From cf51379097d8b80f4550d6fdb345577b452f6740 Mon Sep 17 00:00:00 2001 From: Misa Date: Sun, 16 May 2021 22:57:36 -0700 Subject: [PATCH] Change final stretch song to Piercing the Sky After the dimension destabilizes, the song that plays is Positive Force. Which has already been played twice in the game at that point (first in Tower, then in the Gravitron). Since Piercing the Sky is unused, why not play a song that the player hasn't heard before? It would also be musically fitting for the scenario. The song gets played in two places - one for if you have cutscenes enabled, and one for if you don't - so we just need to change both of them. I asked Terry in Discord DMs if he wanted this change and he approved of it. --- desktop_version/src/Game.cpp | 2 +- desktop_version/src/TerminalScripts.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 580bd6a1..0c85574f 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -1472,7 +1472,7 @@ void Game::updatestate(void) //Init final stretch state++; music.playef(9); - music.play(2); + music.play(14); obj.flags[72] = true; screenshake = 10; diff --git a/desktop_version/src/TerminalScripts.cpp b/desktop_version/src/TerminalScripts.cpp index eb12d541..9a21fe7d 100644 --- a/desktop_version/src/TerminalScripts.cpp +++ b/desktop_version/src/TerminalScripts.cpp @@ -434,7 +434,7 @@ void scriptclass::loadother(const char* t) "speak_active", "endtext", - "play(2)", + "play(14)", "changemood(player,0)", "endcutscene()",