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Prevent menu input if fading out
Otherwise you could keep re-pressing ACTION on the "yes" option and keep stalling it until it finally faded out, or quickly go back past menu options or something.
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1 changed files with 1 additions and 1 deletions
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@ -1936,7 +1936,7 @@ void mapinput()
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}
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}
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if(graphics.menuoffset==0)
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if(graphics.menuoffset==0 && game.fadetomenudelay <= 0 && game.fadetolabdelay <= 0)
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{
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{
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if (graphics.flipmode)
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if (graphics.flipmode)
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{
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{
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