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Use hiddenname for hardestroom if roomname is empty
In earlier 2.3, if the roomname was empty, Dimension VVVVVV was used instead. However, instead of doing that, it's better to just use the hiddenname instead. Both because it's less hardcoded, and some rooms have hidden names that aren't Dimension VVVVVV.
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@ -3962,7 +3962,7 @@ void Game::gethardestroom(void)
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}
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else if (map.roomname == "")
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{
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hardestroom = "Dimension VVVVVV";
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hardestroom = map.hiddenname;
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}
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}
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}
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