From d13c24b9b0e2a45ad151b0d543c9991830d23a32 Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 2 Apr 2020 17:53:34 -0700 Subject: [PATCH] Realign logic update trio comments This is the "Behavioral logic", "Basic Physics", and "Collisions with walls" trio. They were originally aligned but then I removed global args, thus misaligning them. So now I'm re-aligning them back again. --- desktop_version/src/Logic.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index 00bf8cd0..b6f9b9ba 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -351,8 +351,8 @@ void towerlogic() for (int i = obj.nentity - 1; i >= 0; i--) { obj.updateentities(i); // Behavioral logic - obj.updateentitylogic(i); // Basic Physics - obj.entitymapcollision(i); // Collisions with walls + obj.updateentitylogic(i); // Basic Physics + obj.entitymapcollision(i); // Collisions with walls } obj.entitycollisioncheck(); // Check ent v ent collisions, update states @@ -947,8 +947,8 @@ void gamelogic() obj.removeblockat(obj.entities[i].xp, obj.entities[i].yp); obj.updateentities(i); // Behavioral logic - obj.updateentitylogic(i); // Basic Physics - obj.entitymapcollision(i); // Collisions with walls + obj.updateentitylogic(i); // Basic Physics + obj.entitymapcollision(i); // Collisions with walls obj.createblock(0, obj.entities[i].xp, obj.entities[i].yp, obj.entities[i].w, obj.entities[i].h); if (game.supercrewmate) @@ -976,8 +976,8 @@ void gamelogic() obj.removeblockat(obj.entities[ie].xp, obj.entities[ie].yp); obj.updateentities(ie); // Behavioral logic - obj.updateentitylogic(ie); // Basic Physics - obj.entitymapcollision(ie); // Collisions with walls + obj.updateentitylogic(ie); // Basic Physics + obj.entitymapcollision(ie); // Collisions with walls obj.hormovingplatformfix(ie); } @@ -1007,8 +1007,8 @@ void gamelogic() if (!obj.entities[ie].isplatform) { obj.updateentities(ie); // Behavioral logic - obj.updateentitylogic(ie); // Basic Physics - obj.entitymapcollision(ie); // Collisions with walls + obj.updateentitylogic(ie); // Basic Physics + obj.entitymapcollision(ie); // Collisions with walls } }