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Realign logic update trio comments
This is the "Behavioral logic", "Basic Physics", and "Collisions with walls" trio. They were originally aligned but then I removed global args, thus misaligning them. So now I'm re-aligning them back again.
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1 changed files with 8 additions and 8 deletions
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@ -351,8 +351,8 @@ void towerlogic()
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for (int i = obj.nentity - 1; i >= 0; i--)
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for (int i = obj.nentity - 1; i >= 0; i--)
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{
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{
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obj.updateentities(i); // Behavioral logic
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obj.updateentities(i); // Behavioral logic
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obj.updateentitylogic(i); // Basic Physics
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obj.updateentitylogic(i); // Basic Physics
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obj.entitymapcollision(i); // Collisions with walls
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obj.entitymapcollision(i); // Collisions with walls
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}
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}
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obj.entitycollisioncheck(); // Check ent v ent collisions, update states
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obj.entitycollisioncheck(); // Check ent v ent collisions, update states
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@ -947,8 +947,8 @@ void gamelogic()
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obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp);
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obj.updateentities(i); // Behavioral logic
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obj.updateentities(i); // Behavioral logic
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obj.updateentitylogic(i); // Basic Physics
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obj.updateentitylogic(i); // Basic Physics
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obj.entitymapcollision(i); // Collisions with walls
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obj.entitymapcollision(i); // Collisions with walls
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obj.createblock(0, obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);
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obj.createblock(0, obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h);
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if (game.supercrewmate)
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if (game.supercrewmate)
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@ -976,8 +976,8 @@ void gamelogic()
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obj.removeblockat(obj.entities[ie].xp, obj.entities[ie].yp);
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obj.removeblockat(obj.entities[ie].xp, obj.entities[ie].yp);
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obj.updateentities(ie); // Behavioral logic
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obj.updateentities(ie); // Behavioral logic
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obj.updateentitylogic(ie); // Basic Physics
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obj.updateentitylogic(ie); // Basic Physics
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obj.entitymapcollision(ie); // Collisions with walls
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obj.entitymapcollision(ie); // Collisions with walls
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obj.hormovingplatformfix(ie);
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obj.hormovingplatformfix(ie);
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}
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}
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@ -1007,8 +1007,8 @@ void gamelogic()
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if (!obj.entities[ie].isplatform)
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if (!obj.entities[ie].isplatform)
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{
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{
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obj.updateentities(ie); // Behavioral logic
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obj.updateentities(ie); // Behavioral logic
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obj.updateentitylogic(ie); // Basic Physics
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obj.updateentitylogic(ie); // Basic Physics
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obj.entitymapcollision(ie); // Collisions with walls
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obj.entitymapcollision(ie); // Collisions with walls
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}
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}
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}
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}
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