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Fix mixed indentation in Input.cpp

There is a lot to be had for this one.
This commit is contained in:
Misa 2020-04-02 14:06:56 -07:00 committed by Ethan Lee
parent e56b0d9f39
commit dd8cf0f200

View file

@ -231,7 +231,7 @@ void titleinput()
if (game.currentmenuname == "mainmenu")
{
#if defined(MAKEANDPLAY)
#if defined(MAKEANDPLAY)
if (game.currentmenuoption == 0)
{
//Bring you to the normal playmenu
@ -270,7 +270,7 @@ void titleinput()
graphics.fademode = 2;
}
}
#elif !defined(MAKEANDPLAY)
#elif !defined(MAKEANDPLAY)
#if defined(NO_CUSTOM_LEVELS)
if (game.currentmenuoption == 0)
{
@ -390,8 +390,8 @@ void titleinput()
}
#endif
}
#endif
#if !defined(NO_CUSTOM_LEVELS)
#endif
#if !defined(NO_CUSTOM_LEVELS)
else if(game.currentmenuname=="levellist")
{
if(game.currentmenuoption==game.nummenuoptions-1){
@ -429,7 +429,7 @@ void titleinput()
}
}
}
#endif
#endif
else if(game.currentmenuname=="quickloadlevel")
{
if(game.currentmenuoption==0){//continue save
@ -445,7 +445,7 @@ void titleinput()
map.nexttowercolour();
}
}
#if !defined(NO_CUSTOM_LEVELS)
#if !defined(NO_CUSTOM_LEVELS)
else if(game.currentmenuname=="playerworlds")
{
#if !defined(NO_EDITOR)
@ -471,7 +471,7 @@ void titleinput()
//This code should:
// - Minimise the game
// - Open the levels folder for whatever operating system we're on
SDL_assert(0 && "Remove open level dir");
SDL_assert(0 && "Remove open level dir");
}*/else if(game.currentmenuoption==2){
//back
@ -495,7 +495,7 @@ SDL_assert(0 && "Remove open level dir");
}
#endif
}
#endif
#endif
else if(game.currentmenuname=="errornostart"){
music.playef(11);
game.createmenu("mainmenu");
@ -843,19 +843,19 @@ SDL_assert(0 && "Remove open level dir");
//Add extra menu for mmmmmm mod
if(music.mmmmmm){
#if defined(MAKEANDPLAY)
#if defined(MAKEANDPLAY)
game.menuoptions[3] = "soundtrack";
game.menuoptionsactive[3] = true;
game.menuoptions[4] = "return";
game.menuoptionsactive[4] = true;
game.nummenuoptions = 5;
#elif !defined(MAKEANDPLAY)
#elif !defined(MAKEANDPLAY)
game.menuoptions[4] = "soundtrack";
game.menuoptionsactive[4] = true;
game.menuoptions[5] = "return";
game.menuoptionsactive[5] = true;
game.nummenuoptions = 6;
#endif
#endif
}
map.nexttowercolour();
@ -869,7 +869,7 @@ SDL_assert(0 && "Remove open level dir");
else if (game.currentmenuname == "options")
{
#if defined(MAKEANDPLAY)
#if defined(MAKEANDPLAY)
if (game.currentmenuoption == 0)
{
//accessibility options
@ -926,7 +926,7 @@ SDL_assert(0 && "Remove open level dir");
}
}
#elif !defined(MAKEANDPLAY)
#elif !defined(MAKEANDPLAY)
if (game.currentmenuoption == 0)
{
//accessibility options
@ -988,7 +988,7 @@ SDL_assert(0 && "Remove open level dir");
map.nexttowercolour();
}
}
#endif
#endif
}
else if (game.currentmenuname == "unlockmenutrials")
{
@ -1431,19 +1431,19 @@ SDL_assert(0 && "Remove open level dir");
//Add extra menu for mmmmmm mod
if(music.mmmmmm){
#if defined(MAKEANDPLAY)
#if defined(MAKEANDPLAY)
game.menuoptions[3] = "soundtrack";
game.menuoptionsactive[3] = true;
game.menuoptions[4] = "return";
game.menuoptionsactive[4] = true;
game.nummenuoptions = 5;
#elif !defined(MAKEANDPLAY)
#elif !defined(MAKEANDPLAY)
game.menuoptions[4] = "soundtrack";
game.menuoptionsactive[4] = true;
game.menuoptions[5] = "return";
game.menuoptionsactive[5] = true;
game.nummenuoptions = 6;
#endif
#endif
}
}
}
@ -1457,19 +1457,19 @@ SDL_assert(0 && "Remove open level dir");
//Add extra menu for mmmmmm mod
if(music.mmmmmm){
#if defined(MAKEANDPLAY)
#if defined(MAKEANDPLAY)
game.menuoptions[3] = "soundtrack";
game.menuoptionsactive[3] = true;
game.menuoptions[4] = "return";
game.menuoptionsactive[4] = true;
game.nummenuoptions = 5;
#elif !defined(MAKEANDPLAY)
#elif !defined(MAKEANDPLAY)
game.menuoptions[4] = "soundtrack";
game.menuoptionsactive[4] = true;
game.menuoptions[5] = "return";
game.menuoptionsactive[5] = true;
game.nummenuoptions = 6;
#endif
#endif
}
map.nexttowercolour();
}
@ -2400,13 +2400,13 @@ void mapinput()
if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = "The Ship";
#if !defined(NO_CUSTOM_LEVELS)
#if !defined(NO_CUSTOM_LEVELS)
if(map.custommodeforreal)
{
game.customsavequick(ed.ListOfMetaData[game.playcustomlevel].filename);
}
else
#endif
#endif
{
game.savequick();
}