mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
Clean up background drawing code
As #974 states, the lab background only ever uses the first generated value from `backboxint`, so let's change it to a normal variable instead of an array. Also, stars don't need their width/height set to 2 constantly... they never change in the first place, Terry!
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5089bc373e
commit
81ad7ed9d6
2 changed files with 48 additions and 58 deletions
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@ -46,13 +46,11 @@ void Graphics::init(void)
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flipmode = false;
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setflipmode = false;
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//Background inits
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// Initialize backgrounds
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for (int i = 0; i < numstars; i++)
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{
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SDL_Rect s = {(int) (fRandom() * 320), (int) (fRandom() * 240), 2, 2};
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int s2 = 4+(fRandom()*4);
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stars[i] = s;
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starsspeed[i] = s2;
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stars[i] = {(int) (fRandom() * 320), (int) (fRandom() * 240), 2, 2};
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starsspeed[i] = 4 + (fRandom() * 4);
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}
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for (int i = 0; i < numbackboxes; i++)
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@ -60,7 +58,7 @@ void Graphics::init(void)
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SDL_Rect bb;
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int bvx = 0;
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int bvy = 0;
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if(fRandom()*100 > 50)
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if (fRandom() * 100 > 50)
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{
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bvx = 9 - (fRandom() * 19);
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if (bvx > -6 && bvx < 6) bvx = 6;
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@ -72,14 +70,15 @@ void Graphics::init(void)
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bvy = 9 - (fRandom() * 19);
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if (bvy > -6 && bvy < 6) bvy = 6;
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bvy = bvy * 1.5;
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setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
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setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32);
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}
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float bint = 0.5 + ((fRandom() * 100) / 200);
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backboxes[i] = bb;
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backboxvx[i] = bvx;
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backboxvy[i] = bvy;
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backboxint[i] = bint;
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}
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backboxmult = 0.5 + ((fRandom() * 100) / 200);
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backoffset = 0;
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foregrounddrawn = false;
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backgrounddrawn = false;
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@ -2323,8 +2322,6 @@ void Graphics::drawbackground( int t )
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fill_rect(0, 0, 0);
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for (int i = 0; i < numstars; i++)
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{
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stars[i].w = 2;
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stars[i].h = 2;
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SDL_Rect star_rect = stars[i];
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star_rect.x = lerp(star_rect.x + starsspeed[i], star_rect.x);
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if (starsspeed[i] <= 6)
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@ -2349,62 +2346,62 @@ void Graphics::drawbackground( int t )
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{
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//Akward ordering to match tileset
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case 0:
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bcol2 = getRGB(0, 16*backboxint[0], 16*backboxint[0]);
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bcol2 = getRGB(0, 16*backboxmult, 16*backboxmult);
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break; //Cyan
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case 1:
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bcol2 = getRGB(16*backboxint[0], 0, 0);
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bcol2 = getRGB(16*backboxmult, 0, 0);
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break; //Red
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case 2:
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bcol2 = getRGB(16*backboxint[0], 0, 16*backboxint[0]);
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bcol2 = getRGB(16*backboxmult, 0, 16*backboxmult);
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break; //Purple
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case 3:
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bcol2 = getRGB(0, 0, 16*backboxint[0]);
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bcol2 = getRGB(0, 0, 16*backboxmult);
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break; //Blue
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case 4:
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bcol2 = getRGB(16*backboxint[0], 16*backboxint[0], 0);
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bcol2 = getRGB(16*backboxmult, 16*backboxmult, 0);
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break; //Yellow
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case 5:
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bcol2 = getRGB(0, 16 * backboxint[0], 0);
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bcol2 = getRGB(0, 16 * backboxmult, 0);
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break; //Green
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case 6:
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//crazy case
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switch(spcol)
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{
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case 0:
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bcol2 = getRGB(0, 16*backboxint[0], 16*backboxint[0]);
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bcol2 = getRGB(0, 16*backboxmult, 16*backboxmult);
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break; //Cyan
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case 1:
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bcol2 = getRGB(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
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bcol2 = getRGB(0, (spcoldel+1)*backboxmult, 16*backboxmult);
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break; //Cyan
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case 2:
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bcol2 = getRGB(0, 0, 16*backboxint[0]);
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bcol2 = getRGB(0, 0, 16*backboxmult);
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break; //Blue
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case 3:
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bcol2 = getRGB((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
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bcol2 = getRGB((16-spcoldel)*backboxmult, 0, 16*backboxmult);
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break; //Blue
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case 4:
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bcol2 = getRGB(16*backboxint[0], 0, 16*backboxint[0]);
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bcol2 = getRGB(16*backboxmult, 0, 16*backboxmult);
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break; //Purple
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case 5:
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bcol2 = getRGB(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
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bcol2 = getRGB(16*backboxmult, 0, (spcoldel+1)*backboxmult);
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break; //Purple
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case 6:
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bcol2 = getRGB(16*backboxint[0], 0, 0);
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bcol2 = getRGB(16*backboxmult, 0, 0);
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break; //Red
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case 7:
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bcol2 = getRGB(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
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bcol2 = getRGB(16*backboxmult, (16-spcoldel)*backboxmult, 0);
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break; //Red
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case 8:
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bcol2 = getRGB(16*backboxint[0], 16*backboxint[0], 0);
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bcol2 = getRGB(16*backboxmult, 16*backboxmult, 0);
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break; //Yellow
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case 9:
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bcol2 = getRGB((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
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bcol2 = getRGB((spcoldel+1)*backboxmult, 16*backboxmult, 0);
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break; //Yellow
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case 10:
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bcol2 = getRGB(0, 16 * backboxint[0], 0);
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bcol2 = getRGB(0, 16 * backboxmult, 0);
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break; //Green
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case 11:
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bcol2 = getRGB(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
