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When custom assets aren't mounted, unmount should be quiet

This commit is contained in:
Ethan Lee 2021-08-18 11:02:45 -04:00
parent ea74b93f38
commit d50367ac62

View File

@ -593,10 +593,12 @@ void FILESYSTEM_unmountAssets(void)
assetDir[0] = '\0';
graphics.reloadresources();
}
#if 0 /* flibit removed this because it was noisy, maybe keep for debug? */
else
{
printf("Cannot unmount when no asset directory is mounted\n");
}
#endif
}
static void getMountedPath(