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Refactor entities and linecrosskludge to not use the 'active' system

This removes the variables obj.nentity and obj.nlinecrosskludge, as well
as removing the 'active' attribute from the entity class object. Now
every entity you access is guaranteed to be real and you don't have to
check the 'active' variable.

The biggest part of this is changing createentity() to modify a
newly-created entity object and push it back instead of already
modifying an indice in obj.entities.

As well, removing an entity now uses the new obj.removeentity() function
and removeentity_iter() macro.
This commit is contained in:
Misa 2020-04-03 13:50:16 -07:00 committed by Ethan Lee
parent a67ab8e3a7
commit b1b1474b7b
12 changed files with 678 additions and 726 deletions

View file

@ -8,7 +8,6 @@ entclass::entclass()
void entclass::clear()
{
// Set all values to a default, required for creating a new entity
active = false;
invis = false;
type = 0;
size = 0;

View file

@ -20,7 +20,7 @@ public:
public:
//Fundamentals
bool active, invis;
bool invis;
int type, size, tile, rule;
int state, statedelay;
int behave, animate;

File diff suppressed because it is too large Load diff

View file

@ -181,10 +181,7 @@ public:
std::vector<entclass> entities;
int nentity;
std::vector<entclass> linecrosskludge;
int nlinecrosskludge;
point colpoint1, colpoint2;

View file

@ -2296,7 +2296,7 @@ void Game::updatestate()
i = obj.getcompanion();
if(i>-1)
{
obj.entities[i].active = false;
obj.removeentity(i);
}
i = obj.getteleporter();

View file

@ -1417,9 +1417,9 @@ void Graphics::drawentities()
trinketcolset = false;
for (int i = obj.nentity - 1; i >= 0; i--)
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (!obj.entities[i].invis && obj.entities[i].active)
if (!obj.entities[i].invis)
{
if (obj.entities[i].size == 0)
{
@ -2429,9 +2429,9 @@ void Graphics::drawtowerentities()
point tpoint;
SDL_Rect trect;
for (int i = obj.nentity - 1; i >= 0; i--)
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (!obj.entities[i].invis && obj.entities[i].active)
if (!obj.entities[i].invis)
{
if (obj.entities[i].size == 0) // Sprites
{

View file

@ -1744,7 +1744,7 @@ void gameinput()
#endif
//Entity type 0 is player controled
for (int ie = 0; ie < obj.nentity; ++ie)
for (size_t ie = 0; ie < obj.entities.size(); ++ie)
{
if (obj.entities[ie].rule == 0)
{

View file

@ -347,7 +347,7 @@ void towerlogic()
if(!game.completestop)
{
for (int i = obj.nentity - 1; i >= 0; i--)
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
obj.updateentities(i); // Behavioral logic
obj.updateentitylogic(i); // Basic Physics
@ -411,7 +411,7 @@ void towerlogic()
//Always wrap except for the very top and very bottom of the tower
if(map.ypos>=500 && map.ypos <=5000)
{
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entities[i].xp <= -10)
{
@ -557,7 +557,7 @@ void gamelogic()
if (game.deathseq != -1)
{
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (game.roomx == 111 && game.roomy == 107 && !map.custommode)
{
@ -848,7 +848,7 @@ void gamelogic()
obj.entities[obj.getlineat(148 + 32)].xp += 24;
if (obj.entities[obj.getlineat(148 + 32)].xp > 320)
{
obj.entities[obj.getlineat(148 + 32)].active = false;
obj.removeentity(obj.getlineat(148 + 32));
game.swnmode = false;
game.swngame = 6;
}
@ -937,7 +937,7 @@ void gamelogic()
{
if(obj.vertplatforms)
{
for (int i = obj.nentity - 1; i >= 0; i--)
for (int i = obj.entities.size() - 1; i >= 0; i--)
{
if (obj.entities[i].isplatform)
{
@ -966,7 +966,7 @@ void gamelogic()
if(obj.horplatforms)
{
for (int ie = obj.nentity - 1; ie >= 0; ie--)
for (int ie = obj.entities.size() - 1; ie >= 0; ie--)
{
if (obj.entities[ie].isplatform)
{
@ -1001,7 +1001,7 @@ void gamelogic()
}
}
for (int ie = obj.nentity - 1; ie >= 0; ie--)
for (int ie = obj.entities.size() - 1; ie >= 0; ie--)
{
if (!obj.entities[ie].isplatform)
{
@ -1040,7 +1040,7 @@ void gamelogic()
//Finally: Are we changing room?
if (map.warpx && map.warpy)
{
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if(obj.entities[i].type<50){ //Don't warp warp lines
if (obj.entities[i].size < 12) //Don't wrap SWN enemies
@ -1060,7 +1060,7 @@ void gamelogic()
}
}
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if(obj.entities[i].type<50){ //Don't warp warp lines
@ -1083,7 +1083,7 @@ void gamelogic()
}
else if (map.warpx)
{
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if(obj.entities[i].type<50){ //Don't warp warp lines
if (obj.entities[i].size < 12) //Don't wrap SWN enemies
@ -1135,7 +1135,7 @@ void gamelogic()
}
else if (map.warpy)
{
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if(obj.entities[i].type<50){ //Don't warp warp lines
if (obj.entities[i].yp <= -12)
@ -1152,7 +1152,7 @@ void gamelogic()
}
}
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if(obj.entities[i].type<50){ //Don't warp warp lines

