From dd8cf0f200591ad3bb006a63978eb109ca6d55de Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 2 Apr 2020 14:06:56 -0700 Subject: [PATCH] Fix mixed indentation in Input.cpp There is a lot to be had for this one. --- desktop_version/src/Input.cpp | 888 +++++++++++++++++----------------- 1 file changed, 444 insertions(+), 444 deletions(-) diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 25c9313c..cca72d32 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -11,103 +11,103 @@ extern scriptclass script; void updatebuttonmappings(int bind) { - for ( - SDL_GameControllerButton i = SDL_CONTROLLER_BUTTON_A; - i < SDL_CONTROLLER_BUTTON_DPAD_UP; - i = (SDL_GameControllerButton) (i + 1) - ) { - if (key.isDown(i)) - { - bool dupe = false; - if (bind == 1) - { - for (size_t j = 0; j < game.controllerButton_flip.size(); j += 1) - { - if (i == game.controllerButton_flip[j]) - { - dupe = true; - } - } - if (!dupe) - { - game.controllerButton_flip.push_back(i); - music.playef(11); - } - for (size_t j = 0; j < game.controllerButton_map.size(); j += 1) - { - if (i == game.controllerButton_map[j]) - { - game.controllerButton_map.erase(game.controllerButton_map.begin() + j); - } - } - for (size_t j = 0; j < game.controllerButton_esc.size(); j += 1) - { - if (i == game.controllerButton_esc[j]) - { - game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j); - } - } - } - if (bind == 2) - { - for (size_t j = 0; j < game.controllerButton_map.size(); j += 1) - { - if (i == game.controllerButton_map[j]) - { - dupe = true; - } - } - if (!dupe) - { - game.controllerButton_map.push_back(i); - music.playef(11); - } - for (size_t j = 0; j < game.controllerButton_flip.size(); j += 1) - { - if (i == game.controllerButton_flip[j]) - { - game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j); - } - } - for (size_t j = 0; j < game.controllerButton_esc.size(); j += 1) - { - if (i == game.controllerButton_esc[j]) - { - game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j); - } - } - } - if (bind == 3) - { - for (size_t j = 0; j < game.controllerButton_esc.size(); j += 1) - { - if (i == game.controllerButton_esc[j]) - { - dupe = true; - } - } - if (!dupe) - { - game.controllerButton_esc.push_back(i); - music.playef(11); - } - for (size_t j = 0; j < game.controllerButton_flip.size(); j += 1) - { - if (i == game.controllerButton_flip[j]) - { - game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j); - } - } - for (size_t j = 0; j < game.controllerButton_map.size(); j += 1) - { - if (i == game.controllerButton_map[j]) - { - game.controllerButton_map.erase(game.controllerButton_map.begin() + j); - } - } - } - } - } + for ( + SDL_GameControllerButton i = SDL_CONTROLLER_BUTTON_A; + i < SDL_CONTROLLER_BUTTON_DPAD_UP; + i = (SDL_GameControllerButton) (i + 1) + ) { + if (key.isDown(i)) + { + bool dupe = false; + if (bind == 1) + { + for (size_t j = 0; j < game.controllerButton_flip.size(); j += 1) + { + if (i == game.controllerButton_flip[j]) + { + dupe = true; + } + } + if (!dupe) + { + game.controllerButton_flip.push_back(i); + music.playef(11); + } + for (size_t j = 0; j < game.controllerButton_map.size(); j += 1) + { + if (i == game.controllerButton_map[j]) + { + game.controllerButton_map.erase(game.controllerButton_map.begin() + j); + } + } + for (size_t j = 0; j < game.controllerButton_esc.size(); j += 1) + { + if (i == game.controllerButton_esc[j]) + { + game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j); + } + } + } + if (bind == 2) + { + for (size_t j = 0; j < game.controllerButton_map.size(); j += 1) + { + if (i == game.controllerButton_map[j]) + { + dupe = true; + } + } + if (!dupe) + { + game.controllerButton_map.push_back(i); + music.playef(11); + } + for (size_t j = 0; j < game.controllerButton_flip.size(); j += 1) + { + if (i == game.controllerButton_flip[j]) + { + game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j); + } + } + for (size_t j = 0; j < game.controllerButton_esc.size(); j += 1) + { + if (i == game.controllerButton_esc[j]) + { + game.controllerButton_esc.erase(game.controllerButton_esc.begin() + j); + } + } + } + if (bind == 3) + { + for (size_t j = 0; j < game.controllerButton_esc.size(); j += 1) + { + if (i == game.controllerButton_esc[j]) + { + dupe = true; + } + } + if (!dupe) + { + game.controllerButton_esc.push_back(i); + music.playef(11); + } + for (size_t j = 0; j < game.controllerButton_flip.size(); j += 1) + { + if (i == game.controllerButton_flip[j]) + { + game.controllerButton_flip.erase(game.controllerButton_flip.begin() + j); + } + } + for (size_t j = 0; j < game.controllerButton_map.size(); j += 1) + { + if (i == game.controllerButton_map[j]) + { + game.controllerButton_map.erase(game.controllerButton_map.begin() + j); + } + } + } + } + } } void titleinput() @@ -115,8 +115,8 @@ void titleinput() //game.mx = (mouseX / 4); //game.my = (mouseY / 4); - //TODO bit wasteful doing this every poll - key.setSensitivity(game.controllerSensitivity); + //TODO bit wasteful doing this every poll + key.setSensitivity(game.controllerSensitivity); game.press_left = false; game.press_right = false; @@ -125,7 +125,7 @@ void titleinput() if (graphics.flipmode) { - //GAMEPAD TODO + //GAMEPAD TODO if (key.isDown(KEYBOARD_LEFT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_a) || key.isDown(KEYBOARD_s) || key.controllerWantsRight(true)) game.press_left = true; if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_d) || key.isDown(KEYBOARD_w) || key.controllerWantsLeft(true)) game.press_right = true; } @@ -138,7 +138,7 @@ void titleinput() if (key.isDown(KEYBOARD_RIGHT) || key.isDown(KEYBOARD_DOWN) || key.isDown(KEYBOARD_d) || key.isDown(KEYBOARD_s) || key.controllerWantsRight(true)) { game.press_right = true; - } + } } if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip)) game.press_action = true; //|| key.isDown(KEYBOARD_UP) || key.isDown(KEYBOARD_DOWN)) game.press_action = true; //on menus, up and down don't work as action @@ -231,8 +231,8 @@ void titleinput() if (game.currentmenuname == "mainmenu") { - #if defined(MAKEANDPLAY) - if (game.currentmenuoption == 0) +#if defined(MAKEANDPLAY) + if (game.currentmenuoption == 0) { //Bring you to the normal playmenu music.playef(11); @@ -252,14 +252,14 @@ void titleinput() music.playef(11); game.createmenu("options"); - //Add extra menu for mmmmmm mod - if(music.mmmmmm){ - game.menuoptions[3] = "soundtrack"; - game.menuoptionsactive[3] = true; - game.menuoptions[4] = "return"; - game.menuoptionsactive[4] = true; - game.nummenuoptions = 5; - } + //Add extra menu for mmmmmm mod + if(music.mmmmmm){ + game.menuoptions[3] = "soundtrack"; + game.menuoptionsactive[3] = true; + game.menuoptions[4] = "return"; + game.menuoptionsactive[4] = true; + game.nummenuoptions = 5; + } map.nexttowercolour(); } else if (game.currentmenuoption == 3) @@ -270,8 +270,8 @@ void titleinput() graphics.fademode = 2; } } - #elif !defined(MAKEANDPLAY) - #if defined(NO_CUSTOM_LEVELS) +#elif !defined(MAKEANDPLAY) + #if defined(NO_CUSTOM_LEVELS) if (game.currentmenuoption == 0) { //Play @@ -302,14 +302,14 @@ void titleinput() music.playef(11); game.createmenu("options"); - //Add extra menu for mmmmmm mod - if(music.mmmmmm){ - game.menuoptions[4] = "soundtrack"; - game.menuoptionsactive[4] = true; - game.menuoptions[5] = "return"; - game.menuoptionsactive[5] = true; - game.nummenuoptions = 6; - } + //Add extra menu for mmmmmm mod + if(music.mmmmmm){ + game.menuoptions[4] = "soundtrack"; + game.menuoptionsactive[4] = true; + game.menuoptions[5] = "return"; + game.menuoptionsactive[5] = true; + game.nummenuoptions = 6; + } map.nexttowercolour(); } else if (game.currentmenuoption == 3) @@ -326,7 +326,7 @@ void titleinput() game.mainmenu = 100; graphics.fademode = 2; } - #else + #else if (game.currentmenuoption == 0) { //Play @@ -388,172 +388,172 @@ void titleinput() game.mainmenu = 100; graphics.fademode = 2; } - #endif + #endif } - #endif - #if !defined(NO_CUSTOM_LEVELS) +#endif +#if !defined(NO_CUSTOM_LEVELS) else if(game.currentmenuname=="levellist") { - if(game.currentmenuoption==game.nummenuoptions-1){ - //go back to menu - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); - }else if(game.currentmenuoption==game.nummenuoptions-2){ - //next page - music.playef(11); - if((size_t) ((game.levelpage*8)+8) >= ed.ListOfMetaData.size()){ - game.levelpage=0; + if(game.currentmenuoption==game.nummenuoptions-1){ + //go back to menu + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); + }else if(game.currentmenuoption==game.nummenuoptions-2){ + //next page + music.playef(11); + if((size_t) ((game.levelpage*8)+8) >= ed.ListOfMetaData.size()){ + game.levelpage=0; + }else{ + game.levelpage++; + } + game.createmenu("levellist"); + game.currentmenuoption=game.nummenuoptions-2; + map.nexttowercolour(); }else{ - game.levelpage++; - } - game.createmenu("levellist"); - game.currentmenuoption=game.nummenuoptions-2; - map.nexttowercolour(); - }else{ - //Ok, launch the level! - //PLAY CUSTOM LEVEL HOOK - music.playef(11); - game.playcustomlevel=(game.levelpage*8)+game.currentmenuoption; - game.customleveltitle=ed.ListOfMetaData[game.playcustomlevel].title; - game.customlevelfilename=ed.ListOfMetaData[game.playcustomlevel].filename; + //Ok, launch the level! + //PLAY CUSTOM LEVEL HOOK + music.playef(11); + game.playcustomlevel=(game.levelpage*8)+game.currentmenuoption; + game.customleveltitle=ed.ListOfMetaData[game.playcustomlevel].title; + game.customlevelfilename=ed.ListOfMetaData[game.playcustomlevel].filename; - std::string name = "saves/" + ed.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv"; - TiXmlDocument doc; - if (!FILESYSTEM_loadTiXmlDocument(name.c_str(), &doc)){ - game.mainmenu = 22; - graphics.fademode = 2; - }else{ - game.createmenu("quickloadlevel"); - map.nexttowercolour(); - } - } + std::string name = "saves/" + ed.ListOfMetaData[game.playcustomlevel].filename.substr(7) + ".vvv"; + TiXmlDocument doc; + if (!FILESYSTEM_loadTiXmlDocument(name.c_str(), &doc)){ + game.mainmenu = 22; + graphics.fademode = 2; + }else{ + game.createmenu("quickloadlevel"); + map.nexttowercolour(); + } + } } - #endif +#endif else if(game.currentmenuname=="quickloadlevel") { - if(game.currentmenuoption==0){//continue save - game.mainmenu = 23; - graphics.fademode = 2; - }else if(game.currentmenuoption==1){ - game.mainmenu = 22; - graphics.fademode = 2; - }else if(game.currentmenuoption==2){ - music.playef(11); - game.levelpage=0; - game.createmenu("levellist"); - map.nexttowercolour(); - } + if(game.currentmenuoption==0){//continue save + game.mainmenu = 23; + graphics.fademode = 2; + }else if(game.currentmenuoption==1){ + game.mainmenu = 22; + graphics.fademode = 2; + }else if(game.currentmenuoption==2){ + music.playef(11); + game.levelpage=0; + game.createmenu("levellist"); + map.nexttowercolour(); + } } - #if !defined(NO_CUSTOM_LEVELS) +#if !defined(NO_CUSTOM_LEVELS) else if(game.currentmenuname=="playerworlds") { - #if !defined(NO_EDITOR) - if(game.currentmenuoption==0){ + #if !defined(NO_EDITOR) + if(game.currentmenuoption==0){ - music.playef(11); - game.levelpage=0; - ed.getDirectoryData(); - game.loadcustomlevelstats(); //Should only load a file if it's needed - game.createmenu("levellist"); - map.nexttowercolour(); - }else if(game.currentmenuoption==1){ - //LEVEL EDITOR HOOK - music.playef(11); - game.mainmenu = 20; - graphics.fademode = 2; - ed.filename=""; - }/*else if(game.currentmenuoption==2){ - music.playef(11); - //"OPENFOLDERHOOK" - //When the player selects the "open level folder" menu option, - //this is where it should run the appropriate code. - //This code should: - // - Minimise the game - // - Open the levels folder for whatever operating system we're on -SDL_assert(0 && "Remove open level dir"); + music.playef(11); + game.levelpage=0; + ed.getDirectoryData(); + game.loadcustomlevelstats(); //Should only load a file if it's needed + game.createmenu("levellist"); + map.nexttowercolour(); + }else if(game.currentmenuoption==1){ + //LEVEL EDITOR HOOK + music.playef(11); + game.mainmenu = 20; + graphics.fademode = 2; + ed.filename=""; + }/*else if(game.currentmenuoption==2){ + music.playef(11); + //"OPENFOLDERHOOK" + //When the player selects the "open level folder" menu option, + //this is where it should run the appropriate code. + //This code should: + // - Minimise the game + // - Open the levels folder for whatever operating system we're on + SDL_assert(0 && "Remove open level dir"); - }*/else if(game.currentmenuoption==2){ - //back - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } - #else - if(game.currentmenuoption==0){ - music.playef(11); - game.levelpage=0; - ed.getDirectoryData(); - game.loadcustomlevelstats(); //Should only load a file if it's needed - game.createmenu("levellist"); - map.nexttowercolour(); - }else if(game.currentmenuoption==1){ - //back - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } - #endif + }*/else if(game.currentmenuoption==2){ + //back + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } + #else + if(game.currentmenuoption==0){ + music.playef(11); + game.levelpage=0; + ed.getDirectoryData(); + game.loadcustomlevelstats(); //Should only load a file if it's needed + game.createmenu("levellist"); + map.nexttowercolour(); + }else if(game.currentmenuoption==1){ + //back + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } + #endif } - #endif +#endif else if(game.currentmenuname=="errornostart"){ - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); } else if (game.currentmenuname == "graphicoptions") { - if (game.currentmenuoption == 0){ - music.playef(11); - graphics.screenbuffer->toggleFullScreen(); - game.fullscreen = !game.fullscreen; - game.savestats(); - game.createmenu("graphicoptions"); - game.currentmenuoption = 0; - }else if (game.currentmenuoption == 1){ - music.playef(11); - graphics.screenbuffer->toggleStretchMode(); - game.stretchMode = (game.stretchMode + 1) % 3; - game.savestats(); - game.createmenu("graphicoptions"); - game.currentmenuoption = 1; - }else if (game.currentmenuoption == 2){ - music.playef(11); - graphics.screenbuffer->toggleLinearFilter(); - game.useLinearFilter = !game.useLinearFilter; - game.savestats(); - game.createmenu("graphicoptions"); - game.currentmenuoption = 2; - }else if (game.currentmenuoption == 3){ - //change smoothing - music.playef(11); - game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal; - //Hook the analogue thing in here: ABCDEFG - graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect; - game.savestats(); - game.createmenu("graphicoptions"); - game.currentmenuoption = 3; - }else if (game.currentmenuoption == 4) { - //toggle mouse cursor - music.playef(11); - if (graphics.showmousecursor == true) { - SDL_ShowCursor(SDL_DISABLE); - graphics.showmousecursor = false; - } - else { - SDL_ShowCursor(SDL_ENABLE); - graphics.showmousecursor = true; - } - } - else - { - //back - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } + if (game.currentmenuoption == 0){ + music.playef(11); + graphics.screenbuffer->toggleFullScreen(); + game.fullscreen = !game.fullscreen; + game.savestats(); + game.createmenu("graphicoptions"); + game.currentmenuoption = 0; + }else if (game.currentmenuoption == 1){ + music.playef(11); + graphics.screenbuffer->toggleStretchMode(); + game.stretchMode = (game.stretchMode + 1) % 3; + game.savestats(); + game.createmenu("graphicoptions"); + game.currentmenuoption = 1; + }else if (game.currentmenuoption == 2){ + music.playef(11); + graphics.screenbuffer->toggleLinearFilter(); + game.useLinearFilter = !game.useLinearFilter; + game.savestats(); + game.createmenu("graphicoptions"); + game.currentmenuoption = 2; + }else if (game.currentmenuoption == 3){ + //change smoothing + music.playef(11); + game.fullScreenEffect_badSignal = !game.fullScreenEffect_badSignal; + //Hook the analogue thing in here: ABCDEFG + graphics.screenbuffer->badSignalEffect= !graphics.screenbuffer->badSignalEffect; + game.savestats(); + game.createmenu("graphicoptions"); + game.currentmenuoption = 3; + }else if (game.currentmenuoption == 4) { + //toggle mouse cursor + music.playef(11); + if (graphics.showmousecursor == true) { + SDL_ShowCursor(SDL_DISABLE); + graphics.showmousecursor = false; + } + else { + SDL_ShowCursor(SDL_ENABLE); + graphics.showmousecursor = true; + } + } + else + { + //back + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } - /* //Old stuff + /* //Old stuff if (game.advanced_mode) { if (game.currentmenuoption == 0) @@ -841,22 +841,22 @@ SDL_assert(0 && "Remove open level dir"); music.playef(11); game.createmenu("options"); - //Add extra menu for mmmmmm mod - if(music.mmmmmm){ - #if defined(MAKEANDPLAY) - game.menuoptions[3] = "soundtrack"; - game.menuoptionsactive[3] = true; - game.menuoptions[4] = "return"; - game.menuoptionsactive[4] = true; - game.nummenuoptions = 5; - #elif !defined(MAKEANDPLAY) - game.menuoptions[4] = "soundtrack"; - game.menuoptionsactive[4] = true; - game.menuoptions[5] = "return"; - game.menuoptionsactive[5] = true; - game.nummenuoptions = 6; - #endif - } + //Add extra menu for mmmmmm mod + if(music.mmmmmm){ +#if defined(MAKEANDPLAY) + game.menuoptions[3] = "soundtrack"; + game.menuoptionsactive[3] = true; + game.menuoptions[4] = "return"; + game.menuoptionsactive[4] = true; + game.nummenuoptions = 5; +#elif !defined(MAKEANDPLAY) + game.menuoptions[4] = "soundtrack"; + game.menuoptionsactive[4] = true; + game.menuoptions[5] = "return"; + game.menuoptionsactive[5] = true; + game.nummenuoptions = 6; +#endif + } map.nexttowercolour(); } @@ -869,8 +869,8 @@ SDL_assert(0 && "Remove open