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bcol2 = getRGB(0, 16 * backboxmult, (16-spcoldel)*backboxmult);
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break; //Green
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}
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break;
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@ -2417,62 +2414,62 @@ void Graphics::drawbackground( int t )
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{
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//Akward ordering to match tileset
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case 0:
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bcol = getRGB(16, 128*backboxint[0], 128*backboxint[0]);
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bcol = getRGB(16, 128*backboxmult, 128*backboxmult);
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break; //Cyan
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case 1:
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bcol = getRGB(128*backboxint[0], 16, 16);
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bcol = getRGB(128*backboxmult, 16, 16);
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break; //Red
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case 2:
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bcol = getRGB(128*backboxint[0], 16, 128*backboxint[0]);
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bcol = getRGB(128*backboxmult, 16, 128*backboxmult);
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break; //Purple
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case 3:
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bcol = getRGB(16, 16, 128*backboxint[0]);
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bcol = getRGB(16, 16, 128*backboxmult);
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break; //Blue
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case 4:
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bcol = getRGB(128*backboxint[0], 128*backboxint[0], 16);
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bcol = getRGB(128*backboxmult, 128*backboxmult, 16);
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break; //Yellow
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case 5:
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bcol = getRGB(16, 128 * backboxint[0], 16);
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bcol = getRGB(16, 128 * backboxmult, 16);
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break; //Green
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case 6:
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//crazy case
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switch(spcol)
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{
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case 0:
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bcol = getRGB(16, 128*backboxint[0], 128*backboxint[0]);
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bcol = getRGB(16, 128*backboxmult, 128*backboxmult);
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break; //Cyan
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case 1:
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bcol = getRGB(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
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bcol = getRGB(16, ((spcoldel+1)*8)*backboxmult, 128*backboxmult);
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break; //Cyan
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case 2:
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bcol = getRGB(16, 16, 128*backboxint[0]);
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bcol = getRGB(16, 16, 128*backboxmult);
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break; //Blue
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case 3:
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bcol = getRGB((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
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bcol = getRGB((128-(spcoldel*8))*backboxmult, 16, 128*backboxmult);
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break; //Blue
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case 4:
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bcol = getRGB(128*backboxint[0], 16, 128*backboxint[0]);
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bcol = getRGB(128*backboxmult, 16, 128*backboxmult);
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break; //Purple
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case 5:
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bcol = getRGB(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
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bcol = getRGB(128*backboxmult, 16, ((spcoldel+1)*8)*backboxmult);
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break; //Purple
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case 6:
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bcol = getRGB(128*backboxint[0], 16, 16);
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bcol = getRGB(128*backboxmult, 16, 16);
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break; //Red
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case 7:
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bcol = getRGB(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
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bcol = getRGB(128*backboxmult, (128-(spcoldel*8))*backboxmult, 16);
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break; //Red
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case 8:
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bcol = getRGB(128*backboxint[0], 128*backboxint[0], 16);
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bcol = getRGB(128*backboxmult, 128*backboxmult, 16);
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break; //Yellow
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case 9:
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bcol = getRGB(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
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bcol = getRGB(((spcoldel+1)*8)*backboxmult, 128*backboxmult, 16);
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break; //Yellow
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case 10:
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bcol = getRGB(16, 128 * backboxint[0], 16);
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bcol = getRGB(16, 128 * backboxmult, 16);
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break; //Green
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case 11:
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bcol = getRGB(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
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bcol = getRGB(16, 128 * backboxmult, (128-(spcoldel*8))*backboxmult);
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break; //Green
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}
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break;
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@ -2573,8 +2570,6 @@ void Graphics::drawbackground( int t )
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fill_rect(0, 0, 0);
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for (int i = 0; i < numstars; i++)
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{
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stars[i].w = 2;
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stars[i].h = 2;
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SDL_Rect star_rect = stars[i];
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star_rect.y = lerp(star_rect.y + starsspeed[i], star_rect.y);
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if (starsspeed[i] <= 8)
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@ -2632,15 +2627,12 @@ void Graphics::updatebackground(int t)
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//Starfield
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for (int i = 0; i < numstars; i++)
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{
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stars[i].w = 2;
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stars[i].h = 2;
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stars[i].x -= starsspeed[i];
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if (stars[i].x < -10)
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{
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stars[i].x += 340;
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stars[i].y = int(fRandom() * 240);
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stars[i].w = 2;
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starsspeed[i] = 4+int(fRandom()*4);
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stars[i].y = (int) fRandom() * 240;
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starsspeed[i] = 4 + (int) (fRandom() * 4);
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}
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}
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break;
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@ -2783,14 +2775,12 @@ void Graphics::updatebackground(int t)
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//Final Starfield
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for (int i = 0; i < numstars; i++)
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{
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stars[i].w = 2;
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stars[i].h = 2;
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stars[i].y -= starsspeed[i];
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if (stars[i].y < -10)
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{
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stars[i].y += 260;
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stars[i].x = fRandom() * 320;
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starsspeed[i] = 5+(fRandom()*5);
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starsspeed[i] = 5 + (fRandom() * 5);
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}
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}
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break;
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@ -399,7 +399,7 @@ public:
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SDL_Rect backboxes[numbackboxes];
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int backboxvx[numbackboxes];
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int backboxvy[numbackboxes];
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float backboxint[numbackboxes];
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float backboxmult;
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int warpskip;
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