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Prevent menu input if fading out

Otherwise you could keep re-pressing ACTION on the "yes" option and keep
stalling it until it finally faded out, or quickly go back past menu
options or something.
This commit is contained in:
Misa 2020-06-22 21:01:52 -07:00 committed by Ethan Lee
parent 3c5ed04678
commit b63347b70c

View file

@ -1936,7 +1936,7 @@ void mapinput()
}
}
if(graphics.menuoffset==0)
if(graphics.menuoffset==0 && game.fadetomenudelay <= 0 && game.fadetolabdelay <= 0)
{
if (graphics.flipmode)
{