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https://github.com/TerryCavanagh/VVVVVV.git
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Remove line_rect and prect
`prect` just wasn't needed as it was used in one place, and `line_rect` isn't used anymore.
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parent
81ad7ed9d6
commit
d93d773a8a
2 changed files with 4 additions and 10 deletions
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@ -26,12 +26,10 @@
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void Graphics::init(void)
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void Graphics::init(void)
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{
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{
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flipmode = false;
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flipmode = false;
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setRect(tiles_rect, 0,0,8,8);
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setRect(tiles_rect, 0, 0, 8, 8);
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setRect(sprites_rect, 0,0,32,32);
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setRect(sprites_rect, 0, 0, 32, 32);
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setRect(footerrect, 0, 230, 320, 10);
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setRect(footerrect, 0, 230, 320, 10);
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setRect(prect, 0, 0, 4, 4);
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setRect(tele_rect, 0, 0, 96, 96);
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setRect(line_rect, 0,0,0,0);
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setRect(tele_rect,0,0,96,96);
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// We initialise a few things
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// We initialise a few things
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@ -2150,9 +2148,7 @@ void Graphics::drawentity(const int i, const int yoff)
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break;
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break;
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}
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}
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case 3: // Big chunky pixels!
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case 3: // Big chunky pixels!
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prect.x = xp;
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fill_rect(xp, yp - yoff, 4, 4, obj.entities[i].realcol);
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prect.y = yp - yoff;
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fill_rect(&prect, obj.entities[i].realcol);
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break;
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break;
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case 4: // Small pickups
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case 4: // Small pickups
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{
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{
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@ -358,10 +358,8 @@ public:
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SDL_Rect tiles_rect;
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SDL_Rect tiles_rect;
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SDL_Rect sprites_rect;
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SDL_Rect sprites_rect;
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SDL_Rect line_rect;
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SDL_Rect tele_rect;
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SDL_Rect tele_rect;
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SDL_Rect prect;
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SDL_Rect footerrect;
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SDL_Rect footerrect;
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int linestate, linedelay;
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int linestate, linedelay;
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