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Clean up background drawing code

As #974 states, the lab background only ever uses the first generated
value from `backboxint`, so let's change it to a normal variable
instead of an array. Also, stars don't need their width/height set to
2 constantly... they never change in the first place, Terry!
This commit is contained in:
AllyTally 2023-05-22 15:37:00 -03:00 committed by Misa Elizabeth Kai
parent 5089bc373e
commit 81ad7ed9d6
2 changed files with 48 additions and 58 deletions

View file

@ -46,13 +46,11 @@ void Graphics::init(void)
flipmode = false;
setflipmode = false;
//Background inits
// Initialize backgrounds
for (int i = 0; i < numstars; i++)
{
SDL_Rect s = {(int) (fRandom() * 320), (int) (fRandom() * 240), 2, 2};
int s2 = 4+(fRandom()*4);
stars[i] = s;
starsspeed[i] = s2;
stars[i] = {(int) (fRandom() * 320), (int) (fRandom() * 240), 2, 2};
starsspeed[i] = 4 + (fRandom() * 4);
}
for (int i = 0; i < numbackboxes; i++)
@ -60,7 +58,7 @@ void Graphics::init(void)
SDL_Rect bb;
int bvx = 0;
int bvy = 0;
if(fRandom()*100 > 50)
if (fRandom() * 100 > 50)
{
bvx = 9 - (fRandom() * 19);
if (bvx > -6 && bvx < 6) bvx = 6;
@ -72,14 +70,15 @@ void Graphics::init(void)
bvy = 9 - (fRandom() * 19);
if (bvy > -6 && bvy < 6) bvy = 6;
bvy = bvy * 1.5;
setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32);
}
float bint = 0.5 + ((fRandom() * 100) / 200);
backboxes[i] = bb;
backboxvx[i] = bvx;
backboxvy[i] = bvy;
backboxint[i] = bint;
}
backboxmult = 0.5 + ((fRandom() * 100) / 200);
backoffset = 0;
foregrounddrawn = false;
backgrounddrawn = false;
@ -2323,8 +2322,6 @@ void Graphics::drawbackground( int t )
fill_rect(0, 0, 0);
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
SDL_Rect star_rect = stars[i];
star_rect.x = lerp(star_rect.x + starsspeed[i], star_rect.x);
if (starsspeed[i] <= 6)
@ -2349,62 +2346,62 @@ void Graphics::drawbackground( int t )
{
//Akward ordering to match tileset
case 0:
bcol2 = getRGB(0, 16*backboxint[0], 16*backboxint[0]);
bcol2 = getRGB(0, 16*backboxmult, 16*backboxmult);
break; //Cyan
case 1:
bcol2 = getRGB(16*backboxint[0], 0, 0);
bcol2 = getRGB(16*backboxmult, 0, 0);
break; //Red
case 2:
bcol2 = getRGB(16*backboxint[0], 0, 16*backboxint[0]);
bcol2 = getRGB(16*backboxmult, 0, 16*backboxmult);
break; //Purple
case 3:
bcol2 = getRGB(0, 0, 16*backboxint[0]);
bcol2 = getRGB(0, 0, 16*backboxmult);
break; //Blue
case 4:
bcol2 = getRGB(16*backboxint[0], 16*backboxint[0], 0);
bcol2 = getRGB(16*backboxmult, 16*backboxmult, 0);
break; //Yellow
case 5:
bcol2 = getRGB(0, 16 * backboxint[0], 0);
bcol2 = getRGB(0, 16 * backboxmult, 0);
break; //Green
case 6:
//crazy case
switch(spcol)
{
case 0:
bcol2 = getRGB(0, 16*backboxint[0], 16*backboxint[0]);
bcol2 = getRGB(0, 16*backboxmult, 16*backboxmult);
break; //Cyan
case 1:
bcol2 = getRGB(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
bcol2 = getRGB(0, (spcoldel+1)*backboxmult, 16*backboxmult);
break; //Cyan
case 2:
bcol2 = getRGB(0, 0, 16*backboxint[0]);
bcol2 = getRGB(0, 0, 16*backboxmult);
break; //Blue
case 3:
bcol2 = getRGB((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
bcol2 = getRGB((16-spcoldel)*backboxmult, 0, 16*backboxmult);
break; //Blue
case 4:
bcol2 = getRGB(16*backboxint[0], 0, 16*backboxint[0]);
bcol2 = getRGB(16*backboxmult, 0, 16*backboxmult);
break; //Purple
case 5:
bcol2 = getRGB(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
bcol2 = getRGB(16*backboxmult, 0, (spcoldel+1)*backboxmult);
break; //Purple
case 6:
bcol2 = getRGB(16*backboxint[0], 0, 0);
bcol2 = getRGB(16*backboxmult, 0, 0);
break; //Red
case 7:
bcol2 = getRGB(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
bcol2 = getRGB(16*backboxmult, (16-spcoldel)*backboxmult, 0);
break; //Red
case 8:
bcol2 = getRGB(16*backboxint[0], 16*backboxint[0], 0);
bcol2 = getRGB(16*backboxmult, 16*backboxmult, 0);
break; //Yellow
case 9:
bcol2 = getRGB((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