View file

@ -515,7 +515,7 @@ void mapclass::changefinalcol(int t)
final_mapcol = t;
temp = 6 - t;
//Next, entities
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entities[i].type == 1) //something with a movement behavior
{
@ -886,10 +886,10 @@ void mapclass::gotoroom(int rx, int ry)
game.readytotele = 0;
//Ok, let's save the position of all lines on the screen
obj.nlinecrosskludge = 0;
for (int i = 0; i < obj.nentity; i++)
obj.linecrosskludge.clear();
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entities[i].type == 9 && obj.entities[i].active)
if (obj.entities[i].type == 9)
{
//It's a horizontal line
if (obj.entities[i].xp <= 0 || (obj.entities[i].xp + obj.entities[i].w) >= 312)
@ -901,11 +901,12 @@ void mapclass::gotoroom(int rx, int ry)
}
int theplayer = obj.getplayer();
for (int i = 0; i < obj.nentity; i++)
for (int i = 0; i < (int) obj.entities.size(); i++)
{
if (i != theplayer)
{
obj.entities[i].active = false;
removeentity_iter(i);
theplayer--; //just in case indice of player is not 0
}
}
obj.cleanup();
@ -1084,15 +1085,15 @@ void mapclass::gotoroom(int rx, int ry)
obj.entities[temp].oldyp = obj.entities[temp].yp;
}
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entities[i].type == 9 && obj.entities[i].active)
if (obj.entities[i].type == 9)
{
//It's a horizontal line
if (obj.entities[i].xp <= 0 || obj.entities[i].xp + obj.entities[i].w >= 312)
{
//it's on a screen edge
for (j = 0; j < obj.nlinecrosskludge; j++)
for (j = 0; j < (int) obj.linecrosskludge.size(); j++)
{
if (obj.entities[i].yp == obj.linecrosskludge[j].yp)
{
@ -1823,9 +1824,9 @@ void mapclass::loadlevel(int rx, int ry)
}
}
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entities[i].active)
if (true) //FIXME: remove this later (no more 'active')
{
if (obj.entities[i].type == 1 && obj.entities[i].behave >= 8 && obj.entities[i].behave < 10)
{
@ -1965,7 +1966,7 @@ void mapclass::loadlevel(int rx, int ry)
}
//Make sure our crewmates are facing the player if appliciable
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
if (obj.entities[i].rule == 6 || obj.entities[i].rule == 7)
{

