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b1b1474b7b
This removes the variables obj.nentity and obj.nlinecrosskludge, as well as removing the 'active' attribute from the entity class object. Now every entity you access is guaranteed to be real and you don't have to check the 'active' variable. The biggest part of this is changing createentity() to modify a newly-created entity object and push it back instead of already modifying an indice in obj.entities. As well, removing an entity now uses the new obj.removeentity() function and removeentity_iter() macro. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).