtrack";
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game.menuoptionsactive[4] = true;
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game.menuoptions[5] = "return";
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game.menuoptionsactive[5] = true;
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game.nummenuoptions = 6;
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#endif
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#endif
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}
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}
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}
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@ -1457,19 +1457,19 @@ SDL_assert(0 && "Remove open level dir");
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//Add extra menu for mmmmmm mod
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if(music.mmmmmm){
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#if defined(MAKEANDPLAY)
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#if defined(MAKEANDPLAY)
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game.menuoptions[3] = "soundtrack";
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game.menuoptionsactive[3] = true;
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game.menuoptions[4] = "return";
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game.menuoptionsactive[4] = true;
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game.nummenuoptions = 5;
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#elif !defined(MAKEANDPLAY)
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#elif !defined(MAKEANDPLAY)
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game.menuoptions[4] = "soundtrack";
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game.menuoptionsactive[4] = true;
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game.menuoptions[5] = "return";
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game.menuoptionsactive[5] = true;
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game.nummenuoptions = 6;
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#endif
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#endif
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}
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map.nexttowercolour();
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}
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@ -2400,13 +2400,13 @@ void mapinput()
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if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = "The Ship";
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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if(map.custommodeforreal)
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{
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game.customsavequick(ed.ListOfMetaData[game.playcustomlevel].filename);
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}
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else
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#endif
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#endif
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{
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game.savequick();
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}
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