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b4579d88d3
This ensures that the game won't silently fail to start if it can't initialize the filesystem. Instead, it will fail loudly by popping open a message box (using SDL_ShowSimpleMessageBox). The motivation for this comes from issue #1010 where this is likely to occur if the user has Controlled Folder Access enabled on Windows, but I didn't want to put in the work to specifically detect CFA (and not sure if it's even possible if it turns out that the OS just gives a standard "permission denied" in this case). At least any message box is better than silently failing but printing to console when most users don't know what a console is. Fixes #1010. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).