level dir"); else if (game.currentmenuname == "options") { - #if defined(MAKEANDPLAY) - if (game.currentmenuoption == 0) +#if defined(MAKEANDPLAY) + if (game.currentmenuoption == 0) { //accessibility options music.playef(11); @@ -878,13 +878,13 @@ SDL_assert(0 && "Remove open level dir"); map.nexttowercolour(); } - else if (game.currentmenuoption == 1) - { - //clear data menu - music.playef(11); - game.createmenu("controller"); - map.nexttowercolour(); - } + else if (game.currentmenuoption == 1) + { + //clear data menu + music.playef(11); + game.createmenu("controller"); + map.nexttowercolour(); + } else if (game.currentmenuoption == 2) { //clear data menu @@ -893,40 +893,40 @@ SDL_assert(0 && "Remove open level dir"); map.nexttowercolour(); } - if(music.mmmmmm){ - if (game.currentmenuoption == 3) - { - //**** TOGGLE MMMMMM - if(game.usingmmmmmm > 0){ - game.usingmmmmmm=0; - }else{ - game.usingmmmmmm=1; - } - music.usingmmmmmm = !music.usingmmmmmm; - music.playef(11); - music.play(6); - game.savestats(); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } - if (game.currentmenuoption == 4) - { - //back - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } - }else{ - if (game.currentmenuoption == 3) - { - //back - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } - } + if(music.mmmmmm){ + if (game.currentmenuoption == 3) + { + //**** TOGGLE MMMMMM + if(game.usingmmmmmm > 0){ + game.usingmmmmmm=0; + }else{ + game.usingmmmmmm=1; + } + music.usingmmmmmm = !music.usingmmmmmm; + music.playef(11); + music.play(6); + game.savestats(); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } + if (game.currentmenuoption == 4) + { + //back + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } + }else{ + if (game.currentmenuoption == 3) + { + //back + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } + } - #elif !defined(MAKEANDPLAY) +#elif !defined(MAKEANDPLAY) if (game.currentmenuoption == 0) { //accessibility options @@ -941,13 +941,13 @@ SDL_assert(0 && "Remove open level dir"); game.createmenu("unlockmenu"); map.nexttowercolour(); } - else if (game.currentmenuoption == 2) - { - //clear data menu - music.playef(11); - game.createmenu("controller"); - map.nexttowercolour(); - } + else if (game.currentmenuoption == 2) + { + //clear data menu + music.playef(11); + game.createmenu("controller"); + map.nexttowercolour(); + } else if (game.currentmenuoption == 3) { //clear data menu @@ -956,39 +956,39 @@ SDL_assert(0 && "Remove open level dir"); map.nexttowercolour(); } - if(music.mmmmmm){ - if (game.currentmenuoption == 4) - { - //**** TOGGLE MMMMMM - if(game.usingmmmmmm > 0){ - game.usingmmmmmm=0; - }else{ - game.usingmmmmmm=1; - } - music.usingmmmmmm = !music.usingmmmmmm; - music.playef(11); - music.play(6); - game.savestats(); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } - if (game.currentmenuoption == 5) - { - //back - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } - }else{ - if (game.currentmenuoption == 4) - { - //back - music.playef(11); - game.createmenu("mainmenu"); - map.nexttowercolour(); - } - } - #endif + if(music.mmmmmm){ + if (game.currentmenuoption == 4) + { + //**** TOGGLE MMMMMM + if(game.usingmmmmmm > 0){ + game.usingmmmmmm=0; + }else{ + game.usingmmmmmm=1; + } + music.usingmmmmmm = !music.usingmmmmmm; + music.playef(11); + music.play(6); + game.savestats(); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } + if (game.currentmenuoption == 5) + { + //back + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } + }else{ + if (game.currentmenuoption == 4) + { + //back + music.playef(11); + game.createmenu("mainmenu"); + map.nexttowercolour(); + } + } +#endif } else if (game.currentmenuname == "unlockmenutrials") { @@ -1363,13 +1363,13 @@ SDL_assert(0 && "Remove open level dir"); } else if (game.currentmenuoption == 1) { - if(!map.invincibility){ - game.mainmenu = 11; - graphics.fademode = 2; - }else{ - //Can't do yet! play sad sound - music.playef(2); - } + if(!map.invincibility){ + game.mainmenu = 11; + graphics.fademode = 2; + }else{ + //Can't do yet! play sad sound + music.playef(2); + } } else if (game.currentmenuoption == 2) { @@ -1412,41 +1412,41 @@ SDL_assert(0 && "Remove open level dir"); } } - else if (game.currentmenuname == "controller") - { - if (game.currentmenuoption == 0) - { - game.controllerSensitivity++; - music.playef(11); - if(game.controllerSensitivity > 4) - { - game.controllerSensitivity = 0; - } - } + else if (game.currentmenuname == "controller") + { + if (game.currentmenuoption == 0) + { + game.controllerSensitivity++; + music.playef(11); + if(game.controllerSensitivity > 4) + { + game.controllerSensitivity = 0; + } + } - if (game.currentmenuoption == 4) - { - music.playef(11); - game.createmenu("options"); + if (game.currentmenuoption == 4) + { + music.playef(11); + game.createmenu("options"); - //Add extra menu for mmmmmm mod - if(music.mmmmmm){ - #if defined(MAKEANDPLAY) - game.menuoptions[3] = "soundtrack"; - game.menuoptionsactive[3] = true; - game.menuoptions[4] = "return"; - game.menuoptionsactive[4] = true; - game.nummenuoptions = 5; - #elif !defined(MAKEANDPLAY) - game.menuoptions[4] = "soundtrack"; - game.menuoptionsactive[4] = true; - game.menuoptions[5] = "return"; - game.menuoptionsactive[5] = true; - game.nummenuoptions = 6; - #endif - } - } - } + //Add extra menu for mmmmmm mod + if(music.mmmmmm){ +#if defined(MAKEANDPLAY) + game.menuoptions[3] = "soundtrack"; + game.menuoptionsactive[3] = true; + game.menuoptions[4] = "return"; + game.menuoptionsactive[4] = true; + game.nummenuoptions = 5; +#elif !defined(MAKEANDPLAY) + game.menuoptions[4] = "soundtrack"; + game.menuoptionsactive[4] = true; + game.menuoptions[5] = "return"; + game.menuoptionsactive[5] = true; + game.nummenuoptions = 6; +#endif + } + } + } else if (game.currentmenuname == "cleardatamenu") { if (game.currentmenuoption == 0) @@ -1455,22 +1455,22 @@ SDL_assert(0 && "Remove open level dir"); music.playef(11); game.createmenu("options"); - //Add extra menu for mmmmmm mod - if(music.mmmmmm){ - #if defined(MAKEANDPLAY) - game.menuoptions[3] = "soundtrack"; - game.menuoptionsactive[3] = true; - game.menuoptions[4] = "return"; - game.menuoptionsactive[4] = true; - game.nummenuoptions = 5; - #elif !defined(MAKEANDPLAY) - game.menuoptions[4] = "soundtrack"; - game.menuoptionsactive[4] = true; - game.menuoptions[5] = "return"; - game.menuoptionsactive[5] = true; - game.nummenuoptions = 6; - #endif - } + //Add extra menu for mmmmmm mod + if(music.mmmmmm){ +#if defined(MAKEANDPLAY) + game.menuoptions[3] = "soundtrack"; + game.menuoptionsactive[3] = true; + game.menuoptions[4] = "return"; + game.menuoptionsactive[4] = true; + game.nummenuoptions = 5; +#elif !defined(MAKEANDPLAY) + game.menuoptions[4] = "soundtrack"; + game.menuoptionsactive[4] = true; + game.menuoptions[5] = "return"; + game.menuoptionsactive[5] = true; + game.nummenuoptions = 6; +#endif + } map.nexttowercolour(); } else @@ -1878,10 +1878,10 @@ void gameinput() { game.press_action = true; }; - if (key.isDown(KEYBOARD_ENTER) || key.isDown(SDLK_KP_ENTER) || key.isDown(game.controllerButton_map) ) - { - game.press_map = true; - } + if (key.isDown(KEYBOARD_ENTER) || key.isDown(SDLK_KP_ENTER) || key.isDown(game.controllerButton_map) ) + { + game.press_map = true; + } } //} @@ -1904,10 +1904,10 @@ void gameinput() } else { - if(!game.glitchrunkludge) game.state++; - game.jumpheld = true; - game.glitchrunkludge=true; - //Bug fix! You should only be able to do this ONCE. + if(!game.glitchrunkludge) game.state++; + game.jumpheld = true; + game.glitchrunkludge=true; + //Bug fix! You should only be able to do this ONCE. } } } @@ -1973,7 +1973,7 @@ void gameinput() game.advancetext = false; game.completestop = false; game.state = 0; - graphics.showcutscenebars = false; + graphics.showcutscenebars = false; graphics.backgrounddrawn=false; music.fadeout(); @@ -2058,7 +2058,7 @@ void gameinput() //TODO TESTHIS //graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL); - BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); + BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); graphics.resumegamemode = false; @@ -2106,7 +2106,7 @@ void gameinput() game.menupage = 20; // The Map Page //graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false); //graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL); - BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); + BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); graphics.menuoffset = 240; //actually this should count the roomname if (map.extrarow) graphics.menuoffset -= 10; } @@ -2130,7 +2130,7 @@ void gameinput() game.gamesaved = false; graphics.resumegamemode = false; game.menupage = 0; // The Map Page - BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); + BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); //graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL); graphics.menuoffset = 240; //actually this should count the roomname if (map.extrarow) graphics.menuoffset -= 10; @@ -2149,14 +2149,14 @@ void gameinput() //graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, NULL, NULL, false); //graphics.screenbuffer->UpdateScreen(graphics.menubuffer, NULL); - BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); + BlitSurfaceStandard(graphics.menubuffer,NULL,graphics.backBuffer, NULL); graphics.menuoffset = 240; //actually this should count the roomname if (map.extrarow) graphics.menuoffset -= 10; } if (key.keymap[SDLK_r] && game.deathseq<=0)// && map.custommode) //Have fun glitchrunners! { - game.deathseq = 30; + game.deathseq = 30; } if (game.press_left) @@ -2400,15 +2400,15 @@ void mapinput() if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = "The Ship"; - #if !defined(NO_CUSTOM_LEVELS) +#if !defined(NO_CUSTOM_LEVELS) if(map.custommodeforreal) { - game.customsavequick(ed.ListOfMetaData[game.playcustomlevel].filename); + game.customsavequick(ed.ListOfMetaData[game.playcustomlevel].filename); } else - #endif +#endif { - game.savequick(); + game.savequick(); } } @@ -2422,9 +2422,9 @@ void mapinput() //quit to menu if (graphics.fademode == 0) { - //Kill contents of offset render buffer, since we do that for some reason. - //This fixes an apparent frame flicker. - FillRect(graphics.tempBuffer, 0x000000); + //Kill contents of offset render buffer, since we do that for some reason. + //This fixes an apparent frame flicker. + FillRect(graphics.tempBuffer, 0x000000); if (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true; script.hardreset(); if(graphics.setflipmode) graphics.flipmode = true;