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Simplify GAMEMODE loop
Now that towers no longer use separate functions, we can remove the map.towermode conditional.
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1 changed files with 5 additions and 16 deletions
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@ -422,25 +422,14 @@ int main(int argc, char *argv[])
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titlelogic();
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titlelogic();
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break;
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break;
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case GAMEMODE:
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case GAMEMODE:
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if (map.towermode)
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if (script.running)
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{
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{
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gameinput();
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script.run();
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gamerender();
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gamelogic();
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}
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}
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else
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{
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if (script.running)
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gameinput();
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{
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gamerender();
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script.run();
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gamelogic();
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}
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gameinput();
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gamerender();
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gamelogic();
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}
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break;
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break;
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