bcol2 = getRGB((spcoldel+1)*backboxmult, 16*backboxmult, 0);
break; //Yellow
case 10:
bcol2 = getRGB(0, 16 * backboxint[0], 0);
bcol2 = getRGB(0, 16 * backboxmult, 0);
break; //Green
case 11:
bcol2 = getRGB(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
bcol2 = getRGB(0, 16 * backboxmult, (16-spcoldel)*backboxmult);
break; //Green
}
break;
@ -2417,62 +2414,62 @@ void Graphics::drawbackground( int t )
{
//Akward ordering to match tileset
case 0:
bcol = getRGB(16, 128*backboxint[0], 128*backboxint[0]);
bcol = getRGB(16, 128*backboxmult, 128*backboxmult);
break; //Cyan
case 1:
bcol = getRGB(128*backboxint[0], 16, 16);
bcol = getRGB(128*backboxmult, 16, 16);
break; //Red
case 2:
bcol = getRGB(128*backboxint[0], 16, 128*backboxint[0]);
bcol = getRGB(128*backboxmult, 16, 128*backboxmult);
break; //Purple
case 3:
bcol = getRGB(16, 16, 128*backboxint[0]);
bcol = getRGB(16, 16, 128*backboxmult);
break; //Blue
case 4:
bcol = getRGB(128*backboxint[0], 128*backboxint[0], 16);
bcol = getRGB(128*backboxmult, 128*backboxmult, 16);
break; //Yellow
case 5:
bcol = getRGB(16, 128 * backboxint[0], 16);
bcol = getRGB(16, 128 * backboxmult, 16);
break; //Green
case 6:
//crazy case
switch(spcol)
{
case 0:
bcol = getRGB(16, 128*backboxint[0], 128*backboxint[0]);
bcol = getRGB(16, 128*backboxmult, 128*backboxmult);
break; //Cyan
case 1:
bcol = getRGB(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
bcol = getRGB(16, ((spcoldel+1)*8)*backboxmult, 128*backboxmult);
break; //Cyan
case 2:
bcol = getRGB(16, 16, 128*backboxint[0]);
bcol = getRGB(16, 16, 128*backboxmult);
break; //Blue
case 3:
bcol = getRGB((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
bcol = getRGB((128-(spcoldel*8))*backboxmult, 16, 128*backboxmult);
break; //Blue
case 4:
bcol = getRGB(128*backboxint[0], 16, 128*backboxint[0]);
bcol = getRGB(128*backboxmult, 16, 128*backboxmult);
break; //Purple
case 5:
bcol = getRGB(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
bcol = getRGB(128*backboxmult, 16, ((spcoldel+1)*8)*backboxmult);
break; //Purple
case 6:
bcol = getRGB(128*backboxint[0], 16, 16);
bcol = getRGB(128*backboxmult, 16, 16);
break; //Red
case 7:
bcol = getRGB(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
bcol = getRGB(128*backboxmult, (128-(spcoldel*8))*backboxmult, 16);
break; //Red
case 8:
bcol = getRGB(128*backboxint[0], 128*backboxint[0], 16);
bcol = getRGB(128*backboxmult, 128*backboxmult, 16);
break; //Yellow
case 9:
bcol = getRGB(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
bcol = getRGB(((spcoldel+1)*8)*backboxmult, 128*backboxmult, 16);
break; //Yellow
case 10:
bcol = getRGB(16, 128 * backboxint[0], 16);
bcol = getRGB(16, 128 * backboxmult, 16);
break; //Green
case 11:
bcol = getRGB(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
bcol = getRGB(16, 128 * backboxmult, (128-(spcoldel*8))*backboxmult);
break; //Green
}
break;
@ -2573,8 +2570,6 @@ void Graphics::drawbackground( int t )
fill_rect(0, 0, 0);
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
SDL_Rect star_rect = stars[i];
star_rect.y = lerp(star_rect.y + starsspeed[i], star_rect.y);
if (starsspeed[i] <= 8)
@ -2632,15 +2627,12 @@ void Graphics::updatebackground(int t)
//Starfield
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
stars[i].x -= starsspeed[i];
if (stars[i].x < -10)
{
stars[i].x += 340;
stars[i].y = int(fRandom() * 240);
stars[i].w = 2;
starsspeed[i] = 4+int(fRandom()*4);
stars[i].y = (int) fRandom() * 240;
starsspeed[i] = 4 + (int) (fRandom() * 4);
}
}
break;
@ -2783,14 +2775,12 @@ void Graphics::updatebackground(int t)
//Final Starfield
for (int i = 0; i < numstars; i++)
{
stars[i].w = 2;
stars[i].h = 2;
stars[i].y -= starsspeed[i];
if (stars[i].y < -10)
{
stars[i].y += 260;
stars[i].x = fRandom() * 320;
starsspeed[i] = 5+(fRandom()*5);
starsspeed[i] = 5 + (fRandom() * 5);
}
}
break;

View file

@ -399,7 +399,7 @@ public:
SDL_Rect backboxes[numbackboxes];
int backboxvx[numbackboxes];
int backboxvy[numbackboxes];
float backboxint[numbackboxes];
float backboxmult;
int warpskip;