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Change final stretch song to Piercing the Sky
After the dimension destabilizes, the song that plays is Positive Force. Which has already been played twice in the game at that point (first in Tower, then in the Gravitron). Since Piercing the Sky is unused, why not play a song that the player hasn't heard before? It would also be musically fitting for the scenario. The song gets played in two places - one for if you have cutscenes enabled, and one for if you don't - so we just need to change both of them. I asked Terry in Discord DMs if he wanted this change and he approved of it.
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2 changed files with 2 additions and 2 deletions
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@ -1472,7 +1472,7 @@ void Game::updatestate(void)
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//Init final stretch
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//Init final stretch
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state++;
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state++;
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music.playef(9);
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music.playef(9);
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music.play(2);
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music.play(14);
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obj.flags[72] = true;
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obj.flags[72] = true;
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screenshake = 10;
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screenshake = 10;
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@ -434,7 +434,7 @@ void scriptclass::loadother(const char* t)
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"speak_active",
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"speak_active",
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"endtext",
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"endtext",
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"play(2)",
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"play(14)",
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"changemood(player,0)",
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"changemood(player,0)",
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"endcutscene()",
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"endcutscene()",
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