From d292b64c6dbe7778b5440d4d206d0f4b963ec1b1 Mon Sep 17 00:00:00 2001 From: Misa Date: Fri, 11 Jun 2021 23:58:18 -0700 Subject: [PATCH] Use hiddenname for hardestroom if roomname is empty In earlier 2.3, if the roomname was empty, Dimension VVVVVV was used instead. However, instead of doing that, it's better to just use the hiddenname instead. Both because it's less hardcoded, and some rooms have hidden names that aren't Dimension VVVVVV. --- desktop_version/src/Game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index c4c7eb3e..1dd31537 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -3962,7 +3962,7 @@ void Game::gethardestroom(void) } else if (map.roomname == "") { - hardestroom = "Dimension VVVVVV"; + hardestroom = map.hiddenname; } } }