From da1b58d771d10c7f30241614ce2c7e7a1d615b1b Mon Sep 17 00:00:00 2001 From: Misa Date: Sat, 13 Jun 2020 19:24:59 -0700 Subject: [PATCH] Override custommode if in finalmode when drawing tilesvec When in finalmode, custommode shouldn't take priority, as finalmode is main game stuff. --- desktop_version/src/Graphics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index b8bf1cb7..9b68cf8b 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -1443,7 +1443,7 @@ void Graphics::drawentities() SDL_Rect drawRect; std::vector *tilesvec; - if (map.custommode) + if (map.custommode && !map.finalmode) { tilesvec = &entcolours; }