View file

@ -141,17 +141,17 @@ void scriptclass::run()
if (words[0] == "destroy")
{
if(words[1]=="gravitylines"){
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].type==9) obj.entities[edi].active=false;
if(obj.entities[edi].type==10) obj.entities[edi].active=false;
for(size_t edi=0; edi<obj.entities.size(); edi++){
if(obj.entities[edi].type==9) removeentity_iter(edi);
if(obj.entities[edi].type==10) removeentity_iter(edi);
}
}else if(words[1]=="warptokens"){
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].type==11) obj.entities[edi].active=false;
for(size_t edi=0; edi<obj.entities.size(); edi++){
if(obj.entities[edi].type==11) removeentity_iter(edi);
}
}else if(words[1]=="platforms"){
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) obj.entities[edi].active=false;
for(size_t edi=0; edi<obj.entities.size(); edi++){
if(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) removeentity_iter(edi);
}
}
}
@ -1652,9 +1652,9 @@ void scriptclass::run()
}
else if (words[0] == "jukebox")
{
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].type == 13 && obj.entities[j].active)
if (obj.entities[j].type == 13)
{
obj.entities[j].colour = 4;
}
@ -1662,7 +1662,7 @@ void scriptclass::run()
if (ss_toi(words[1]) == 1)
{
obj.createblock(5, 88 - 4, 80, 20, 16, 25);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 88 && obj.entities[j].yp==80)
{
@ -1673,7 +1673,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 2)
{
obj.createblock(5, 128 - 4, 80, 20, 16, 26);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 128 && obj.entities[j].yp==80)
{
@ -1684,7 +1684,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 3)
{
obj.createblock(5, 176 - 4, 80, 20, 16, 27);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 176 && obj.entities[j].yp==80)
{
@ -1695,7 +1695,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 4)
{
obj.createblock(5, 216 - 4, 80, 20, 16, 28);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 216 && obj.entities[j].yp==80)
{
@ -1706,7 +1706,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 5)
{
obj.createblock(5, 88 - 4, 128, 20, 16, 29);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 88 && obj.entities[j].yp==128)
{
@ -1717,7 +1717,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 6)
{
obj.createblock(5, 176 - 4, 128, 20, 16, 30);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 176 && obj.entities[j].yp==128)
{
@ -1728,7 +1728,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 7)
{
obj.createblock(5, 40 - 4, 40, 20, 16, 31);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 40 && obj.entities[j].yp==40)
{
@ -1739,7 +1739,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 8)
{
obj.createblock(5, 216 - 4, 128, 20, 16, 32);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 216 && obj.entities[j].yp==128)
{
@ -1750,7 +1750,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 9)
{
obj.createblock(5, 128 - 4, 128, 20, 16, 33);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 128 && obj.entities[j].yp==128)
{
@ -1761,7 +1761,7 @@ void scriptclass::run()
else if (ss_toi(words[1]) == 10)
{
obj.createblock(5, 264 - 4, 40, 20, 16, 34);
for (j = 0; j < obj.nentity; j++)
for (j = 0; j < (int) obj.entities.size(); j++)
{
if (obj.entities[j].xp == 264 && obj.entities[j].yp==40)
{
@ -1959,7 +1959,7 @@ void scriptclass::run()
}
else if (words[0] == "everybodysad")
{
for (i = 0; i < obj.nentity; i++)
for (i = 0; i < (int) obj.entities.size(); i++)
{
if (obj.entities[i].rule == 6 || obj.entities[i].rule == 0)
{
@ -2535,7 +2535,7 @@ void scriptclass::resetgametomenu()
{
game.gamestate = TITLEMODE;
graphics.flipmode = false;
obj.nentity = 0;
obj.entities.clear();
graphics.fademode = 4;
game.createmenu("gameover");
}
@ -2555,7 +2555,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2578,7 +2578,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2600,7 +2600,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2639,7 +2639,7 @@ void scriptclass::startgamemode( int t )
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2667,7 +2667,7 @@ void scriptclass::startgamemode( int t )
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2695,7 +2695,7 @@ void scriptclass::startgamemode( int t )
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2723,7 +2723,7 @@ void scriptclass::startgamemode( int t )
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2751,7 +2751,7 @@ void scriptclass::startgamemode( int t )
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2785,7 +2785,7 @@ void scriptclass::startgamemode( int t )
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2808,7 +2808,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2835,7 +2835,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2871,7 +2871,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2906,7 +2906,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2941,7 +2941,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -2976,7 +2976,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3011,7 +3011,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3043,7 +3043,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3075,7 +3075,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3107,7 +3107,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3139,7 +3139,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3162,7 +3162,7 @@ void scriptclass::startgamemode( int t )
game.jumpheld = true;
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3196,7 +3196,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3233,7 +3233,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
@ -3278,7 +3278,7 @@ void scriptclass::startgamemode( int t )
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
if(obj.entities.empty())
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}

View file

@ -931,10 +931,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry)
warpy = true;
rcol = 5;
obj.entities[obj.nentity].active = true;
obj.nentity++;
obj.createentity(14 * 8, (8 * 8) + 4, 14); //Teleporter!
obj.entities[obj.nentity - 2].active = false;
if(game.intimetrial)
{

View file

@ -1423,7 +1423,7 @@ void gamerender()
if(!game.completestop)
{
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
//Is this entity on the ground? (needed for jumping)
if (obj.entitycollidefloor(i))
@ -2606,7 +2606,7 @@ void towerrender()
if(!game.completestop)
{
for (int i = 0; i < obj.nentity; i++)
for (size_t i = 0; i < obj.entities.size(); i++)
{
//Is this entity on the ground? (needed for jumping)
if (obj.entitycollidefloor(i))