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Add SimpleMessageBox for early filesystem bail
This ensures that the game won't silently fail to start if it can't initialize the filesystem. Instead, it will fail loudly by popping open a message box (using SDL_ShowSimpleMessageBox). The motivation for this comes from issue #1010 where this is likely to occur if the user has Controlled Folder Access enabled on Windows, but I didn't want to put in the work to specifically detect CFA (and not sure if it's even possible if it turns out that the OS just gives a standard "permission denied" in this case). At least any message box is better than silently failing but printing to console when most users don't know what a console is. Fixes #1010.
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@ -559,6 +559,7 @@ int main(int argc, char *argv[])
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if(!FILESYSTEM_init(argv[0], baseDir, assetsPath, langDir, fontsDir))
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if(!FILESYSTEM_init(argv[0], baseDir, assetsPath, langDir, fontsDir))
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{
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{
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vlog_error("Unable to initialize filesystem!");
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vlog_error("Unable to initialize filesystem!");
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Unable to initialize filesystem!", NULL);
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VVV_exit(1);
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VVV_exit(1);
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}
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}
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