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When custom assets aren't mounted, unmount should be quiet
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@ -593,10 +593,12 @@ void FILESYSTEM_unmountAssets(void)
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assetDir[0] = '\0';
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graphics.reloadresources();
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}
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#if 0 /* flibit removed this because it was noisy, maybe keep for debug? */
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else
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{
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printf("Cannot unmount when no asset directory is mounted\n");
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}
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#endif
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}
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static void getMountedPath(
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