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Remove unused tmap vars from mapclass

These used to be relevant when the main game tilemaps were stored in
strings, but now they no longer are.
This commit is contained in:
Misa 2020-06-27 15:56:18 -07:00 committed by Ethan Lee
parent e1a114d1a5
commit baf879d9fd
2 changed files with 0 additions and 3 deletions

View file

@ -1170,8 +1170,6 @@ void mapclass::loadlevel(int rx, int ry)
obj.customwarpmodevon=false; obj.customwarpmodevon=false;
obj.customwarpmodehon=false; obj.customwarpmodehon=false;
std::vector<std::string> tmap;
if (finalmode) if (finalmode)
{ {
t = 6; t = 6;

View file

@ -82,7 +82,6 @@ public:
std::vector <int> contents; std::vector <int> contents;
std::vector <int> explored; std::vector <int> explored;
std::vector <int> vmult; std::vector <int> vmult;
std::vector <std::string> tmap;
int temp; int temp;
int temp2; int temp2;