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Override custommode if in finalmode when drawing tilesvec
When in finalmode, custommode shouldn't take priority, as finalmode is main game stuff.
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1 changed files with 1 additions and 1 deletions
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@ -1443,7 +1443,7 @@ void Graphics::drawentities()
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SDL_Rect drawRect;
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SDL_Rect drawRect;
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std::vector<SDL_Surface*> *tilesvec;
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std::vector<SDL_Surface*> *tilesvec;
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if (map.custommode)
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if (map.custommode && !map.finalmode)
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{
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{
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tilesvec = &entcolours;
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tilesvec = &entcolours;
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}
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}
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